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Differences From Artifact [1708425009125a5d]:

To Artifact [4f413ed4f5088aec]:


49 const Pos ro = g.map.robot; 49 const Pos ro = g.map.robot; 50 const Pos[] la = g.map.lambdas(); 50 const Pos[] la = g.map.lambdas(); 51 const Pos li = g.map.lift; 51 const Pos li = g.map.lift; 52 52 53 Tuple!(char,int)[] cand; 53 Tuple!(char,int)[] cand; 54 char c = 'W'; 54 char c = 'W'; 55 if( la.empty ) { 55 if( la.empty ) { 56 cand = search(g, ro, li, death); | 56 cand = search(g, ro, [li], death); 57 } else { 57 } else { 58 foreach(lam; la) < 59 cand ~= search(g, ro, lam, death); | 58 cand ~= search(g, ro, la, death); 60 } 59 } 61 cand ~= tuple('W',int.max); 60 cand ~= tuple('W',int.max); 62 sort!((Tuple!(char,int) c1, Tuple!(char,int) c2){ 61 sort!((Tuple!(char,int) c1, Tuple!(char,int) c2){ 63 if(c1[1] != c2[1]) 62 if(c1[1] != c2[1]) 64 return c1[1] < c2[1]; 63 return c1[1] < c2[1]; 65 return c1[0] < c2[0]; 64 return c1[0] < c2[0]; 66 })(cand); 65 })(cand); ................................................................................................................................................................................ 95 if( cnt >= 3 && breath==1 ) { 94 if( cnt >= 3 && breath==1 ) { 96 forbidden_cell[ro.y][ro.x] = true; 95 forbidden_cell[ro.y][ro.x] = true; 97 } 96 } 98 97 99 return c; 98 return c; 100 } 99 } 101 100 102 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos o, string death) | 101 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death 103 { 102 { 104 bool danger(int y, int x) 103 bool danger(int y, int x) 105 { 104 { 106 if(g.map[y+1,x] == '*') 105 if(g.map[y+1,x] == '*') 107 return true; 106 return true; 108 if(g.map[y+1,x-1]=='*' && (g.map[y,x-1]=='\\'||g.map[y,x 107 if(g.map[y+1,x-1]=='*' && (g.map[y,x-1]=='\\'||g.map[y,x 109 return true; 108 return true; ................................................................................................................................................................................ 114 if(g.map[y,x+1]=='*' && (g.map[y-1,x+1]=='*') && (g.map[ 113 if(g.map[y,x+1]=='*' && (g.map[y-1,x+1]=='*') && (g.map[ 115 return true; 114 return true; 116 return false; 115 return false; 117 } 116 } 118 117 119 // avoid directly below '*' 118 // avoid directly below '*' 120 Tuple!(char,int)[] tryA() { 119 Tuple!(char,int)[] tryA() { 121 const(Pos)[] q = [o]; | 120 const(Pos)[] q; > 121 foreach(p; gs) > 122 if(!danger(p.y,p.x)) > 123 q ~= p; 122 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 124 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 123 if( !danger(o.y,o.x) ) { < 124 v[o.y][o.x]=true; | 125 foreach(p; q) v[p.y][p.x]=true; 125 for(int step=1; q.length; ++step) { | 126 for(int step=1; q.length; ++step) { 126 Pos[] q2; | 127 Pos[] q2; 127 foreach(p; q) { | 128 foreach(p; q) { 128 int[] dy=[-1,+1,0,0]; | 129 int[] dy=[-1,+1,0,0]; 129 int[] dx=[0,0,-1,+1]; | 130 int[] dx=[0,0,-1,+1]; 130 for(int i=0; i<4; ++i) { | 131 for(int i=0; i<4; ++i) { 131 int y = p.y+dy[i]; | 132 int y = p.y+dy[i]; 132 int x = p.x+dx[i]; | 133 int x = p.x+dx[i]; 133 if(v[y][x]) continue; | 134 if(v[y][x]) continue; 134 if(y==s.y && x==s.x) { | 135 if(y==s.y && x==s.x) { 135 char c = "UDRL"[ | 136 char c = "UDRL"[i]; 136 if( death.count( | 137 if( death.count(c) == 0 137 return [ | 138 return [tuple(c, 138 } else if(forbidden_cell | 139 } else if(forbidden_cell[y][x]){ 139 } else if(g.map[y,x]==' | 140 } else if(g.map[y,x]==' '||g.map 140 if(danger(y,x)) | 141 if(danger(y,x)) 141 continue | 142 continue; 142 q2 ~= new Pos(y, | 143 q2 ~= new Pos(y,x); 143 v[y][x]=true; | 144 v[y][x]=true; 144 } < 145 } 145 } 146 } 146 } 147 q = q2; < 148 } 147 } > 148 q = q2; 149 } 149 } 150 return []; 150 return []; 151 } 151 } 152 152 153 // any empty space is my ground 153 // any empty space is my ground 154 Tuple!(char,int)[] tryB() { 154 Tuple!(char,int)[] tryB() { 155 const(Pos)[] q = [o]; | 155 const(Pos)[] q; > 156 foreach(p; gs) q ~= p; 156 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 157 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 157 v[o.y][o.x]=true; | 158 foreach(p; q) v[p.y][p.x]=true; 158 for(int step=10; q.length; ++step) { 159 for(int step=10; q.length; ++step) { 159 Pos[] q2; 160 Pos[] q2; 160 foreach(p; q) { 161 foreach(p; q) { 161 int[] dy=[-1,+1,0,0]; 162 int[] dy=[-1,+1,0,0]; 162 int[] dx=[0,0,-1,+1]; 163 int[] dx=[0,0,-1,+1]; 163 for(int i=0; i<4; ++i) { 164 for(int i=0; i<4; ++i) { 164 int y = p.y+dy[i]; 165 int y = p.y+dy[i]; ................................................................................................................................................................................ 178 q = q2; 179 q = q2; 179 } 180 } 180 return []; 181 return []; 181 } 182 } 182 183 183 // push rocks! 184 // push rocks! 184 Tuple!(char,int)[] tryC() { 185 Tuple!(char,int)[] tryC() { 185 const(Pos)[] q = [o]; | 186 const(Pos)[] q; > 187 foreach(p; gs) q ~= p; 186 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 188 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 187 v[o.y][o.x]=true; | 189 foreach(p; q) v[p.y][p.x]=true; 188 for(int step=20; q.length; ++step) { 190 for(int step=20; q.length; ++step) { 189 Pos[] q2; 191 Pos[] q2; 190 foreach(p; q) { 192 foreach(p; q) { 191 int[] dy=[-1,+1,0,0]; 193 int[] dy=[-1,+1,0,0]; 192 int[] dx=[0,0,-1,+1]; 194 int[] dx=[0,0,-1,+1]; 193 for(int i=0; i<4; ++i) { 195 for(int i=0; i<4; ++i) { 194 int y = p.y+dy[i]; 196 int y = p.y+dy[i];