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6293256fec 2012-07-14        kinaba: import dfl.all;
6293256fec 2012-07-14        kinaba: import util;
6293256fec 2012-07-14        kinaba: import game;
6293256fec 2012-07-14        kinaba: import output;
bee0596f0f 2012-07-14        kinaba: import driver;
6293256fec 2012-07-14        kinaba: //import solver;
bee0596f0f 2012-07-14        kinaba: pragma(lib, "dfl.lib");
6293256fec 2012-07-14        kinaba: 
bee0596f0f 2012-07-14        kinaba: class GUI : Form, GameObserver
6293256fec 2012-07-14        kinaba: {
bee0596f0f 2012-07-14        kinaba: 	bool on_game_changed(char c, const(Game) g, bool finished) {
bee0596f0f 2012-07-14        kinaba: 		draw(gr, g);
bee0596f0f 2012-07-14        kinaba: 		invalidate();
bee0596f0f 2012-07-14        kinaba: 		return false;
bee0596f0f 2012-07-14        kinaba: 	}
bee0596f0f 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: 	private {
6293256fec 2012-07-14        kinaba: 		int cell;
6293256fec 2012-07-14        kinaba: 		int turn = 0;
6293256fec 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: 		Font font;
6293256fec 2012-07-14        kinaba: 		Color[char] colors;
6293256fec 2012-07-14        kinaba: 		string[char] render;
bee0596f0f 2012-07-14        kinaba: 		void delegate(char c) fn;
6293256fec 2012-07-14        kinaba: 	}
6293256fec 2012-07-14        kinaba: 
bee0596f0f 2012-07-14        kinaba: 	this(const(Game) g)
6293256fec 2012-07-14        kinaba: 	{
6293256fec 2012-07-14        kinaba: 		noMessageFilter();
6293256fec 2012-07-14        kinaba: 		this.setStyle(ControlStyles.OPAQUE, true);
bee0596f0f 2012-07-14        kinaba: 		this.fn = fn;
6293256fec 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: 		this.paint ~= &my_paint;
6293256fec 2012-07-14        kinaba: 		this.keyDown ~= &my_keydown;
6293256fec 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: 		this.formBorderStyle = FormBorderStyle.FIXED_DIALOG;
6293256fec 2012-07-14        kinaba: 		this.maximizeBox = false;
6293256fec 2012-07-14        kinaba: 		this.minimizeBox = false;
6293256fec 2012-07-14        kinaba: 		this.cell = min(1024/g.map.W, 640/g.map.H);
6293256fec 2012-07-14        kinaba: 		this.clientSize = Size(g.map.W*cell, g.map.H*cell);
bee0596f0f 2012-07-14        kinaba: 
bee0596f0f 2012-07-14        kinaba: 		const scrH = this.clientSize.height;
bee0596f0f 2012-07-14        kinaba: 		const scrW = this.clientSize.width;
bee0596f0f 2012-07-14        kinaba: 		this.gr = new MemoryGraphics(scrW, scrH);
6293256fec 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: 		// Resources
6293256fec 2012-07-14        kinaba: 		this.font = new Font("MS Gothic", cell-2, GraphicsUnit.PIXEL);
6293256fec 2012-07-14        kinaba: 		this.backColor = Color(255,255,255);
6293256fec 2012-07-14        kinaba: 		this.colors['#'] =
6293256fec 2012-07-14        kinaba: 		this.colors['.'] = Color(255,191,127);
6293256fec 2012-07-14        kinaba: 		this.colors['*'] = Color(255,127,127);
6293256fec 2012-07-14        kinaba: 		this.colors['R'] = Color(128,128,0);
6293256fec 2012-07-14        kinaba: 		this.colors['D'] = Color(255,0,0); // Dead
6293256fec 2012-07-14        kinaba: 		this.colors['\\'] =
6293256fec 2012-07-14        kinaba: 		this.colors['L'] =
6293256fec 2012-07-14        kinaba: 		this.colors['O'] = Color(127,255,127);
6293256fec 2012-07-14        kinaba: 		this.colors['W'] = Color(204,229,255); // water
6293256fec 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: 		this.render['#'] = "■";
6293256fec 2012-07-14        kinaba: 		this.render['*'] = "✹";
6293256fec 2012-07-14        kinaba: 		this.render['.'] = "♒";
6293256fec 2012-07-14        kinaba: 		this.render['\\'] = "λ";
6293256fec 2012-07-14        kinaba: 		this.render['R'] = "☃";
6293256fec 2012-07-14        kinaba: 		this.render['D'] = "☠";
6293256fec 2012-07-14        kinaba: 		this.render['L'] = "☒";
6293256fec 2012-07-14        kinaba: 		this.render['O'] = "☐";
bee0596f0f 2012-07-14        kinaba: 		draw(gr, g);
bee0596f0f 2012-07-14        kinaba: 	}
bee0596f0f 2012-07-14        kinaba: 
bee0596f0f 2012-07-14        kinaba: 	void set_fn(F)(F f) { this.fn = f; }
bee0596f0f 2012-07-14        kinaba: 
bee0596f0f 2012-07-14        kinaba: 	void run() {
bee0596f0f 2012-07-14        kinaba: 		Application.run(this);
6293256fec 2012-07-14        kinaba: 	}
6293256fec 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: private:
bee0596f0f 2012-07-14        kinaba: 	Graphics gr;
bee0596f0f 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: 	void my_paint(Control, PaintEventArgs ev)
6293256fec 2012-07-14        kinaba: 	{
bee0596f0f 2012-07-14        kinaba: 		gr.copyTo(ev.graphics, Rect(0,0,this.clientSize.width,this.clientSize.height));
bee0596f0f 2012-07-14        kinaba: 	}
6293256fec 2012-07-14        kinaba: 
bee0596f0f 2012-07-14        kinaba: 	void draw(Graphics gr, const(Game) g)
bee0596f0f 2012-07-14        kinaba: 	{
bee0596f0f 2012-07-14        kinaba: 		int scrW = this.clientSize.width;
bee0596f0f 2012-07-14        kinaba: 		int scrH = this.clientSize.height;
6293256fec 2012-07-14        kinaba: 		// Fill bg.
