Check-in Differences
Not logged in

Difference From:

[a7c6c8f12d] mumu- (user: kinaba, tags: trunk, date: 2012-07-16 09:05:51)

To:

[fc9286dad1] uum (user: kinaba, tags: redesign, date: 2012-07-15 12:11:33)

Modified icfp-96533632.tgz from [570d6534801f984c] to [943329c30072989f].

cannot compute difference between binary files

Modified make-submission from [f900dd5fb0eee1fd] to [bd7a911c141ae544].

1 #!/bin/sh 1 #!/bin/sh 2 cd src < 3 make < 4 mv lifter ../submission/lifter < 5 make clean < 6 cd .. < 7 rm -rf submission/src 2 rm -rf submission/src 8 cp -r src submission/src 3 cp -r src submission/src 9 tar czf icfp-96533632.tgz submission 4 tar czf icfp-96533632.tgz submission

Deleted maps/1000x1000.map version [40335f17dbed961f]

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Deleted maps/80x60.map version [b22e0d0f5c688ed4]

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#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.W*!*.*.*.*.*.*.*.*.*.# < 77 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.W*!*.*.*.*.*.*.*.*.*.# < 78 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.W*!*.*.*.*.*.*.*.*.*.# < 79 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.1*!*.*.*.*.*.*.*.*.*.# < 80 ############################################################ < 81 < 82 Flooding 80 < 83 Trampoline A targets 1 < 84 Trampoline B targets 1 < 85 Trampoline C targets 1 < 86 Trampoline D targets 1 < 87 Trampoline E targets 1 < 88 Trampoline F targets 1 < 89 Trampoline G targets 1 < 90 Trampoline H targets 1 < 91 Trampoline I targets 1 <

Deleted maps/beard5.map version [7639fcdcf36705e1]

1 ########## < 2 ####..******#### < 3 ###.. 3ABCDEF...### < 4 ## ## < 5 ### ## < 6 ###.....\\\...\\\.....### < 7 #.. \\\ * \\\ ## < 8 ## * ## < 9 ### *** ## < 10 #*****************## < 11 ###..............## < 12 ###...........## < 13 ####WR..W#### < 14 ##L#### < 15 ..... < 16 ###### ###### < 17 ##1\! G##2 !\H## < 18 ###### ###### < 19 < 20 Trampoline A targets 1 < 21 Trampoline B targets 1 < 22 Trampoline C targets 1 < 23 Trampoline D targets 1 < 24 Trampoline E targets 1 < 25 Trampoline F targets 1 < 26 Trampoline G targets 2 < 27 Trampoline H targets 3 < 28 Growth 5 < 29 Razors 0 <

Deleted maps/horock1.map version [7e25f07bad607ab0]

1 #####L###### < 2 #....R....A# < 3 #..........# < 4 #\. #@\ ..# < 5 #\...#* ### < 6 #\.........# < 7 #\..*.@....# < 8 ####@@. ..# < 9 #....#.. ### < 10 #....#..**.# < 11 #.1..# .\\# < 12 ############ < 13 < 14 Trampoline A targets 1 <

Deleted maps/horock2.map version [2fb25272ef9314ea]

1 ################# < 2 #A .@@@@@@# < 3 # .. #*...*1# < 4 # .##########*## < 5 # ..@ \\\\#* # < 6 # ..# #####*.# < 7 # .##### * # < 8 #LR ....... . # < 9 ################# < 10 < 11 Trampoline A targets 1 < 12 Flooding 10 < 13 Water 0 <

Deleted maps/horock3.map version [d80af0f6153d8208]

1 ################# < 2 # \\\\# * * # < 3 # ## !!#..@. #### < 4 #* @...####.....# < 5 #\\ \@...........# < 6 #\ # .\@ # #.######## < 7 #\ # ..\@ # .. # < 8 #\ # .. \@ # .. # < 9 #\ # *.. \@ ####### # < 10 #\ # ### \@ # #W # < 11 ### # \@ # ##L# < 12 #...#@@**@@**\@ # < 13 #R ..........!\## < 14 ################# < 15 < 16 Growth 25 <

Deleted maps/static.map version [c02e46733b9bb4b5]

1 L < 2 \ < 3 \ < 4 \ < 5 \ < 6 \ < 7 \ < 8 \ < 9 \ < 10 R \ <

Deleted maps/test2.map version [60334061c33d6104]

1 * L < 2 W < 3 * < 4 #R# < 5 < 6 Growth 2 <

Deleted maps/test3.map version [1e96116428423b73]

1 L * CD < 2 * \B 2 < 3 R A1 < 4 < 5 Trampoline A targets 1 < 6 Trampoline B targets 1 < 7 Trampoline C targets 1 < 8 Trampoline D targets 2 <

Modified score_memo.txt from [c6c27c0064ba89ec] to [95f0626c958d6d31].

1 contest1 212! 1 contest1 212! 2 contest2 281! | 2 contest2 280? 3 contest3 275! 3 contest3 275! 4 contest4 561? 4 contest4 561? 5 contest5 1281? 5 contest5 1281? 6 contest6 1163? | 6 contest6 737 // deadend trap 7 contest7 867? 7 contest7 867? 8 contest8 1291 // むり:岩が降ってきてliftふさぐ系 | 8 contest8 1245 // tricky 9 contest9 3044? | 9 contest9 3042? 10 contest10 2340 // "λの上に岩" トラップが複数 | 10 contest10 2076 // * on lambda, must move * first 11 flood1 937? | 11 flood1 569 // too slow, because of 1-left danger lambda 12 flood2 281! | 12 flood2 280? 13 flood3 852 // 溺死 | 13 flood3 802 // too slow, drown 14 flood4 982 // むり | 14 flood4 970 // incorrect order of digging 15 flood5 561? 15 flood5 561? 16 trampoline1 291 // 岩が降ってきてliftふさぐ系 | 16 trampoline1 291 // * on trampoline. must move * first 17 trampoline2 1732? | 17 trampoline2 1728? 18 trampoline3 3255 // "上に岩" ワープゾーン版 | 18 trampoline3 698 // * on trampoline target. must move * first. 19 beard1 853? | 19 beard1 856? 20 beard2 4487? // 崩すの怖がりすぎて間に合わなくなって溺死 | 20 beard2 2792 // hutsu-ni muzui 21 beard3 809 // むり | 21 beard3 811 // tricky. must hurry to cut hige. 22 beard4 1997 // 髭を解放しないように動く | 22 beard4 677 // deadend trap 23 beard5 665 // むり < 24 horock1 732? < 25 horock2 235 // むり < 26 horock3 1542 // むり <

Modified src/Makefile from [6a3a85034044348b] to [01a4f7a0531dae71].

1 # To build, the following packages are needed. 1 # To build, the following packages are needed. 2 # $ wget http://ftp.digitalmars.com/dmd_2.059-0_i386.deb | 2 # wget http://ftp.digitalmars.com/dmd_2.059-0_i386.deb 3 # $ sudo apt-get install gcc gcc-multilib | 3 # sudo apt-get install gcc gcc-multilib 4 # $ sudo pkg -i dmd_2.059-0_i386.deb | 4 # sudo pkg -i dmd_2.059-0_i386.deb 5 # < 6 # Optional GUI is Windows only. Need to install DFL (http://github.com/Rayerd/df < 7 5 8 cui: < > 6 all: 9 dmd -O -release -inline -oflifter main.d driver.d game.d output.d solver | 7 dmd -O -release -inline -oflifter cui_auto_main.d driver.d game.d output 10 < 11 gui: < 12 dmd -O -release -inline -ofgui gui_main.d gui.d driver.d game.d output.d < 13 < 14 clean: < 15 rm -f *.obj *.o *.exe *.deps <

Added src/cui_auto_main.d version [b38d60ea39d11e6e]

> 1 import util; > 2 import game; > 3 import output; > 4 import driver; > 5 import solver; > 6 > 7 class CUI(Solver) : GameObserver > 8 { > 9 this(in Game g) { solver = new Solver(g); } > 10 Solver solver; > 11 bool fin; > 12 override void on_game_changed(char c, in Game g, bool finished) > 13 { > 14 fin = finished; > 15 } > 16 } > 17 > 18 void main(string[] args) > 19 { > 20 Driver d = new Driver(stdin); > 21 d.addObserver!(GuardedOutput)(); > 22 auto c = d.addObserver!(CUI!MainSolver)(); > 23 while(!c.fin) > 24 d.command(c.solver.single_step()); > 25 }

Modified src/game.d from [d9bf3ea129c7cbc5] to [fc05481901940844].

