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Overview
SHA1 Hash:8bc429877725c95cd863a0689a739f82f3d3470f
Date: 2012-07-16 13:52:13
User: kinaba
Comment:BFS result reusing of solver "wind".
Timelines: family | ancestors | descendants | both | trunk
Diffs: redesign
Downloads: Tarball | ZIP archive
Other Links: files | file ages | manifest
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Modified src/solver.d from [8a530414bd295205] to [77a8a9a8973002b1].

1 1 // 2 2 // http://en.wikipedia.org/wiki/F%C5%ABrinkazan 3 3 // 4 4 import util; 5 5 import game; 6 + 7 + 8 +interface Solver 9 +{ 10 + // this(in Game g); 11 + char single_step(); 12 + void force(char c); 13 +} 14 + 6 15 7 16 bool is_spacy(char c) 8 17 { 9 18 return c==' ' || c=='.' || c=='R' || c=='!' || c=='\\' || c=='O'; 10 19 } 11 20 12 21 bool is_rocky(char c) ................................................................................ 95 104 death ~= ds[i]; 96 105 } 97 106 } 98 107 99 108 return tuple(death, breath); 100 109 } 101 110 102 -interface Solver 111 +class Queue(T) 103 112 { 104 - // this(in Game g); 105 - char single_step(); 106 - void force(char c); 113 + alias Tuple!(T,int) t; 114 + 115 + t[] cur, next; 116 + 117 + void push(T v, int p) { (cur.empty ? cur : next) ~= tuple(v,p); } 118 + bool empty() { return cur.empty; } 119 + t pop() { 120 + t v = cur[0]; cur = cur[1..$]; 121 + if(cur.empty) { cur = next; next = null; } 122 + return v; 123 + } 107 124 } 108 125 109 126 /// 110 127 /// Solver "Mountain": be immovable like a mountain. 111 128 /// 112 129 class 不動如山 : Solver 113 130 { ................................................................................ 591 608 } 592 609 if(s.g.cleared) state = Fixed; 593 610 else if(s.g.dead) state = Tentative_Stuck; 594 611 return tuple(s, log, state); 595 612 } 596 613 } 597 614 598 -class Queue(T) 599 -{ 600 - alias Tuple!(T,int) t; 601 - 602 - t[] cur, next; 603 - 604 - void push(T v, int p) { (cur.empty ? cur : next) ~= tuple(v,p); } 605 - bool empty() { return cur.empty; } 606 - t pop() { 607 - t v = cur[0]; cur = cur[1..$]; 608 - if(cur.empty) { cur = next; next = null; } 609 - return v; 610 - } 611 -} 612 - 613 615 /// 614 616 /// Solver "Wind": let your rapidity be that of the wind. 615 617 /// 616 618 class 疾如風 : Solver 617 619 { 618 620 Game g; 619 621 this(in Game g) 620 622 { 621 623 this.g = g.clone(); 622 624 } 625 + 626 + string plan; 623 627 624 628 char single_step() 625 629 { 626 630 auto dm = death_move(g); 631 + if( plan.empty || dm[0].count(plan[0]) ) { 632 + plan = think(g, dm[0]); 633 + if( plan.empty ) 634 + plan = "W"; 635 + } 627 636 628 - char c = think(g, dm[0]); 637 + char c = plan[0]; 638 + plan = plan[1..$]; 639 + 629 640 if(c == 'W') { 630 641 wait_counter++; 631 642 if(dm[0].count(c) || wait_counter>=3) { 632 643 c = 'A'; 633 644 foreach(char cc; "DLRU") 634 645 if(dm[0].count(cc) == 0) 635 646 c = cc; ................................................................................ 648 659 { 649 660 if(c != 'A') 650 661 g.command(c); 651 662 } 652 663 653 664 int wait_counter = 0; 654 665 655 - char think(in Game g, string death) 666 + string think(in Game g, string death) 656 667 { 657 668 auto Q = new Queue!(Tuple!(Pos,Pos)); 658 669 Q.push(tuple(g.map.robot.clone(), g.map.robot.clone()), 0); 659 670 Pos[][] V = new Pos[][](g.map.H+2, g.map.W+2); 660 671 while(!Q.empty) { 661 672 auto tup = Q.pop(); 662 673 Pos p = tup[0][0]; ................................................................................ 663 674 Pos prev = tup[0][1]; 664 675 int dist = tup[1]; 665 676 if(V[p.y][p.x]) 666 677 continue; 667 678 V[p.y][p.x] = prev; 668 679 if(g.map[p]=='\\' || g.map[p]=='O') 669 680 { 670 - Pos goback(Pos p) { 671 - return V[p.y][p.x]; 672 - } 681 + char[] trace; 673 682 for(;;) { 674 - Pos q = goback(p); 675 - if(q == g.map.robot) 676 - if(q.y==p.y) 677 - return q.x<p.x ? 'R' : 'L'; 678 - else 679 - return q.y<p.y ? 'U' : 'D'; 683 + Pos q = V[p.y][p.x]; 684 + trace ~= (q.y==p.y ? (q.x<p.x ? 'R' : 'L') : 685 + (q.y<p.y ? 'U' : 'D')); 686 + if(q == g.map.robot) { 687 + reverse(trace); 688 + return trace.idup; 689 + } 680 690 p=q; 681 691 } 682 692 } 683 693 684 694 int[4] dy=[-1,+1,0,0]; 685 695 int[4] dx=[0,0,-1,+1]; 686 696 char[] ds=['D','U','L','R']; ................................................................................ 690 700 int y=p.y+dy[i], x=p.x+dx[i]; 691 701 if((g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='O')&&!V[y][x]) { 692 702 Q.push(tuple(new Pos(y,x),p), dist+1); 693 703 } 694 704 } 695 705 } 696 706 697 - return 'W'; 707 + return ""; 698 708 } 699 709 } 700 710 701 711 //alias 侵掠如火!(疾如風) MainSolver; 702 712 //alias 侵掠如火!(徐如林) MainSolver; 703 713 alias 疾如風 MainSolver; 704 714 //alias 徐如林 MainSolver; 705 715 //alias 不動如山 MainSolver;