6293256fec 2012-07-14        kinaba: 		gr.fillRectangle(this.backColor, Rect(0,0,scrW,scrH));
6293256fec 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: 		// Fill water.
6293256fec 2012-07-14        kinaba: 		int w = g.water_level();
6293256fec 2012-07-14        kinaba: 		gr.fillRectangle(this.colors['W'], Rect(0, scrH-cell*w-1, scrW, cell*w+1));
6293256fec 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: 		// Paint map.
6293256fec 2012-07-14        kinaba: 		for(int y=1; y<=g.map.H; ++y)
6293256fec 2012-07-14        kinaba: 		for(int x=1; x<=g.map.W; ++x) {
6293256fec 2012-07-14        kinaba: 			Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell);
6293256fec 2012-07-14        kinaba: 			char c = g.map[y,x];
6293256fec 2012-07-14        kinaba: 			if( c != ' ' ) {
6293256fec 2012-07-14        kinaba: 				if( c == 'R' && g.dead )
6293256fec 2012-07-14        kinaba: 					c = 'D';
6293256fec 2012-07-14        kinaba: 				gr.drawText(this.render[c], font, this.colors[c], r);
6293256fec 2012-07-14        kinaba: 			}
6293256fec 2012-07-14        kinaba: 		}
bee0596f0f 2012-07-14        kinaba: 
bee0596f0f 2012-07-14        kinaba: 		set_text(g);
6293256fec 2012-07-14        kinaba: 	}
6293256fec 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: 	void my_keydown(Control c, KeyEventArgs ev)
6293256fec 2012-07-14        kinaba: 	{
6293256fec 2012-07-14        kinaba: 		switch(ev.keyCode)
6293256fec 2012-07-14        kinaba: 		{
bee0596f0f 2012-07-14        kinaba: 		case Keys.DOWN:  fn('D'); break;
bee0596f0f 2012-07-14        kinaba: 		case Keys.UP:    fn('U'); break;
bee0596f0f 2012-07-14        kinaba: 		case Keys.LEFT:  fn('L'); break;
bee0596f0f 2012-07-14        kinaba: 		case Keys.RIGHT: fn('R'); break;
bee0596f0f 2012-07-14        kinaba: 		case Keys.W:     fn('W'); break;
bee0596f0f 2012-07-14        kinaba: 		case Keys.A:     fn('A'); break;
6293256fec 2012-07-14        kinaba: 		default:         break;
6293256fec 2012-07-14        kinaba: 		}
6293256fec 2012-07-14        kinaba: 	}
6293256fec 2012-07-14        kinaba: 
bee0596f0f 2012-07-14        kinaba: 	void set_text(const(Game) g) {
6293256fec 2012-07-14        kinaba: 		this.text = .text("Score: ", g.score, " Air: ", g.hp, " Tide: ", g.water_until_rise);
6293256fec 2012-07-14        kinaba: 	}
6293256fec 2012-07-14        kinaba: }
6293256fec 2012-07-14        kinaba: 
6293256fec 2012-07-14        kinaba: void main(string[] args)
6293256fec 2012-07-14        kinaba: {
bee0596f0f 2012-07-14        kinaba: 	auto d = new Driver(File(args[1]));
bee0596f0f 2012-07-14        kinaba: 	d.addObserver!(GuardedOutput)();
bee0596f0f 2012-07-14        kinaba: 	GUI g = d.addObserver!(GUI)();
bee0596f0f 2012-07-14        kinaba: 	g.set_fn(&d.command);
bee0596f0f 2012-07-14        kinaba: 	g.run();
6293256fec 2012-07-14        kinaba: }