6 { 6 { 7 public immutable int y, x; 7 public immutable int y, x; 8 mixin DeriveCreate; 8 mixin DeriveCreate; 9 mixin DeriveCompare; 9 mixin DeriveCompare; 10 mixin DeriveShow; 10 mixin DeriveShow; 11 Pos clone() const { return cast(Pos) this; } 11 Pos clone() const { return cast(Pos) this; } 12 12 13 const @property: | 13 @property: 14 Pos wait() { return this.clone(); } 14 Pos wait() { return this.clone(); } 15 Pos up() { return new Pos(y+1, x); } 15 Pos up() { return new Pos(y+1, x); } 16 Pos down() { return new Pos(y-1, x); } 16 Pos down() { return new Pos(y-1, x); } 17 Pos left() { return new Pos(y, x-1); } 17 Pos left() { return new Pos(y, x-1); } 18 Pos right() { return new Pos(y, x+1); } 18 Pos right() { return new Pos(y, x+1); } 19 alias wait W,w; 19 alias wait W,w; 20 alias up U,u; 20 alias up U,u; ................................................................................................................................................................................ 39 39 40 //////////////////////////////////////////////////////////////////////////////// 40 //////////////////////////////////////////////////////////////////////////////// 41 41 42 class Water 42 class Water 43 { 43 { 44 public immutable int base, pace; 44 public immutable int base, pace; 45 mixin DeriveCreate; 45 mixin DeriveCreate; > 46 mixin DeriveCompare; 46 mixin DeriveShow; 47 mixin DeriveShow; 47 Water clone() const { return cast(Water) this; } | 48 Water clone() const { return cast(Water)this; } 48 49 49 static load(string[string] params) 50 static load(string[string] params) 50 { 51 { 51 return new Water(params.get("Water", "0").to!int(), 52 return new Water(params.get("Water", "0").to!int(), 52 params.get("Flooding", "0").to!int()); 53 params.get("Flooding", "0").to!int()); 53 } 54 } 54 55 55 int level(int turn) const | 56 int level(int number_of_update) const 56 { 57 { 57 return pace ? base+(turn/pace) : base; | 58 return pace ? base+(number_of_update/pace) : base; 58 } 59 } 59 60 60 int until_rise(int turn) const | 61 int until_rise(int number_of_update) const 61 { 62 { 62 return pace ? pace-turn%pace : int.max; | 63 return pace ? pace-number_of_update%pace : int.max; 63 } 64 } 64 } 65 } 65 66 66 unittest 67 unittest 67 { 68 { 68 Water w = new Water(1, 3); 69 Water w = new Water(1, 3); 69 assert( 1 == w.level(0) ); 70 assert( 1 == w.level(0) ); ................................................................................................................................................................................ 85 86 86 //////////////////////////////////////////////////////////////////////////////// 87 //////////////////////////////////////////////////////////////////////////////// 87 88 88 class Hige 89 class Hige 89 { 90 { 90 public immutable int pace; 91 public immutable int pace; 91 mixin DeriveCreate; 92 mixin DeriveCreate; > 93 mixin DeriveCompare; 92 mixin DeriveShow; 94 mixin DeriveShow; 93 Hige clone() const { return cast(Hige)this; } 95 Hige clone() const { return cast(Hige)this; } 94 96 95 static load(string[string] params) 97 static load(string[string] params) 96 { 98 { 97 return new Hige(params.get("Growth", "25").to!int()); 99 return new Hige(params.get("Growth", "25").to!int()); 98 } 100 } ................................................................................................................................................................................ 106 { 108 { 107 return pace ? pace-turn%pace : int.max; 109 return pace ? pace-turn%pace : int.max; 108 } 110 } 109 } 111 } 110 112 111 //////////////////////////////////////////////////////////////////////////////// 113 //////////////////////////////////////////////////////////////////////////////// 112 114 113 class Trampoline | 115 class Map 114 { 116 { 115 private immutable char[] target_of_; < 116 private immutable char[][] source_of_; < 117 private immutable Pos[] position_of_; < 118 private immutable char[] source_list_; < 119 private immutable char[] target_list_; < 120 mixin DeriveShow; 117 mixin DeriveShow; 121 Trampoline clone() const { return cast(Trampoline) this; } < > 118 122 this(Map m, char[char] tramparam) | 119 static Map load(string[] raw_data, string[string] params, char[char] tra 123 { 120 { 124 auto ta = new char['I'+1]; | 121 // TODO: choose optimal representation. 125 auto sr = new char[]['9'+1]; | 122 return new Map(raw_data, params, trampo); 126 auto po = new Pos[max('I','9')+1]; < 127 char[] sl, tl; < 128 foreach(fr,to; tramparam) { < 129 ta[fr] = to; < 130 sr[to] ~= fr; < 131 } < 132 for(int y=1; y<=m.H; ++y) < 133 for(int x=1; x<=m.W; ++x) { < 134 char c = m[y,x]; < 135 if('A'<=c && c<='I') { < 136 sl ~= c; < 137 po[c] = new Pos(y,x); < 138 } < 139 if('1'<=c && c<='9') { < 140 tl ~= c; < 141 po[c] = new Pos(y,x); < 142 } < 143 } < 144 target_of_ = cast(immutable) ta; < 145 source_of_ = cast(immutable) sr; < 146 position_of_ = cast(immutable) po; < 147 source_list_ = cast(immutable) sl; < 148 target_list_ = cast(immutable) tl; < 149 } 123 } 150 124 151 @property const: < 152 const(char[]) source_list() { return source_list_; } < 153 const(char[]) target_list() { return target_list_; } < 154 const(char[]) source_of(char c) { return source_of_[c]; } < 155 char target_of(char c) { return target_of_[c]; } < 156 Pos[] source_pos(char c) { < 157 Pos[] ps; < 158 foreach(s; source_of(c)) < 159 ps ~= position_of_[s].clone(); < 160 return ps; < 161 } < 162 Pos target_pos(char c) { return position_of_[target_of_[c]].clone(); } < 163 } < 164 < 165 //////////////////////////////////////////////////////////////////////////////// < 166 < 167 class Map < 168 { < 169 mixin DeriveShow; < 170 < 171 char[][] data; 125 char[][] data; 172 Pos robot; 126 Pos robot; 173 Pos lift; 127 Pos lift; 174 int waterproof; 128 int waterproof; > 129 Pos[char] tr_target; > 130 Pos[][char] tr_source; > 131 const(Hige) hige; 175 int razor; 132 int razor; 176 int collected_lambda; < 177 int total_lambda; < 178 bool cleared; < 179 Pos[] may_update; < 180 133 181 Map clone() const { return new Map(this); } 134 Map clone() const { return new Map(this); } 182 this(in Map m) { 135 this(in Map m) { 183 foreach(s; m.data) 136 foreach(s; m.data) 184 this.data ~= s.dup; 137 this.data ~= s.dup; 185 this.robot = m.robot.clone(); 138 this.robot = m.robot.clone(); 186 this.lift = m.lift.clone(); 139 this.lift = m.lift.clone(); 187 this.waterproof = m.waterproof; 140 this.waterproof = m.waterproof; > 141 this.tr_target = cast(Pos[char])m.tr_target; > 142 this.tr_source = cast(Pos[][char])m.tr_source; > 143 this.hige = m.hige.clone(); 188 this.razor = m.razor; 144 this.razor = m.razor; 189 this.collected_lambda = m.collected_lambda; < 190 this.total_lambda = m.total_lambda; < 191 this.may_update = (cast(Map)m).may_update.dup; < 192 this.cleared = m.cleared; < 193 } 145 } 194 146 195 this(string[] raw_data, string[string] params, char[char] trampo) 147 this(string[] raw_data, string[string] params, char[char] trampo) 196 { 148 { 197 int width = 0; 149 int width = 0; 198 foreach(r; raw_data) 150 foreach(r; raw_data) 199 width = max(width, r.length); 151 width = max(width, r.length); ................................................................................................................................................................................ 205 157 206 for(int y=1; y<=H; ++y) 158 for(int y=1; y<=H; ++y) 207 for(int x=1; x<=W; ++x) { 159 for(int x=1; x<=W; ++x) { 208 if(this[y,x] == 'R') 160 if(this[y,x] == 'R') 209 this.robot = new Pos(y,x); 161 this.robot = new Pos(y,x); 210 if(this[y,x] == 'L' || this[y,x] == 'O') 162 if(this[y,x] == 'L' || this[y,x] == 'O') 211 this.lift = new Pos(y,x); 163 this.lift = new Pos(y,x); 212 if(this[y,x] == '\\' || this[y,x] == '@') < 213 total_lambda++; < > 164 } > 165 > 166 Pos[char] tr_pos; > 167 for(int y=1; y<=H; ++y) > 168 for(int x=1; x<=W; ++x) { 214 if(this[y,x] == '*' || this[y,x] == '@') | 169 char c = this[y,x]; > 170 if('1'<=c && c<='9' || 'A'<=c&&c<='I') 215 may_update ~= new Pos(y,x); | 171 tr_pos[c] = new Pos(y,x); 216 } 172 } 217 173 218 this.waterproof = params.get("Waterproof", "5").to!int(); 174 this.waterproof = params.get("Waterproof", "5").to!int(); > 175 foreach(fr,to; trampo) { > 176 tr_target[fr] = tr_pos[to]; > 177 if(to !in tr_source) tr_source[to] = []; > 178 tr_source[to] ~= tr_pos[fr]; > 179 } > 180 > 181 this.hige = Hige.load(params); 219 this.razor = params.get("Razors", "0").to!int(); 182 this.razor = params.get("Razors", "0").to!int(); 220 } 183 } 221 184 222 const @property { 185 const @property { 223 int H() { return data.length; } 186 int H() { return data.length; } 224 int W() { return data[0].length; } 187 int W() { return data[0].length; } 225 } 188 } ................................................................................................................................................................................ 262 ans ~= new Pos(y,x); 225 ans ~= new Pos(y,x); 263 return ans; 226 return ans; 264 } 227 } 265 228 266 Pos[] razors() const { return objects('!'); } 229 Pos[] razors() const { return objects('!'); } 267 Pos[] lambdas() const { return objects('\\'); } 230 Pos[] lambdas() const { return objects('\\'); } 268 231 > 232 bool cleared() const > 233 { > 234 for(int y=1; y<=H; ++y) > 235 for(int x=1; x<=W; ++x) > 236 if(this[y,x] == 'L' || this[y,x] == 'O') > 237 return false; > 238 return true; > 239 } > 240 269 bool command(char c, int turn, bool hige_day, in Trampoline tr) | 241 Tuple!