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Differences From Artifact [17dbdc662950a670]:

To Artifact [3baab0ddf11cca7d]:


4 4 5 class Pos 5 class Pos 6 { 6 { 7 public immutable int y, x; 7 public immutable int y, x; 8 mixin DeriveCreate; 8 mixin DeriveCreate; 9 mixin DeriveCompare; 9 mixin DeriveCompare; 10 mixin DeriveShow; 10 mixin DeriveShow; 11 Pos clone() const { return new Pos(y, x); } | 11 Pos clone() const { return cast(Pos) this; } 12 12 13 @property: 13 @property: 14 Pos wait() { return this.clone(); } 14 Pos wait() { return this.clone(); } 15 Pos up() { return new Pos(y+1, x); } 15 Pos up() { return new Pos(y+1, x); } 16 Pos down() { return new Pos(y-1, x); } 16 Pos down() { return new Pos(y-1, x); } 17 Pos left() { return new Pos(y, x-1); } 17 Pos left() { return new Pos(y, x-1); } 18 Pos right() { return new Pos(y, x+1); } 18 Pos right() { return new Pos(y, x+1); } ................................................................................................................................................................................ 41 41 42 class Water 42 class Water 43 { 43 { 44 public immutable int base, pace; 44 public immutable int base, pace; 45 mixin DeriveCreate; 45 mixin DeriveCreate; 46 mixin DeriveCompare; 46 mixin DeriveCompare; 47 mixin DeriveShow; 47 mixin DeriveShow; 48 Water clone() const { return new Water(base, pace); } | 48 Water clone() const { return cast(Water)this; } 49 49 50 static load(string[string] params) 50 static load(string[string] params) 51 { 51 { 52 return new Water( 52 return new Water( 53 params.get("Water", "0").to!int(), 53 params.get("Water", "0").to!int(), 54 params.get("Flooding", "0").to!int() 54 params.get("Flooding", "0").to!int() 55 ); 55 ); ................................................................................................................................................................................ 100 100 101 char[][] data; 101 char[][] data; 102 Pos robot; 102 Pos robot; 103 Pos lift; 103 Pos lift; 104 int waterproof; 104 int waterproof; 105 105 106 Map clone() const { return new Map(this); } 106 Map clone() const { return new Map(this); } 107 this(const(Map) m) { | 107 this(in Map m) { 108 foreach(s; m.data) 108 foreach(s; m.data) 109 this.data ~= s.dup; 109 this.data ~= s.dup; 110 this.robot = m.robot.clone(); 110 this.robot = m.robot.clone(); 111 this.lift = m.lift.clone(); 111 this.lift = m.lift.clone(); 112 this.waterproof = m.waterproof; 112 this.waterproof = m.waterproof; 113 } 113 } 114 114 ................................................................................................................................................................................ 302 this(string[] raw_data, string[string] params) 302 this(string[] raw_data, string[string] params) 303 { 303 { 304 this.map = Map.load(raw_data, params); 304 this.map = Map.load(raw_data, params); 305 this.water = Water.load(params); 305 this.water = Water.load(params); 306 } 306 } 307 307 308 Game clone() const { return new Game(this); } 308 Game clone() const { return new Game(this); } 309 this(const(Game) g) { | 309 this(in Game g) { 310 map = g.map.clone(); 310 map = g.map.clone(); 311 water = g.water.clone(); 311 water = g.water.clone(); 312 turn = g.turn; 312 turn = g.turn; 313 dead = g.dead; 313 dead = g.dead; 314 lambda = g.lambda; 314 lambda = g.lambda; 315 exit_bonus = g.exit_bonus; 315 exit_bonus = g.exit_bonus; 316 under_water = g.under_water; 316 under_water = g.under_water;