@@ -1,4 +1,7 @@ +// +// http://en.wikipedia.org/wiki/F%C5%ABrinkazan +// import util; import game; bool is_spacy(char c) @@ -102,16 +105,16 @@ char single_step(); void force(char c); } -class Solver_0 : Solver +class 不動如山 : Solver { this(in Game g) {} char single_step() { return 'W'; } void force(char c) {} } -class Solver_1 : Solver +class 徐如林 : Solver { int wait_count = 0; int choke_count = 0; @@ -390,9 +393,9 @@ return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); } } -class Solver_2(SubSolver) : Solver +class 侵掠如火(SubSolver) : Solver { // Parameters. int PredictFuture = 10; const string[] RandomChoicePattern; // PF*RCP exhaustive search for RL steps @@ -597,9 +600,9 @@ return v; } } -class Solver_3 : Solver +class 疾如風 : Solver { Game g; this(in Game g) { @@ -664,8 +667,9 @@ return 'A'; } } -//alias Solver_3 MainSolver; -alias Solver_2!(Solver_1) MainSolver; -//alias Solver_1 MainSolver; -//alias Solver_0 MainSolver; +//alias 侵掠如火!(疾如風) MainSolver; +alias 侵掠如火!(徐如林) MainSolver; +//alias 疾如風 MainSolver; +//alias 徐如林 MainSolver; +//alias 不動如山 MainSolver;