(int,bool) command(char c, int turn) 270 { 242 { 271 assert( this[robot] == 'R' ); 243 assert( this[robot] == 'R' ); 272 if(c=='R') return move( 0, +1, hige_day, tr); | 244 if(c=='R') return move( 0, +1, turn); 273 if(c=='L') return move( 0, -1, hige_day, tr); | 245 if(c=='L') return move( 0, -1, turn); 274 if(c=='U') return move(+1, 0, hige_day, tr); | 246 if(c=='U') return move(+1, 0, turn); 275 if(c=='D') return move(-1, 0, hige_day, tr); | 247 if(c=='D') return move(-1, 0, turn); 276 if(c=='W') return move( 0, 0, hige_day, tr); | 248 if(c=='W') return move( 0, 0, turn); 277 if(c=='S') return use_razor(hige_day); | 249 if(c=='S') return use_razor(turn); 278 assert(false); 250 assert(false); 279 } 251 } 280 252 281 bool use_razor(bool hige_day) | 253 Tuple!(int, bool) use_razor(int turn) 282 { 254 { 283 if(razor) { 255 if(razor) { 284 razor--; 256 razor--; 285 for(int dy=-1; dy<=+1; ++dy) 257 for(int dy=-1; dy<=+1; ++dy) 286 for(int dx=-1; dx<=+1; ++dx) 258 for(int dx=-1; dx<=+1; ++dx) 287 if(this[robot.y+dy,robot.x+dx] == 'W') { | 259 if(this[robot.y+dy,robot.x+dx] == 'W') 288 emptified(new Pos(robot.y+dy,robot.x+dx) < 289 this[robot.y+dy,robot.x+dx] = ' '; 260 this[robot.y+dy,robot.x+dx] = ' '; 290 } < 291 } 261 } 292 262 293 return update(hige_day); | 263 bool dead = update(turn); > 264 return tuple(0,dead); 294 } 265 } 295 266 296 bool rocky(char c) { return c=='*' || c=='@'; } < 297 < 298 void emptified(Pos p) { < 299 for(int dy=0; dy<=+1; ++dy) < 300 for(int dx=-1; dx<=+1; ++dx) < 301 may_update ~= new Pos(p.y+dy, p.x+dx); < 302 } < 303 < 304 bool move(int dy, int dx, bool hige_day, in Trampoline tr) | 267 Tuple!(int, bool) move(int dy, int dx, int turn) 305 { 268 { 306 emptified(robot); < 307 < 308 int y = robot.y; 269 int y = robot.y; 309 int x = robot.x; 270 int x = robot.x; > 271 int lambda = 0; 310 if( '\\' == this[y+dy,x+dx] ) 272 if( '\\' == this[y+dy,x+dx] ) 311 collected_lambda++; | 273 lambda++; 312 if( '!' == this[y+dy,x+dx] ) 274 if( '!' == this[y+dy,x+dx] ) 313 razor++; 275 razor++; 314 if( 'O' == this[y+dy,x+dx] ) < 315 cleared = true; < 316 if( " \\!.O".count(this[y+dy,x+dx])==1 ) { 276 if( " \\!.O".count(this[y+dy,x+dx])==1 ) { 317 this[y,x]=' '; 277 this[y,x]=' '; 318 this[y+dy,x+dx]='R'; 278 this[y+dy,x+dx]='R'; 319 robot = new Pos(y+dy,x+dx); 279 robot = new Pos(y+dy,x+dx); 320 } else if(dy==0 && rocky(this[y+dy,x+dx]) && ' '==this[y+dy*2,x+ | 280 } else if(dy==0 && '*'==this[y+dy,x+dx] && ' '==this[y+dy*2,x+dx 321 char rock = this[y+dy,x+dx]; < 322 this[y,x]=' '; 281 this[y,x]=' '; 323 this[y+dy,x+dx]='R'; 282 this[y+dy,x+dx]='R'; 324 this[y+dy*2,x+dx*2]=rock; | 283 this[y+dy*2,x+dx*2]='*'; 325 robot = new Pos(y+dy,x+dx); 284 robot = new Pos(y+dy,x+dx); 326 may_update ~= new Pos(y+dy*2,x+dx*2); < 327 } else if('A'<=this[y+dy,x+dx] && this[y+dy,x+dx]<='I') { 285 } else if('A'<=this[y+dy,x+dx] && this[y+dy,x+dx]<='I') { 328 this[y,x]=' '; 286 this[y,x]=' '; 329 Pos tp = tr.target_pos(this[y+dy,x+dx]); | 287 Pos tp = tr_target[this[y+dy,x+dx]]; 330 foreach(p; tr.source_pos(this[tp])) { | 288 foreach(p; tr_source[this[tp]]) 331 emptified(p); < 332 this[p] = ' '; 289 this[p] = ' '; 333 } < 334 this[tp] = 'R'; 290 this[tp] = 'R'; 335 robot = tp; 291 robot = tp; 336 } 292 } 337 return update(hige_day); | 293 bool dead = update(turn); > 294 return tuple(lambda,dead); 338 } 295 } 339 296 340 bool update(bool hige_day) | 297 bool update(int turn) 341 { 298 { 342 // Write after all the updates are processed. < 343 Tuple!(int,int,char)[] write_buffer; < 344 void write(int y, int x, char c) { write_buffer ~= tuple(y,x,c); < 345 void writep(Pos p, char c) { write_buffer ~= tuple(0+p.y,0+p.x,c < 346 scope(exit) { < 347 may_update.length = 0; < 348 foreach(wr; write_buffer) { < 349 this[wr[0],wr[1]] = wr[2]; < 350 if(rocky(wr[2])) < 351 may_update ~= new Pos(wr[0],wr[1]); < 352 if(wr[2]==' ') < 353 emptified(new Pos(wr[0], wr[1])); < 354 } < 355 } < 356 < 357 if(collected_lambda == total_lambda) < 358 if(this[lift]=='L') < 359 this[lift] = 'O'; < 360 < 361 bool dead = false; 299 bool dead = false; 362 if( hige_day ) { < 363 for(int y=1; y<=H; ++y) < 364 for(int x=1; x<=W; ++x) < 365 if(this[y,x]=='W') < 366 may_update ~= new Pos(y,x); < 367 } < 368 300 369 sort(may_update); | 301 char[][] next; 370 foreach(p; may_update) { | 302 foreach(y,s; data) 371 int y = p.y, x = p.x; | 303 next ~= s.dup; 372 char rock = this[p]; < > 304 > 305 ref char access(Pos p) { return next[H-p.y][p.x-1]; } > 306 > 307 bool lambda = false; > 308 for(int y=1; y<=H; ++y) > 309 for(int x=1; x<=W; ++x) > 310 lambda |= (this[y,x] == '\\'); > 311 > 312 for(int y=1; y<=H; ++y) > 313 for(int x=1; x<=W; ++x) { > 314 Pos p = new Pos(y,x); 373 if(rocky(this[p])) { | 315 if(this[p]=='*') { 374 if(this[p.D]==' ') { 316 if(this[p.D]==' ') { 375 writep(p, ' '); | 317 access(p) =' '; 376 writep(p.D, (rock=='@'&&this[p.D.D]!=' ' | 318 access(p.D)='*'; 377 if(robot == p.D.D) 319 if(robot == p.D.D) 378 dead=true; 320 dead=true; 379 } 321 } 380 else if((rocky(this[p.D]) || this[p.D]=='\\') && | 322 else if((this[p.D]=='*' || this[p.D]=='\\') && t 381 writep(p, ' '); | 323 access(p)=' '; 382 writep(p.R.D,(rock=='@'&&this[p.R.D.D]!= | 324 access(p.R.D)='*'; 383 if(robot == p.R.D.D) 325 if(robot == p.R.D.D) 384 dead=true; 326 dead=true; 385 } 327 } 386 else if(rocky(this[p.D]) && this[p.L]==' ' && th | 328 else if(this[p.D]=='*' && this[p.L]==' ' && this 387 writep(p, ' '); | 329 access(p)=' '; 388 writep(p.L.D, (rock=='@'&&this[p.L.D.D]! | 330 access(p.L.D)='*'; 389 if(robot == p.L.D.D) 331 if(robot == p.L.D.D) 390 dead=true; 332 dead=true; 391 } 333 } > 334 } > 335 else if(this[p]=='L') { > 336 if(!lambda) > 337 access(p) = 'O'; 392 } 338 } 393 else if(this[p]=='W') { 339 else if(this[p]=='W') { 394 if(hige_day) { | 340 if( hige.is_growing_turn(turn) ) 395 for(int dy=-1; dy<=+1; ++dy) 341 for(int dy=-1; dy<=+1; ++dy) 396 for(int dx=-1; dx<=+1; ++dx) 342 for(int dx=-1; dx<=+1; ++dx) 397 if(this[p.y+dy,p.x+dx] == ' ') { | 343 if(this[p.y+dy,p.x+dx] == ' ') 398 write(p.y+dy,p.x+dx,'W') | 344 access(new Pos(p.y+dy,p. 399 if(robot.y==p.y+dy-1 && < 400 dead = false; // < 401 } < 402 } < 403 } 345 } 404 } 346 } 405 < > 347 data = next; 406 return dead; 348 return dead; 407 } 349 } 408 } 350 } 409 351 410 //////////////////////////////////////////////////////////////////////////////// 352 //////////////////////////////////////////////////////////////////////////////// 411 353 412 class Game 354 class Game 413 { 355 { 414 mixin DeriveShow; | 356 public: 415 < 416 this(File input) 357 this(File input) 417 { 358 { 418 string[] raw_data; | 359 // Read map data 419 string[string] params; | 360 string[] map_data_lines; 420 < 421 // Raw map data; read until empty line. < 422 for(string line; !(line=input.readln().chomp()).empty; ) 361 for(string line; !(line=input.readln().chomp()).empty; ) 423 raw_data ~= line; | 362 map_data_lines ~= line; 424 363 425 // Additional commands; read until EOF. | 364 // H*W 426 char[char] trampo; | 365 H_ = map_data_lines.length; > 366 W_ = 0; > 367 foreach(mdl; map_data_lines) > 368 W_ = max(W_, mdl.length); > 369 > 370 // Copy to modifiable buffer and adjust coordinates. > 371 raw_data_ = new char[][H_+1]; > 372 foreach(i,mdl; map_data_lines) { > 373 char[] buf = new char[mdl.length+1]; > 374 buf[0] = '#'; > 375 buf[1..$] = mdl[]; > 376 raw_data_[H_-i] = buf; > 377 } > 378 > 379 // Detect objects > 380 for(int y=1; y<=H_; ++y) > 381 for(int x=1; x<raw_data_[y].length; ++x) > 382 { > 383 char c = raw_data_[y][x]; > 384 switch(c) > 385 { > 386 case '#': > 387 case '.': > 388 case ' ': > 389 break; > 390 case 'L': > 391 case 'O': > 392 lift_pos_ = new Pos(y,x); > 393 break; > 394 case 'A': .. case 'I': > 395 case '1': .. case '9': > 396 trampoline_pos_[c] = new Pos(y,x); > 397 break; > 398 case '!': > 399 razor_pos_ ~= new Pos(y,x); > 400 break; > 401 case '\\': > 402 lambda_pos_ ~= new Pos(y,x); > 403 break; > 404 > 405 // Moving objects are erased from raw_data_ > 406 case 'R': > 407 robot_pos_ = new Pos(y,x); > 408 raw_data_[y][x] = ' '; > 409 break; > 410 case '*': > 411 case 'W': > 412 dynamic_objects_[new Pos(y,x)] = c; > 413 raw_data_[y][x] = ' '; > 414 if(c=='*') > 415 may_update_[new Pos(y,x)] = true; > 416 break; > 417 default: > 418 assert(false); > 419 } > 420 } > 421 > 422 // Read other parameters 427 for(string line; !(line=input.readln()).empty; ) { | 423 for(string line; !