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Differences From Artifact [32e0c6f4fbd77c98]:

To Artifact [8a1eba48f0346eec]:


60 this.setStyle(ControlStyles.OPAQUE, true); 60 this.setStyle(ControlStyles.OPAQUE, true); 61 this.font = new Font("MS Gothic", cell-2, GraphicsUnit.PIXEL); 61 this.font = new Font("MS Gothic", cell-2, GraphicsUnit.PIXEL); 62 this.backColor = Color(255,255,255); 62 this.backColor = Color(255,255,255); 63 this.colors['#'] = 63 this.colors['#'] = 64 this.colors['.'] = Color(255,191,127); 64 this.colors['.'] = Color(255,191,127); 65 this.colors['*'] = Color(255,127,127); 65 this.colors['*'] = Color(255,127,127); 66 this.colors['R'] = Color(128,128,0); 66 this.colors['R'] = Color(128,128,0); 67 this.colors['D'] = Color(255,0,0); | 67 this.colors['d'] = Color(255,0,0); 68 this.colors['\\'] = 68 this.colors['\\'] = 69 this.colors['L'] = 69 this.colors['L'] = 70 this.colors['O'] = Color(127,255,127); 70 this.colors['O'] = Color(127,255,127); 71 this.colors['W'] = Color(204,229,255); 71 this.colors['W'] = Color(204,229,255); 72 foreach(char c; 'A'..'J') this.colors[c] = Color(142,142,255); 72 foreach(char c; 'A'..'J') this.colors[c] = Color(142,142,255); 73 foreach(char c; '1'..':') this.colors[c] = Color(255,142,255); 73 foreach(char c; '1'..':') this.colors[c] = Color(255,142,255); 74 this.render['#'] = "■"; 74 this.render['#'] = "■"; 75 this.render['*'] = "✹"; 75 this.render['*'] = "✹"; 76 this.render['.'] = "♒"; 76 this.render['.'] = "♒"; 77 this.render['\\'] = "λ"; 77 this.render['\\'] = "λ"; 78 this.render['R'] = "☃"; 78 this.render['R'] = "☃"; 79 this.render['D'] = "☠"; | 79 this.render['d'] = "☠"; 80 this.render['L'] = "☒"; 80 this.render['L'] = "☒"; 81 this.render['O'] = "☐"; 81 this.render['O'] = "☐"; 82 foreach(c,tp; g.map.tr_target) { 82 foreach(c,tp; g.map.tr_target) { 83 char d = g.map[tp]; 83 char d = g.map[tp]; 84 this.render[c] = [cast(dchar)('㋀'+d-'1')].to!string(); 84 this.render[c] = [cast(dchar)('㋀'+d-'1')].to!string(); 85 } 85 } 86 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('㏠'+c-'1 86 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('㏠'+c-'1 ................................................................................................................................................................................ 104 // Paint map. 104 // Paint map. 105 for(int y=1; y<=g.map.H; ++y) 105 for(int y=1; y<=g.map.H; ++y) 106 for(int x=1; x<=g.map.W; ++x) { 106 for(int x=1; x<=g.map.W; ++x) { 107 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 107 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 108 char c = g.map[y,x]; 108 char c = g.map[y,x]; 109 if( c != ' ' ) { 109 if( c != ' ' ) { 110 if( c == 'R' && g.dead ) 110 if( c == 'R' && g.dead ) 111 c = 'D'; | 111 c = 'd'; 112 graphicContext.drawText(this.render[c], font, th 112 graphicContext.drawText(this.render[c], font, th 113 } 113 } 114 } 114 } 115 115 116 // Update textual info. 116 // Update textual info. 117 this.text = .text("Score: ", g.score, " Air: ", g.hp, " Tide: ", 117 this.text = .text("Score: ", g.score, " Air: ", g.hp, " Tide: ", 118 invalidate(); 118 invalidate();