(line=input.readln()).empty; ) > 424 { 428 string[] ss = line.split(); 425 string[] ss = line.split(); 429 if( ss.length == 2 ) 426 if( ss.length == 2 ) 430 params[ss[0]] = ss[1]; | 427 switch(ss[0]) > 428 { > 429 case "Water": water_base_ = ss[1].to!int(); > 430 case "Flooding": water_pace_ = ss[1].to!int(); > 431 case "Waterproof": max_air_ = ss[1].to!int(); > 432 case "Growth": hige_pace_ = ss[1].to!int(); > 433 case "Razors": num_razor_ = ss[1].to!int(); > 434 default: assert(false); > 435 } 431 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="tar 436 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="tar 432 trampo[ss[1][0]] = ss[3][0]; < > 437 { > 438 char fr=ss[1][0], to=ss[3][0]; > 439 trampoline_[fr] = to; > 440 if(to !in trampoline_rev_) trampoline_rev_[to] = > 441 trampoline_rev_[to] ~= fr; > 442 } > 443 } > 444 > 445 air_left_ = max_air_; > 446 } > 447 > 448 @property const { > 449 int H() { return H_; } > 450 int W() { return W_; } > 451 char trampoline(char c) { return (c in trampoline_ ? trampoline_ > 452 const(Pos)[] trampoline_rev(char c) { > 453 const(Pos)[] pp; > 454 if(c in trampoline_rev_) { > 455 foreach(ch; trampoline_rev_[c]) > 456 pp ~= trampoline_pos_[ch]; > 457 } > 458 return pp; > 459 } > 460 int water_level() { > 461 return water_pace_ ? water_base_ + turn_/water_pace_ : w > 462 } > 463 int water_until_rise() { > 464 return water_pace_ ? water_pace_ - turn_%water_pace_ : i > 465 } > 466 int hige_until_rise() { > 467 return hige_pace_ ? hige_pace_ - turn_%hige_pace_ : int. > 468 } > 469 bool is_hige_turn() { > 470 return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : f > 471 } > 472 int hp() { return air_left_; } > 473 int num_razor() { return num_razor_; } > 474 bool cleared() { return cleared_; } > 475 bool dead() { return dead_; } > 476 long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L > 477 const(Pos) robot() { return robot_pos_; } > 478 const(Pos) lift() { return lift_pos_; } > 479 Pos[] lambdas() { > 480 Pos[] pp; > 481 foreach(p; lambda_pos_) > 482 pp ~= p.clone(); > 483 return pp; > 484 } > 485 Pos[] razors() { > 486 Pos[] pp; > 487 foreach(p; razor_pos_) > 488 pp ~= p.clone(); > 489 return pp; > 490 } > 491 const(Pos)[] higes() { > 492 const(Pos)[] pp; > 493 foreach(p,c; dynamic_objects_) > 494 if(c=='W') > 495 pp ~= p; > 496 return pp; 433 } 497 } 434 | 498 } 435 this.map = new Map(raw_data, params, trampo); | 499 const { 436 this.water = Water.load(params); | 500 char opIndex(in Pos p) { return opIndex(p.y, p.x); } 437 this.hige = Hige.load(params); | 501 char opIndex(int y, int x) { return map_get(y, x); } 438 this.tr = new Trampoline(this.map, trampo); < 439 } 502 } 440 503 441 Game clone() const { return new Game(this); } | 504 public: 442 this(in Game g) { < 443 map = g.map.clone(); < 444 water = g.water.clone(); < 445 hige = g.hige.clone(); < 446 tr = g.tr.clone(); < 447 turn = g.turn; < 448 dead = g.dead; < 449 under_water = g.under_water; < 450 } < 451 < 452 void command(char c) 505 void command(char c) 453 { 506 { 454 assert(c != 'A'); < 455 if(dead || cleared) 507 if(dead || cleared) 456 return; 508 return; 457 509 458 // TODO: clarify the event order | 510 if(c == 'U') command_move(+1, 0); 459 bool dead_now = map.command(c, turn, hige.is_growing_turn(turn), | 511 if(c == 'D') command_move(-1, 0); 460 if( dead_now ) | 512 if(c == 'L') command_move(0, -1); 461 dead = true; | 513 if(c == 'R') command_move(0, +1); > 514 if(c == 'S') use_razor(); > 515 if(c == 'W') {} > 516 462 if(!map.cleared) { | 517 if(!cleared) 463 if( map.robot.y <= water_level ) < > 518 { > 519 map_update(); 464 ++under_water; | 520 water_update(); > 521 } > 522 turn_ ++; > 523 } > 524 > 525 void command_move(int dy, int dx) > 526 { > 527 int y = robot_pos_.y, x = robot_pos_.x; > 528 char c = this[y+dy, x+dx]; > 529 Pos p = new Pos(y+dy, x+dx); > 530 > 531 switch(c){ > 532 case 'O': > 533 cleared_ = true; > 534 move_robot_to(p); > 535 break; > 536 case '\\': > 537 take_lambda_at(p); > 538 move_robot_to(p); > 539 break; > 540 case '!': > 541 take_razor_at(p); > 542 move_robot_to(p); > 543 break; > 544 case 'A': .. case 'I': > 545 enter_trampoline_at(p, c); > 546 break; > 547 case ' ': > 548 case '.': > 549 move_robot_to(p); > 550 break; > 551 case '*': > 552 if(dy!=0 || this[y,x+dx*2]!=' ') > 553 break; > 554 move_robot_to(p); > 555 push_rock(p, new Pos(y,x+dx*2)); > 556 break; > 557 default: > 558 break; > 559 } > 560 } > 561 > 562 void use_razor() > 563 { > 564 if(num_razor_ == 0) > 565 return; > 566 num_razor_ --; > 567 > 568 for(int dy=-1; dy<=+1; ++dy) > 569 for(int dx=-1; dx<=+1; ++dx) if(dy||dx) > 570 { > 571 Pos p = new Pos(robot_pos_.y+dy, robot_pos_.x+dx); > 572 if(auto it = p in dynamic_objects_) > 573 if(*it == 'W') { > 574 something_gone(p); > 575 dynamic_objects_.remove(p); > 576 } > 577 } > 578 } > 579 > 580 void take_lambda_at(Pos p) > 581 { > 582 map_set_empty(p); > 583 num_lambda_ ++; > 584 lambda_pos_ = lambda_pos_.erase(p); > 585 } > 586 > 587 void take_razor_at(Pos p) > 588 { > 589 map_set_empty(p); > 590 num_razor_ ++; > 591 razor_pos_ = razor_pos_.erase(p); > 592 } > 593 > 594 void enter_trampoline_at(Pos p, char c) > 595 { > 596 char d = trampoline(c); > 597 foreach(cc; trampoline_rev_[d]) { > 598 Pos pp = trampoline_pos_[cc]; > 599 something_gone(pp); > 600 map_set_empty(pp); > 601 } > 602 move_robot_to(trampoline_pos_[d]); > 603 } > 604 > 605 void move_robot_to(Pos p) > 606 { > 607 something_gone(robot_pos_); > 608 map_set_empty(p.y, p.x); > 609 robot_pos_ = p; > 610 } > 611 > 612 void push_rock(Pos fr, Pos to) > 613 { > 614 dynamic_objects_.remove(fr); > 615 dynamic_objects_[to] = '*'; > 616 may_update_[to] = true; > 617 } > 618 > 619 void something_gone(Pos p) > 620 { > 621 for(int dy=0; dy<=+1; ++dy) > 622 for(int dx=-1; dx<=+1; ++dx) if(dy||dx) > 623 may_update_[new Pos(p.y+dy,p.x+dx)] = true; > 624 } > 625 > 626 void map_update() > 627 { > 628 Pos[] may_update_list; > 629 foreach(p,_; may_update_) > 630 if(this[p] == '*') > 631 may_update_list ~= p; > 632 may_update_ = null; > 633 > 634 if( is_hige_turn() ) > 635 foreach(p,c; dynamic_objects_) > 636 if(c == 'W') > 637 may_update_list ~= p; > 638 > 639 sort(may_update_list); > 640 char[Pos] to_be_written; > 641 foreach(p; may_update_list) > 642 if(is_hige_turn() && this[p]=='W') > 643 { > 644 for(int dy=-1; dy<=+1; ++dy) > 645 for(int dx=-1; dx<=+1; ++dx) { > 646 Pos q = new Pos(p.y+dy,p.x+dx); > 647 if( this[q] == ' ' ) > 648 to_be_written[q] = 'W'; > 649 } > 650 } 465 else 651 else 466 under_water = 0; < > 652 { 467 if( under_water > map.waterproof ) | 653 int y = p.y; > 654 int x = p.x; > 655 char below = this[y-1,x]; > 656 // * > 657 // _ > 658 if(below==' ') { > 659 Pos q = new Pos(y-1,x); > 660 to_be_written[p] = ' '; > 661 to_be_written[q] = '*'; > 662 may_update_[q] = true; > 663 } > 664 // *_ *_ > 665 // *_ or \_ > 666 else if((below=='*'||below=='\\')&&this[y-1,x+1] > 667 Pos q = new Pos(y-1,x+1); > 668 to_be_written[p] = ' '; > 669 to_be_written[q] = '*'; > 670 may_update_[q] = true; > 671 } > 672 // _* > 673 // _* > 674 else if(below=='*'&&this[y-1,x-1]==' '&&this[y,x > 675 Pos q = new Pos(y-1,x-1); > 676 to_be_written[p] = ' '; > 677 to_be_written[q] = '*'; > 678 may_update_[q] = true; > 679 } > 680 } > 681 > 682 foreach(p,c; to_be_written) { > 683 dynamic_objects_[p] = c; > 684 if(c=='*' && p.y==robot_pos_.y+1 && p.x==robot_pos_.x) 468 dead = true; | 685 dead_ = true; 469 } 686 } > 687 > 688 if(lambda_pos_.empty) > 689 raw_data_[lift_pos_.y][lift_pos_.x] = 'O'; > 690 } > 691 > 692 void water_update() > 693 { > 694 if( robot_pos_.y <= water_level() ) > 695 air_left_ --; > 696 else > 697 air_left_ = max_air_; > 698 if( air_left_ < 0 ) > 699 dead_ = true; > 700 } > 701 > 702 private: > 703 char map_get(int y, int x) const > 704 { > 705 if( y<1 || H<y || x<1 || W<x ) return '#'; > 706 Pos p = new Pos(y,x); > 707 if(p == robot_pos_) 470 turn += 1; | 708 return 'R'; > 709 if(auto it = (p in dynamic_objects_)) > 710 return *it; > 711 if( x<0 || raw_data_[y].length<=x ) return ' '; > 712 return raw_data_[y][x]; > 713 } > 714 > 715 void map_set_empty(in Pos p) > 716 { > 717 return map_set_empty(p.y, p.x); > 718 } > 719 > 720 void map_set_empty(int y, int x) > 721 { > 722 if( y<1 || H<y || x<1 || W<x ) return; > 723 if( x<0 || raw_data_[y].length<=x ) return; > 724 raw_data_[y][x] = ' '; > 725 } > 726 > 727 public: > 728 Game clone() const { return new Game(this); } > 729 this(in Game g) { > 730 H_ = g.H_; > 731 W_ = g.W_; > 732 raw_data_ = new char[][g.raw_data_.length]; > 733 foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; > 734 trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; > 735 razor_pos_ = (cast(Game)g).razor_pos_.dup; > 736 lambda_pos_ = (cast(Game)g).lambda_pos_.dup; > 737 lift_pos_ = g.lift_pos_.clone(); > 738 robot_pos_ = g.robot_pos_.clone(); > 739 dynamic_objects_ = dup(g.dynamic_objects_); > 740 trampoline_ = (cast(Game)g).trampoline_; > 741 trampoline_rev_ = (cast(Game)g).trampoline_rev_; > 742 water_base_ = g.water_base_; > 743 water_pace_ = g.water_pace_; > 744 max_air_ = g.max_air_; > 745 hige_pace_ = g.hige_pace_; > 746 num_razor_ = g.num_razor_; > 747 num_lambda_ = g.num_lambda_; > 748 turn_ = g.turn_; > 749 air_left_ = g.air_left_; > 750 cleared_ = g.cleared_; > 751 dead_ = g.dead_; > 752 may_update_ = dup(g.may_update_); > 753 } > 754 > 755 V[K] dup(V,K)(in V[K] aa) { > 756 V[K] aa2; > 757 foreach(k,v; aa) aa2[k] = v; > 758 return aa2; 471 } 759 } 472 760 473 Map map; | 761 private: 474 Water water; | 762 int H_; 475 Hige hige; | 763 int W_; > 764 char[][] raw_data_; 476 Trampoline tr; | 765 Pos[char] trampoline_pos_; 477 int turn = 0; < 478 bool dead = false; | 766 Pos[] razor_pos_; 479 int under_water = 0; | 767 Pos[] lambda_pos_; 480 // TODO: when adding members, take care of clone(). | 768 Pos lift_pos_; 481 // TODO: fix this poor design. | 769 Pos robot_pos_; > 770 char[Pos] dynamic_objects_; > 771 char[char] trampoline_; > 772 char[][char] trampoline_rev_; > 773 int water_base_ = 0; > 774 int water_pace_ = 0; > 775 int max_air_ = 10; > 776 int hige_pace_ = 25; > 777 int num_razor_ = 0; > 778 int num_lambda_ = 0; 482 779 483 @property const: | 780 int turn_ = 0; 484 long score() { return map.collected_lambda*(dead?25L:cleared?7 | 781 int air_left_ = 0; 485 int water_level() { return water.level(turn); } < 486 int water_until_rise() { return water.until_rise(turn); } < 487 int hige_until_rise() { return hige.until_rise(turn); } < 488 int hp() { return map.waterproof - under_water; } < 489 bool cleared() { return map.cleared; } | 782 bool cleared_ = false; > 783 bool dead_ = false; > 784 bool[Pos] may_update_; 490 } 785 }

Modified src/gui.d from [93d9f5f261f71d2c] to [e84cacd6262f93a7].

4 import driver; 4 import driver; 5 5 6 class GUI(Solver) : Form, GameObserver 6 class GUI(Solver) : Form, GameObserver 7 { 7 { 8 this(in Game g) 8 this(in Game g) 9 { 9 { 10 this.solver = new Solver(g); 10 this.solver = new Solver(g); 11 setup_size(g.map.W, g.map.H); | 11 setup_size(g.W, g.H); 12 setup_resources(g); 12 setup_resources(g); 13 draw(g); 13 draw(g); 14 } 14 } 15 15 16 void run(void delegate(char c) command, bool automate = true) | 16 private void delegate(char c) fn; > 17 void set_fn(F)(F f) { this.fn = f; } > 18 > 19 void run(bool automate = false) 17 { 20 { 18 if(automate) { 21 if(automate) { 19 Timer t = new Timer; 22 Timer t = new Timer; 20 t.interval = 50; 23 t.interval = 50; > 24 t.tick ~= (Timer sender, EventArgs ea){ 21 t.tick ~= (Timer s, EventArgs e){command(solver.single_s | 25 fn(solver.single_step()); > 26 }; 22 t.start(); 27 t.start(); 23 this.closing ~= (Form f,CancelEventArgs c){t.stop();}; 28 this.closing ~= (Form f,CancelEventArgs c){t.stop();}; 24 } else { 29 } else { 25 setup_keyhandling(command); | 30 setup_keyhandling(); 26 } 31 } 27 Application.run(this); 32 Application.run(this); 28 } 33 } 29 34 30 override void on_game_changed(char c, in Game g, bool finished) 35 override void on_game_changed(char c, in Game g, bool finished) 31 { 36 { 32 draw(g); 37 draw(g); 33 } 38 } 34 39 35 private: 40 private: > 41 int cell; > 42 36 void setup_size(int W, int H) 43 void setup_size(int W, int H) 37 { 44 { 38 this.formBorderStyle = FormBorderStyle.FIXED_DIALOG; 45 this.formBorderStyle = FormBorderStyle.FIXED_DIALOG; 39 this.maximizeBox = false; 46 this.maximizeBox = false; 40 this.minimizeBox = false; 47 this.minimizeBox = false; 41 this.cell = min(1024/W, 640/H); 48 this.cell = min(1024/W, 640/H); 42 this.clientSize = Size(W*cell, H*cell); 49 this.clientSize = Size(W*cell, H*cell); 43 } 50 } 44 51 45 int cell; < 46 Font font; 52 Font font; 47 Color[char] colors; 53 Color[char] colors; 48 string[char] render; 54 string[char] render; 49 Graphics graphicContext; 55 Graphics graphicContext; 50 56 51 void setup_resources(in Game g) 57 void setup_resources(in Game g) 52 { 58 { 53 this.graphicContext = new MemoryGraphics(this.clientSize.width, 59 this.graphicContext = new MemoryGraphics(this.clientSize.width, 54 this.setStyle(ControlStyles.OPAQUE, true); 60 this.setStyle(ControlStyles.OPAQUE, true); 55 this.font = new Font("MS Gothic", cell-2, GraphicsUnit.PIXEL); 61 this.font = new Font("MS Gothic", cell-2, GraphicsUnit.PIXEL); 56 this.backColor = Color(255,255,255); 62 this.backColor = Color(255,255,255); 57 this.colors['#'] = 63 this.colors['#'] = 58 this.colors['.'] = Color(255,191,127); 64 this.colors['.'] = Color(255,191,127); 59 this.colors['*'] = | 65 this.colors['*'] = Color(255,127,127); 60 this.colors['@'] = Color(255,127,127); < 61 this.colors['R'] = Color(128,128,0); 66 this.colors['R'] = Color(128,128,0); 62 this.colors['r'] = Color(100,128,255); < 63 this.colors['d'] = Color(255,0,0); 67 this.colors['d'] = Color(255,0,0); 64 this.colors['\\'] = 68 this.colors['\\'] = 65 this.colors['L'] = 69 this.colors['L'] = 66 this.colors['O'] = Color(127,255,127); 70 this.colors['O'] = Color(127,255,127); 67 this.colors['w'] = Color(204,229,255); 71 this.colors['w'] = Color(204,229,255); 68 this.colors['W'] = 72 this.colors['W'] = 69 this.colors['!'] = Color(159,159,159); 73 this.colors['!'] = Color(159,159,159); 70 foreach(char c; 'A'..'J') this.colors[c] = Color(142,142,255); 74 foreach(char c; 'A'..'J') this.colors[c] = Color(142,142,255); 71 foreach(char c; '1'..':') this.colors[c] = Color(255,142,255); 75 foreach(char c; '1'..':') this.colors[c] = Color(255,142,255); 72 this.render['#'] = "■"; 76 this.render['#'] = "■"; 73 this.render['*'] = "✹"; 77 this.render['*'] = "✹"; 74 this.render['@'] = "❁"; < 75 this.render['.'] = "♒"; 78 this.render['.'] = "♒"; 76 this.render['\\'] = "λ"; 79 this.render['\\'] = "λ"; 77 this.render['R'] = "☃"; 80 this.render['R'] = "☃"; 78 this.render['r'] = "☃"; < 79 this.render['d'] = "☠"; 81 this.render['d'] = "☠"; 80 this.render['L'] = "☒"; 82 this.render['L'] = "☒"; 81 this.render['O'] = "☐"; 83 this.render['O'] = "☐"; 82 this.render['W'] = "ꔣ"; 84 this.render['W'] = "ꔣ"; 83 this.render['!'] = "✄"; 85 this.render['!'] = "✄"; 84 foreach(char c; g.tr.source_list) < 85 this.render[c] = [cast(dchar)('☢'+g.tr.target_of(c)-'1') | 86 foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.tr 86 foreach(char c; g.tr.target_list) < 87 this.render[c] = [cast(dchar)('☢'+c-'1')].to!string(); | 87 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1 88 this.paint ~= (Control c, PaintEventArgs ev) { 88 this.paint ~= (Control c, PaintEventArgs ev) { 89 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientS 89 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientS 90 }; 90 }; 91 } 91 } 92 92 93 void draw(in Game g) 93 void draw(in Game g) 94 { 94 { ................................................................................................................................................................................ 99 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH) 99 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH) 100 100 101 // Fill water. 101 // Fill water. 102 int w = g.water_level(); 102 int w = g.water_level(); 103 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell 103 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell 104 104 105 // Paint map. 105 // Paint map. 106 for(int y=1; y<=g.map.H; ++y) | 106 for(int y=1; y<=g.H; ++y) 107 for(int x=1; x<=g.map.W; ++x) { | 107 for(int x=1; x<=g.W; ++x) { 108 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 108 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 109 char c = g.map[y,x]; | 109 char c = g[y,x]; 110 if( c != ' ' ) { 110 if( c != ' ' ) { 111 if( c == 'R' ) | 111 if( c == 'R' && g.dead ) 112 c = (g.dead ? 'd' : g.cleared ? 'r' : 'R | 112 c = 'd'; 113 graphicContext.drawText(this.render[c], font, th 113 graphicContext.drawText(this.render[c], font, th 114 } 114 } 115 } 115 } 116 116 117 // Update textual info. 117 // Update textual info. 118 this.text = .text( 118 this.text = .text( 119 "Score: ", g.score, 119 "Score: ", g.score, 120 " Air: ", g.hp, 120 " Air: ", g.hp, 121 " Tide: ", g.water_until_rise, 121 " Tide: ", g.water_until_rise, 122 " Wadler: ", g.hige_until_rise, 122 " Wadler: ", g.hige_until_rise, 123 " Razor: ", g.map.razor); | 123 " Razor: ", g.num_razor); 124 invalidate(); 124 invalidate(); 125 } 125 } 126 126 127 private: 127 private: 128 void setup_keyhandling(void delegate(char c) command) | 128 void setup_keyhandling() 129 { 129 { 130 noMessageFilter(); 130 noMessageFilter(); 131 this.keyDown ~= (Control c, KeyEventArgs ev) { | 131 this.keyDown ~= &my_keydown; > 132 } > 133 132 void do_manual_command(char c) | 134 void do_manual_command(char c) 133 { | 135 { 134 solver.force(c); | 136 solver.force(c); 135 command(c); | 137 fn(c); 136 } | 138 } > 139 > 140 void my_keydown(Control c, KeyEventArgs ev) > 141 { 137 switch(ev.keyCode) | 142 switch(ev.keyCode) 138 { | 143 { 139 case Keys.DOWN: do_manual_command('D'); break; | 144 case Keys.DOWN: do_manual_command('D'); break; 140 case Keys.UP: do_manual_command('U'); break; | 145 case Keys.UP: do_manual_command('U'); break; 141 case Keys.LEFT: do_manual_command('L'); break; | 146 case Keys.LEFT: do_manual_command('L'); break; 142 case Keys.RIGHT: do_manual_command('R'); break; | 147 case Keys.RIGHT: do_manual_command('R'); break; 143 case Keys.W: do_manual_command('W'); break; | 148 case Keys.W: do_manual_command('W'); break; 144 case Keys.S: do_manual_command('S'); break; | 149 case Keys.S: do_manual_command('S'); break; 145 case Keys.A: do_manual_command('A'); break; | 150 case Keys.A: do_manual_command('A'); break; 146 case Keys.G: command(solver.single_step()); break; | 151 case Keys.G: fn(solver.single_step()); break; 147 default: break; | 152 default: break; 148 } | 153 } 149 }; < 150 } 154 } 151 155 152 Solver solver; 156 Solver solver; 153 } 157 }

Modified src/gui_main.d from [4124e840a1a49af9] to [05082d0f328d756c].

1 import util; < 2 import gui; 1 import gui; 3 import output; 2 import output; 4 import driver; 3 import driver; 5 import solver; 4 import solver; > 5 import std.stdio; 6 pragma(lib, "dfl.lib"); 6 pragma(lib, "dfl.lib"); 7 7 8 void main(string[] argv) | 8 void main(string[] args) 9 { 9 { 10 bool automate = (argv.length>=2 && std.string.indexOf(argv[1],"auto")>=0 < 11 < 12 auto d = new Driver(stdin); | 10 Driver d = new Driver(stdin); 13 d.addObserver!(GuardedOutput)(); 11 d.addObserver!(GuardedOutput)(); 14 d.addObserver!(GUI!MainSolver)().run(&d.command, automate); | 12 auto g = d.addObserver!(GUI!MainSolver)(); > 13 g.set_fn(&d.command); > 14 g.run(); 15 } 15 }

Deleted src/main.d version [51a9d789eb377d34]

1 import util; < 2 import game; < 3 import output; < 4 import driver; < 5 import solver; < 6 < 7 class CUI(Solver) : GameObserver < 8 { < 9 this(in Game g) { solver = new Solver(g); } < 10 Solver solver; < 11 bool fin; < 12 override void on_game_changed(char c, in Game g, bool finished) { fin = < 13 } < 14 < 15 class ForSafety : GameObserver < 16 { < 17 this(in Game g) < 18 { < 19 if(g.map.W*g.map.H <= 1000) < 20 { < 21 try { < 22 score_log ~= g.score; < 23 auto fast_solver = new FastSolver(g); < 24 foreach(_; 0..g.map.W*g.map.H) { < 25 char c = fast_solver.single_step(); < 26 if(c=='A') break; < 27 const(Game) gg = fast_solver.current_gam < 28 log ~= c; < 29 score_log ~= gg.score; < 30 if(gg.cleared || gg.dead) break; < 31 } < 32 } catch { < 33 log = null; < 34 score_log = null; < 35 } < 36 } < 37 } < 38 override void on_game_changed(char c, in Game g, bool finished) {} < 39 string log; < 40 long[] score_log; < 41 } < 42 < 43 void main() < 44 { < 45 auto d = new Driver(stdin); < 46 auto o = d.addObserver!(GuardedOutput)(); < 47 auto c = d.addObserver!(CUI!MainSolver)(); < 48 auto f = d.addObserver!(ForSafety)(); < 49 o.safety_data(f.log, f.score_log); < 50 while(!c.fin) < 51 d.command(c.solver.single_step()); < 52 } <

Modified src/output.d from [bdd3d4d83c822b4b] to [e2d0d7db868c3a44].

31 override void on_game_changed(char c, in Game g, bool finished) 31 override void on_game_changed(char c, in Game g, bool finished) 32 { 32 { 33 if(flushed) 33 if(flushed) 34 return; 34 return; 35 35 36 log ~= c; 36 log ~= c; 37 score_log ~= g.score; 37 score_log ~= g.score; 38 if(finished || log.length+1==g.map.W*g.map.H) | 38 if(finished || log.length+1==g.W*g.H) 39 flush(); 39 flush(); 40 if(log.length+1==g.map.W*g.map.H) < 41 application_exit(); < 42 } < 43 < 44 void safety_data(string s_log, long[] s_score_log) { < 45 this.s_log = s_log; < 46 this.s_score_log = s_score_log; < 47 } 40 } 48 41 49 private: 42 private: 50 string log; 43 string log; 51 long[] score_log; 44 long[] score_log; 52 bool flushed; 45 bool flushed; 53 46 54 string s_log; < 55 long[] s_score_log; < 56 < 57 void flush() 47 void flush() 58 { 48 { 59 if(flushed) 49 if(flushed) 60 return; 50 return; 61 51 62 Tuple!(long, int, immutable(char)*) cand; | 52 Tuple!(long, int) cand; 63 cand[0] = long.min; 53 cand[0] = long.min; 64 54 65 for(int i=0; i<score_log.length; ++i) 55 for(int i=0; i<score_log.length; ++i) 66 if(cand[0] < score_log[i]) 56 if(cand[0] < score_log[i]) 67 cand = tuple(score_log[i],i,log.ptr); | 57 cand = tuple(score_log[i],i); 68 for(int i=0; i<s_score_log.length; ++i) < 69 if(cand[0] < s_score_log[i]) < 70 cand = tuple(s_score_log[i],i,s_log.ptr); < 71 58 72 std.c.stdio.printf("%.*sA\n", cand[1], cand[2]); | 59 std.c.stdio.printf("%.*sA\n", cand[1], log.ptr); 73 std.c.stdio.fflush(std.c.stdio.stdout); 60 std.c.stdio.fflush(std.c.stdio.stdout); 74 flushed = true; 61 flushed = true; 75 } 62 } 76 63 77 private: 64 private: 78 static __gshared GuardedOutput g_output; 65 static __gshared GuardedOutput g_output; 79 66

Modified src/solver.d from [da568e3b806540de] to [22c356ff1975e92f].

1 // < 2 // http://en.wikipedia.org/wiki/F%C5%ABrinkazan < 3 // < 4 import util; 1 import util; 5 import game; 2 import game; 6 3 7 interface Solver | 4 class Solver_0 8 { < 9 // this(in Game g); < 10 char single_step(); < 11 void force(char c); < 12 } < 13 < 14 < 15 bool is_spacy(char c) < 16 { 5 { 17 return c==' ' || c=='.' || c=='R' || c=='!' || c=='\\' || c=='O'; | 6 this(in Game g) {} 18 } < 19 < 20 bool is_rocky(char c) < 21 { < 22 return c=='*' || c=='@'; < 23 } < 24 < > 7 char single_step() { return 'W'; } 25 bool is_true_space(char c) | 8 void force(char c) {} 26 { < 27 return c==' '; < 28 } < 29 < 30 bool is_trampoline_source(char c) < 31 { < 32 return 'A'<=c && c<='I'; < 33 } 9 } 34 10 35 bool is_rocklambda(char c) < 36 { < 37 return is_rocky(c) || c=='\\'; < 38 } < 39 < 40 Tuple!(string,int) death_move(in Game g) < 41 { < 42 // TODO: S < 43 < 44 string death; < 45 int breath; < 46 int y = g.map.robot.y; < 47 int x = g.map.robot.x; < 48 int[5] dy_=[+1,-1,0,0,0]; < 49 int[5] dx_=[0,0,-1,+1,0]; < 50 char[] ds=['U','D','L','R','W']; < 51 for(int i=0; i<5; ++i) < 52 { < 53 bool after_move_death(int y, int x, char tr_tgt) < 54 { < 55 bool is_spacy_t(char c) { < 56 if(is_true_space(c) || c=='R' || c==tr_tgt) < 57 return true; < 58 return ('A'<=c && c<='I' && g.tr.target_of(c)==t < 59 } < 60 < 61 // check water < 62 if( g.map[y,x]!='O' && g.hp==0 && y<=g.water_level ) < 63 return true; < 64 < 65 // check falling rock. < 66 int yy=y+1, xx=x; < 67 if( is_spacy_t(g.map[yy, xx]) ) < 68 { < 69 if( is_rocky(g.map[yy+1,xx]) ) < 70 return true; < 71 if( is_spacy_t(g.map[yy+1,xx]) && is_rocky(g.map < 72 if( is_spacy_t(g.map[yy+1,xx+2]) && is_s < 73 return false; < 74 return true; < 75 } < 76 if( is_spacy_t(g.map[yy+1,xx]) && is_rocky(g.map < 77 if(g.hige_until_rise == 1 && g.map[yy+1, < 78 return false; < 79 return true; < 80 } < 81 } < 82 return false; < 83 } < 84 < 85 int dy=dy_[i], dx=dx_[i]; < 86 if( is_spacy(g.map[y+dy,x+dx]) || dy==0 && is_rocky(g.map[y,x+dx < 87 { < 88 if( after_move_death(y+dy, x+dx, char.init) ) < 89 death ~= ds[i]; < 90 else if(ds[i] != 'W') < 91 breath ++; < 92 } < 93 else if( is_trampoline_source(g.map[y+dy,x+dx]) ) < 94 { < 95 Pos p = g.tr.target_pos(g.map[y+dy,x+dx]); < 96 if( after_move_death(p.y, p.x, g.tr.target_of(g.map[y+dy < 97 death ~= ds[i]; < 98 else < 99 breath ++; < 100 } < 101 else < 102 { < 103 death ~= ds[i]; < 104 } < 105 } < 106 < 107 return tuple(death, breath); < 108 } < 109 < 110 class Queue(T) | 11 class Solver_1 111 { < 112 alias Tuple!(T,int) t; < 113 < 114 t[] cur, next; < 115 < 116 void push(T v, int p) { (cur.empty ? cur : next) ~= tuple(v,p); } < 117 bool empty() { return cur.empty; } < 118 t pop() { < 119 t v = cur[0]; cur = cur[1..$]; < 120 if(cur.empty) { cur = next; next = null; } < 121 return v; < 122 } < 123 } < 124 < 125 /// < 126 /// Solver "Mountain": be immovable like a mountain. < 127 /// < 128 class 不動如山 : Solver < 129 { < 130 this(in Game g) {} < 131 char single_step() { return 'W'; } < 132 void force(char c) {} < 133 } < 134 < 135 /// < 136 /// Solver "Forest": shows contemplation. < 137 /// < 138 class 徐如林 : Solver < 139 { 12 { 140 int wait_count = 0; 13 int wait_count = 0; 141 int choke_count = 0; 14 int choke_count = 0; 142 15 143 Game g; 16 Game g; 144 this(in Game g) 17 this(in Game g) 145 { 18 { 146 this.g = g.clone(); 19 this.g = g.clone(); 147 forbidden_cell = new bool[][](g.map.H+2, g.map.W+2); | 20 forbidden_cell = new bool[][](g.H+2, g.W+2); 148 } 21 } 149 22 150 char single_step() 23 char single_step() 151 { 24 { 152 Tuple!(string,int) de = death_move(g); 25 Tuple!(string,int) de = death_move(g); 153 char c = act(g, de[0], de[1]); 26 char c = act(g, de[0], de[1]); 154 force(c); 27 force(c); ................................................................................................................................................................................ 156 } 29 } 157 30 158 void force(char c) 31 void force(char c) 159 { 32 { 160 if(c != 'A') 33 if(c != 'A') 161 g.command(c); 34 g.command(c); 162 } 35 } > 36 > 37 Tuple!(string,int) death_move(const(Game) g) > 38 { > 39 string death; > 40 int choice = 0; > 41 foreach(char c; "UDLRW") { > 42 Game gg = g.clone(); > 43 gg.command(c); > 44 if( !gg.cleared && gg.dead ) > 45 death ~= c; > 46 else if( gg.robot != g.robot ) > 47 choice++; > 48 else if( c != 'W' ) // meaningless move > 49 death ~= c; > 50 } > 51 return tuple(death, choice); > 52 } 163 53 164 Tuple!(Pos, int)[] log; 54 Tuple!(Pos, int)[] log; 165 bool[][] forbidden_cell; 55 bool[][] forbidden_cell; 166 56 167 char act(const(Game) g, string death, int breath) 57 char act(const(Game) g, string death, int breath) 168 { 58 { 169 foreach(char c; "UDLR") < 170 if( death.count(c)==0 && is_one_way_load(g,c) ) < 171 return c; < 172 < 173 const Pos ro = g.map.robot; | 59 const Pos ro = g.robot; 174 const Pos li = g.map.lift; | 60 const Pos li = g.lift; 175 Pos[] la = g.map.lambdas(); | 61 Pos[] la = g.lambdas(); 176 sort!((Pos a,Pos b){ 62 sort!((Pos a,Pos b){ 177 int ad=abs(a.y-li.y)+abs(a.x-li.x); 63 int ad=abs(a.y-li.y)+abs(a.x-li.x); 178 int bd=abs(b.y-li.y)+abs(b.x-li.x); 64 int bd=abs(b.y-li.y)+abs(b.x-li.x); 179 return ad>bd;; 65 return ad>bd;; 180 })(la); 66 })(la); 181 Pos[] ra = g.map.razors(); | 67 Pos[] ra = g.razors(); 182 const(Pos)[] hi = g.map.objects('W'); | 68 const(Pos)[] hi = g.higes(); 183 69 184 Tuple!(char,int)[] cand; 70 Tuple!(char,int)[] cand; 185 char c = 'W'; 71 char c = 'W'; 186 if( g.map.collected_lambda == g.map.total_lambda ) { | 72 if( la.empty ) { 187 cand = search(g, ro, [li], death); 73 cand = search(g, ro, [li], death); 188 } else if( !la.empty ){ | 74 } else { 189 cand ~= search(g, ro, la~ra, death); 75 cand ~= search(g, ro, la~ra, death); 190 } 76 } 191 77 192 // 'higesori' mode 78 // 'higesori' mode 193 if( !hi.empty && g.map.razor>0 ) { | 79 if( !hi.empty && g.num_razor>0 ) { 194 int his = 0; 80 int his = 0; 195 for(int dy=-1; dy<=+1; ++dy) 81 for(int dy=-1; dy<=+1; ++dy) 196 for(int dx=-1; dx<=+1; ++dx) 82 for(int dx=-1; dx<=+1; ++dx) 197 if(g.map[ro.y+dy,ro.x+dx] == 'W') | 83 if(g[ro.y+dy,ro.x+dx] == 'W') 198 his++; 84 his++; 199 85 200 if(his>=2 || his==hi.length) 86 if(his>=2 || his==hi.length) 201 cand = [tuple('S',int.max)]; 87 cand = [tuple('S',int.max)]; 202 if(cand.empty) { 88 if(cand.empty) { 203 const(Pos)[] tgt; 89 const(Pos)[] tgt; 204 for(int y=1; y<=g.map.H; ++y) | 90 for(int y=1; y<=g.H; ++y) 205 for(int x=1; x<=g.map.W; ++x) | 91 for(int x=1; x<=g.W; ++x) 206 if(g.map[y,x]=='.'||g.map[y,x]==' ') { | 92 if(g[y,x]=='.'||g[y,x]==' ') { 207 his = 0; 93 his = 0; 208 for(int dy=-1; dy<=+1; ++dy) 94 for(int dy=-1; dy<=+1; ++dy) 209 for(int dx=-1; dx<=+1; ++dx) 95 for(int dx=-1; dx<=+1; ++dx) 210 if(g.map[y+dy,x+dx] == ' | 96 if(g[y+dy,x+dx] == 'W') 211 his++; 97 his++; 212 if(his>=2) 98 if(his>=2) 213 tgt ~= new Pos(y,x); 99 tgt ~= new Pos(y,x); 214 } 100 } 215 cand ~= search(g, ro, tgt, death, true); 101 cand ~= search(g, ro, tgt, death, true); 216 } 102 } 217 } 103 } 218 104 219 // 'horo-push' mode < 220 if(cand.empty) { < 221 Pos[] horo = g.map.objects('@'); < 222 Pos[] tgt; < 223 foreach(p; horo) < 224 if((g.map[p.y,p.x-1]==' '||g.map[p.y,p.x-1]=='R' < 225 (g.map[p.y,p.x+1]==' '||g.map[p.y,p.x+1]=='R' < 226 ||(g.map[p.y-1,p.x]==' '||g.map[p.y-1,p.x]=='R' < 227 tgt ~= p; < 228 < 229 for(int y=1; y<=g.map.H; ++y) < 230 for(int x=1; x<=g.map.W; ++x) < 231 if(g.map[y,x]=='.') < 232 if(is_rocky(g.map[y+1,x])||is_rocky(g.ma < 233 ||is_rocky(g.map[y,x+1])||is_rocky(g.ma < 234 tgt ~= new Pos(y,x); < 235 < 236 if(!tgt.empty) < 237 cand ~= search(g, ro, tgt, death, true); < 238 } < 239 < 240 // 'dig' mode 105 // 'dig' mode 241 if(cand.empty) { 106 if(cand.empty) { 242 Pos[] tgt; | 107 const(Pos)[] tgt; 243 for(int y=1; y<=g.map.H; ++y) | 108 for(int y=1; y<=g.H; ++y) 244 for(int x=1; x<=g.map.W; ++x) | 109 for(int x=1; x<=g.W; ++x) 245 if(g.map[y,x]=='.') | 110 if(g[y,x]=='.') 246 if(is_rocky(g.map[y+1,x])||is_rocky(g.ma | 111 if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1 247 ||is_rocky(g.map[y,x+1])||is_rocky(g.ma | 112 ||g[y,x+1]=='*'||g[y,x-1]=='*') 248 tgt ~= new Pos(y,x); 113 tgt ~= new Pos(y,x); 249 cand ~= search(g, ro, tgt, death, true); 114 cand ~= search(g, ro, tgt, death, true); 250 } 115 } 251 116 252 if(cand.empty) { 117 if(cand.empty) { 253 choke_count++; 118 choke_count++; 254 cand ~= tuple('W',int.max); 119 cand ~= tuple('W',int.max); ................................................................................................................................................................................ 268 } 133 } 269 } 134 } 270 135 271 if(c == 'W') 136 if(c == 'W') 272 wait_count++; 137 wait_count++; 273 else 138 else 274 wait_count = 0; 139 wait_count = 0; 275 if(wait_count==2) < 276 c = 'A'; < 277 if(choke_count >= g.map.H) | 140 if(choke_count >= g.H) 278 c = 'A'; 141 c = 'A'; 279 142 280 bool[char] choice; 143 bool[char] choice; 281 foreach(t; cand) 144 foreach(t; cand) 282 choice[t[0]] = true; 145 choice[t[0]] = true; 283 log ~= tuple(ro.clone(), cast(int)choice.length); 146 log ~= tuple(ro.clone(), cast(int)choice.length); 284 if(log.length > 5) 147 if(log.length > 5) ................................................................................................................................................................................ 292 } 155 } 293 156 294 return c; 157 return c; 295 } 158 } 296 159 297 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death 160 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death 298 { 161 { 299 bool very_danger(int y, int x) < 300 { < 301 if(g.map[y,x] == ' ' || g.map[y,x] == 'R') < 302 return false; < 303 if(is_rocky(g.map[y+1,x])) < 304 return true; < 305 return false; < 306 } < 307 bool danger(int y, int x) 162 bool danger(int y, int x) 308 { 163 { 309 if(g.map[y,x] == ' ' || g.map[y,x] == 'R') | 164 if(g[y,x] == ' ' || g[y,x] == 'R') 310 return false; 165 return false; 311 if(is_rocky(g.map[y+1,x])) | 166 if(g[y+1,x] == '*') > 167 return true; > 168 if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && > 169 return true; > 170 if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '| 312 return true; 171 return true; 313 if(is_rocky(g.map[y+1,x-1]) && (g.map[y,x-1]=='\\'||is_r | 172 if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') 314 && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) < 315 return true; 173 return true; 316 if(is_rocky(g.map[y+1,x+1]) && is_rocky(g.map[y,x+1]) && | 174 if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '| 317 return true; < 318 if(is_rocky(g.map[y,x-1]) && (g.map[y-1,x-1]=='\\'||is_r < 319 && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) < 320 return true; < 321 if(is_rocky(g.map[y,x+1]) && is_rocky(g.map[y-1,x+1]) && < 322 return true; 175 return true; 323 return false; 176 return false; 324 } 177 } 325 178 326 // avoid directly below '*' 179 // avoid directly below '*' 327 Tuple!(char,int)[] tryA() { 180 Tuple!(char,int)[] tryA() { 328 const(Pos)[] q; 181 const(Pos)[] q; 329 foreach(p; gs) 182 foreach(p; gs) 330 if(!very_danger(p.y,p.x)) | 183 if(!danger(p.y,p.x)) 331 q ~= p; 184 q ~= p; 332 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); | 185 bool[][] v = new bool[][](g.H+2, g.W+2); 333 foreach(p; q) v[p.y][p.x]=true; 186 foreach(p; q) v[p.y][p.x]=true; 334 bool first_step = true; < 335 for(int step=1; q.length; ++step) { 187 for(int step=1; q.length; ++step) { 336 Pos[] q2; 188 Pos[] q2; 337 foreach(p; q) { 189 foreach(p; q) { 338 int[] yyy=[p.y-1,p.y,p.y,p.y+1]; | 190 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 339 int[] xxx=[p.x,p.x-1,p.x+1,p.x]; | 191 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 340 string sss="URLD"; < 341 for(int i=0; i<yyy.length; ++i) if(!firs | 192 for(int i=0; i<yyy.length; ++i) { 342 int y = yyy[i]; 193 int y = yyy[i]; 343 int x = xxx[i]; 194 int x = xxx[i]; 344 if('1'<=g.map[y,x]&&g.map[y,x]<= | 195 if('1'<=g[y,x]&&g[y,x]<='9') { 345 foreach(ppp; g.tr.source | 196 foreach(ppp; g.trampolin 346 yyy ~= ppp.y; 197 yyy ~= ppp.y; 347 xxx ~= ppp.x; 198 xxx ~= ppp.x; 348 } 199 } 349 continue; 200 continue; 350 } 201 } 351 if(v[y][x]) continue; 202 if(v[y][x]) continue; 352 if(y==s.y && x==s.x && i<4) { 203 if(y==s.y && x==s.x && i<4) { 353 char c = sss[i]; | 204 char c = "UDRL"[i]; 354 if( death.count(c) == 0 205 if( death.count(c) == 0 355 return [tuple(c, 206 return [tuple(c, 356 } else if(forbidden_cell[y][x]){ 207 } else if(forbidden_cell[y][x]){ 357 } else if(g.map[y,x]==' '||g.map | 208 } else if(g[y,x]==' '||g[y,x]==' 358 if(danger(y,x)) 209 if(danger(y,x)) 359 continue; 210 continue; 360 q2 ~= new Pos(y,x); 211 q2 ~= new Pos(y,x); 361 v[y][x]=true; 212 v[y][x]=true; 362 } 213 } 363 } 214 } 364 } 215 } 365 first_step = false; < 366 q = q2; 216 q = q2; 367 } 217 } 368 return []; 218 return []; 369 } 219 } 370 220 371 // any empty space is my ground 221 // any empty space is my ground 372 Tuple!(char,int)[] tryB() { 222 Tuple!(char,int)[] tryB() { 373 const(Pos)[] q; 223 const(Pos)[] q; 374 foreach(p; gs) q ~= p; 224 foreach(p; gs) q ~= p; 375 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); | 225 bool[][] v = new bool[][](g.H+2, g.W+2); 376 foreach(p; q) v[p.y][p.x]=true; 226 foreach(p; q) v[p.y][p.x]=true; 377 bool first_step = true; < 378 for(int step=8; q.length; ++step) { | 227 for(int step=10; q.length; ++step) { 379 Pos[] q2; 228 Pos[] q2; 380 foreach(p; q) { 229 foreach(p; q) { 381 int[] yyy=[p.y-1,p.y,p.y,p.y+1]; | 230 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 382 int[] xxx=[p.x,p.x-1,p.x+1,p.x]; | 231 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 383 string sss="URLD"; < 384 for(int i=0; i<yyy.length; ++i) if(!firs | 232 for(int i=0; i<yyy.length; ++i) { 385 int y = yyy[i]; 233 int y = yyy[i]; 386 int x = xxx[i]; 234 int x = xxx[i]; 387 if('1'<=g.map[y,x]&&g.map[y,x]<= | 235 if('1'<=g[y,x]&&g[y,x]<='9') { 388 foreach(ppp; g.tr.source | 236 foreach(ppp; g.trampolin 389 yyy ~= ppp.y; 237 yyy ~= ppp.y; 390 xxx ~= ppp.x; 238 xxx ~= ppp.x; 391 } 239 } 392 continue; 240 continue; 393 } 241 } 394 if(v[y][x]) continue; 242 if(v[y][x]) continue; 395 if(y==s.y && x==s.x && i<4) { 243 if(y==s.y && x==s.x && i<4) { 396 char c = sss[i]; | 244 char c = "UDRL"[i]; 397 if( death.count(c) == 0 245 if( death.count(c) == 0 398 return [tuple(c, 246 return [tuple(c, 399 } else if(forbidden_cell[y][x]){ 247 } else if(forbidden_cell[y][x]){ 400 } else if(g.map[y,x]==' '||g.map | 248 } else if(g[y,x]==' '||g[y,x]==' 401 q2 ~= new Pos(y,x); 249 q2 ~= new Pos(y,x); 402 v[y][x]=true; 250 v[y][x]=true; 403 } 251 } 404 } 252 } 405 } 253 } 406 first_step = false; < 407 q = q2; 254 q = q2; 408 } 255 } 409 return []; 256 return []; 410 } 257 } 411 258 412 // push rocks! 259 // push rocks! 413 Tuple!(char,int)[] tryC() { 260 Tuple!(char,int)[] tryC() { 414 const(Pos)[] q; 261 const(Pos)[] q; 415 foreach(p; gs) q ~= p; 262 foreach(p; gs) q ~= p; 416 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); | 263 bool[][] v = new bool[][](g.H+2, g.W+2); 417 foreach(p; q) v[p.y][p.x]=true; 264 foreach(p; q) v[p.y][p.x]=true; 418 bool first_step = true; < 419 for(int step=20; q.length; ++step) { 265 for(int step=20; q.length; ++step) { 420 Pos[] q2; 266 Pos[] q2; 421 foreach(p; q) { 267 foreach(p; q) { 422 int[] yyy=[p.y-1,p.y,p.y,p.y+1]; | 268 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 423 int[] xxx=[p.x,p.x-1,p.x+1,p.x]; | 269 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 424 string sss="URLD"; < 425 for(int i=0; i<yyy.length; ++i) if(!firs | 270 for(int i=0; i<yyy.length; ++i) { 426 int y = yyy[i]; 271 int y = yyy[i]; 427 int x = xxx[i]; 272 int x = xxx[i]; 428 if(is_rocky(g.map[p])) { | 273 if(g[p] == '*') { 429 if(i>=4)continue; 274 if(i>=4)continue; 430 if(y!=p.y)continue; 275 if(y!=p.y)continue; 431 if(g.map[y,p.x+(p.x-x)]! | 276 if(g[y,p.x+(p.x-x)]!=' ' 432 } 277 } 433 if('1'<=g.map[y,x]&&g.map[y,x]<= | 278 if('1'<=g[y,x]&&g[y,x]<='9') { 434 foreach(ppp; g.tr.source | 279 foreach(ppp; g.trampolin 435 yyy ~= ppp.y; 280 yyy ~= ppp.y; 436 xxx ~= ppp.x; 281 xxx ~= ppp.x; 437 } 282 } 438 continue; 283 continue; 439 } 284 } 440 if(v[y][x]) continue; 285 if(v[y][x]) continue; 441 if(y==s.y && x==s.x && i<4) { 286 if(y==s.y && x==s.x && i<4) { 442 char c = sss[i]; | 287 char c = "UDRL"[i]; 443 if( death.count(c) == 0 288 if( death.count(c) == 0 444 return [tuple(c, 289 return [tuple(c, 445 } else if(forbidden_cell[y][x]){ 290 } else if(forbidden_cell[y][x]){ 446 } else if(g.map[y,x]==' '||g.map | 291 } else if(g[y,x]==' '||g[y,x]==' 447 q2 ~= new Pos(y,x); 292 q2 ~= new Pos(y,x); 448 v[y][x]=true; 293 v[y][x]=true; 449 } 294 } 450 } 295 } 451 } 296 } 452 first_step = false; < 453 q = q2; 297 q = q2; 454 } 298 } 455 return []; 299 return []; 456 } 300 } 457 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 301 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 458 } 302 } > 303 } > 304 > 305 class Solver_2(Solver) > 306 { > 307 string plan; > 308 bool plan_broken = true; > 309 > 310 Game g; > 311 this(in Game g) > 312 { > 313 this.g = g.clone(); > 314 make_plan(g); > 315 } > 316 > 317 Tuple!(Solver,string) run_sub_solver(in Game g) > 318 { > 319 string log; > 320 auto s = new Solver(g); > 321 while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { > 322 char c = s.single_step(); > 323 if( c == 'A' ) > 324 break; > 325 log ~= c; > 326 } > 327 while(log.length>0 && log[$-1]=='W') > 328 log.length--; > 329 return tuple(s, log); > 330 } > 331 > 332 void make_plan(in Game g) { > 333 plan_broken = false; > 334 Tuple!(Solver,string) x = run_sub_solver(g); > 335 plan = x[1]; > 336 if(x[0].g.cleared) > 337 return; > 338 modify_plan(g, x[0].g.score); > 339 } 459 340 460 bool is_one_way_load(in Game g, char c) | 341 void modify_plan(in Game ini, long unmod) 461 { 342 { > 343 int bp = max(0, (cast(int)plan.length)-10); 462 Pos p = g.map.robot.clone(); | 344 Game g = ini.clone(); 463 Pos q; < 464 if(c=='U') q=new Pos(p.y+1,p.x); | 345 for(int i=0; i<bp; ++i) g.command(plan[i]); 465 if(c=='D') q=new Pos(p.y-1,p.x); < 466 if(c=='L') q=new Pos(p.y,p.x-1); < 467 if(c=='R') q=new Pos(p.y,p.x+1); < 468 char d = g.map[q]; < 469 if(!(d==' '||d=='.'||d=='!')) < 470 return false; < 471 346 472 bool found_lambda = false; | 347 Tuple!(string,long) cand = tuple(plan, unmod); 473 int[4] dy=[-1,+1,0,0]; | 348 for(int i=bp; i<plan.length; ++i) { 474 int[4] dx=[0,0,+1,-1]; | 349 foreach(string c; ["U","D","L","R","UD","DU","LR","RL"]) 475 for(;;) | 350 if(c[0] != plan[i]) { 476 { < > 351 Tuple!(string,long) zz = try_plan(c, g); 477 Pos r = null; | 352 if(cand[1]<zz[1]) 478 for(int i=0; i<4; ++i) { | 353 cand = tuple(plan[0..i]~c~zz[0], 479 int y=q.y+dy[i]; < 480 int x=q.x+dx[i]; < 481 if(x==p.x && y==p.y) < 482 continue; < 483 char e = g.map[y,x]; < 484 if(e=='#') < 485 continue; < 486 if(e==' '||e=='.'||e=='!'||e=='R'||e=='\\') { < 487 if(r !is null) < 488 return false; < 489 r = new Pos(y,x); < 490 if(e=='\\') < 491 found_lambda = true; < 492 continue; < 493 } 354 } 494 return false; | 355 g.command(plan[i]); 495 } < 496 if(r is null) < 497 break; < 498 p=q; < 499 q=r; < 500 } 356 } 501 return found_lambda; | 357 plan = cand[0]; 502 } 358 } 503 } < 504 359 505 /// < 506 /// Solver "Fire": in raiding and plundering other solvers, be like fire. < 507 /// < 508 class 侵掠如火(SubSolver) : Solver < > 360 Tuple!(string,long) try_plan(string c, in Game g) 509 { | 361 { > 362 Game gg = g.clone(); > 363 foreach(cc;c)gg.command(cc); > 364 Tuple!(Solver, string) x = run_sub_solver(gg); 510 // Parameters. | 365 return tuple(x[1], x[0].g.score); 511 int PredictFuture = 10; < 512 const string[] RandomChoicePattern; // PF*RCP exhaustive search for RL s < 513 const ReplanLength = 400; // O(PF*RCP*RL*SubSolver.single_step < 514 | 366 } 515 Game current_game; < 516 SubSolver sub_solver; < 517 367 518 enum {Tentative, Tentative_Stuck, Fixed}; < 519 string plan; < 520 int plan_state; < 521 int replan_limit; < 522 bool lambda_getter; < 523 int clear_improvement = 3; < 524 < 525 this(in Game g) < 526 { < 527 current_game = g.clone(); < 528 plan = ""; < 529 plan_state = Tentative; < 530 if(g.map.W*g.map.H <= 400) { < 531 RandomChoicePattern = ["UU","UD","UL","UR", < 532 "DU","DD","DL","DR", < 533 "LU","LD","LL","LR", < 534 "RU","RD","RL","RR","UUU","UUUU", < 535 PredictFuture = 20; < 536 clear_improvement = 1; < 537 } < 538 else if(g.map.W*g.map.H <= 4096) { < 539 RandomChoicePattern = ["UUU","U","D","L","R","UD","DU"," < 540 PredictFuture = 10; < 541 clear_improvement = 0; < 542 } < 543 else { < 544 RandomChoicePattern = ["U","D","L","R"]; < 545 PredictFuture = 10; < 546 clear_improvement = 0; < 547 } < 548 < 549 replan_limit = PredictFuture; < 550 } < 551 < 552 char single_step() | 368 char single_step() { 553 { < 554 if(current_game.dead || current_game.cleared) < 555 return 'A'; < 556 < 557 // Make enough prediction. < 558 while( plan_state==Tentative && plan.length<replan_limit ) < 559 single_step_predict(); < 560 < 561 // If the future is bad, correct. < 562 if( plan_state==Tentative_Stuck && plan.length<replan_limit && ! < > 369 if(plan_broken) 563 replan(); | 370 make_plan(g); 564 < 565 // Follow the predicted plan. < 566 if( plan.empty ) | 371 if(plan.empty) 567 return 'A'; 372 return 'A'; 568 char c = plan[0]; 373 char c = plan[0]; 569 plan = plan[1..$]; 374 plan = plan[1..$]; 570 int b_lambda = current_game.map.collected_lambda; < 571 current_game.command(c); | 375 g.command(c); 572 int a_lambda = current_game.map.collected_lambda; < 573 if(b_lambda < a_lambda) lambda_getter = false; < 574 return c; 376 return c; 575 } 377 } 576 378 577 void force(char c) | 379 void force(char c) { 578 { < > 380 g.command(c); 579 if(plan.length>0 && plan[0]==c) | 381 if(plan.length==0 || plan[0]!=c) { 580 { < 581 // If matching the plan, just go forward. < 582 plan = plan[1..$]; | 382 plan = ""; > 383 plan_broken = true; 583 } 384 } 584 else 385 else 585 { < 586 // Discard the plan, otherwise. < 587 plan_state = Tentative; < 588 plan = ""; < 589 sub_solver = null; < 590 } < 591 current_game.command(c); < 592 } < 593 < 594 void single_step_predict() < 595 { < 596 if(sub_solver is null) { < 597 sub_solver = new SubSolver(current_game); < 598 plan = ""; < 599 } < 600 < 601 char c = sub_solver.single_step(); < 602 if(c == 'A') < 603 plan_state = Tentative_Stuck; < 604 else { < 605 plan ~= c; | 386 plan = plan[1..$]; 606 if(sub_solver.g.cleared) { < 607 if(clear_improvement-->0) { < 608 plan_state = Tentative_Stuck; < 609 replan_limit = min(plan.length-plan.leng < 610 } else { < 611 plan_state = Fixed; < 612 } < 613 } else { < 614 plan_state = (sub_solver.g.dead ? Tentative_Stuc < 615 } < 616 } < 617 } < 618 < 619 void replan() < 620 { < 621 // Try to replace every step of the plan by another move. < 622 Game g = current_game.clone(); < 623 Tuple!(SubSolver, string, int) cand = tuple(sub_solver, plan, Te < 624 int insertion_point = plan.length; < 625 bool tiebreak_by_turn = false; < 626 int consider_length = min(ReplanLength, g.map.W*g.map.H); < 627 if(cand[0].g.cleared) consider_length = min(consider_length, can < 628 < 629 for(int i=0; i<plan.length; ++i) { < 630 foreach(string prefix; RandomChoicePattern) < 631 if(prefix[0] != plan[i]) { < 632 Tuple!(SubSolver, string, int) r = try_p < 633 r[1] = plan[0..i] ~ prefix ~ r[1]; < 634 bool better = false, tbt=false; < 635 if(!cand[0].g.cleared && r[0].g.cleared) < 636 better = true; < 637 else if(cand[0].g.cleared && r[0].g.clea < 638 better = cand[0].g.score < r[0]. < 639 } < 640 else if(!cand[0].g.cleared && !r[0].g.cl < 641 if(cand[0].g.map.collected_lambd < 642 better = true; < 643 else if(cand[0].g.map.collected_ < 644 if(cand[0].g.dead && !r[ < 645 better = true; < 646 else if(cand[0].g.dead = < 647 better = (cand[1 < 648 tbt = true; < 649 } < 650 } < 651 } < 652 if(better) { < 653 cand = r; < 654 tiebreak_by_turn = true; < 655 insertion_point = i+prefix.lengt < 656 if(r[0].g.cleared) consider_leng < 657 } < 658 } < 659 g.command(plan[i]); < 660 } < 661 < 662 if(cand[2]==Fixed && insertion_point!=plan.length && clear_impro < 663 sub_solver = cand[0]; < 664 plan = cand[1]; < 665 plan_state = Tentative_Stuck; < 666 replan_limit = min(plan.length - insertion_point, Predic < 667 lambda_getter = current_game.map.collected_lambda < cand < 668 } else { < 669 sub_solver = cand[0]; < 670 plan = cand[1]; < 671 plan_state = (plan.length < PredictFuture ? Fixed : ca < 672 replan_limit = tiebreak_by_turn ? min(PredictFuture, (pl < 673 lambda_getter = current_game.map.collected_lambda < cand < 674 } < 675 } < 676 < 677 Tuple!(SubSolver, string, int) try_plan(in Game g, string prefix, int co < 678 { < 679 if(consider_length<=0) consider_length = 2; < 680 < 681 SubSolver s = new SubSolver(g); < 682 foreach(char c; prefix) < 683 s.force(c); < 684 string log; < 685 int state = Tentative; < 686 while(!s.g.cleared && !s.g.dead && log.length<=consider_length) < 687 char c = s.single_step(); < 688 if( c == 'A' ) { < 689 state = Tentative_Stuck; < 690 break; < 691 } < 692 log ~= c; < 693 } < 694 if(s.g.cleared) state = Fixed; < 695 else if(s.g.dead) state = Tentative_Stuck; < 696 return tuple(s, log, state); < 697 } 387 } 698 } 388 } 699 389 700 /// < 701 /// Solver "Wind": let your rapidity be that of the wind. < 702 /// < 703 class 疾如風(bool UP) : Solver < 704 { < 705 Game g; < 706 this(in Game g) < 707 { < 708 this.g = g.clone(); < 709 } < 710 < 711 string plan; < 712 < 713 char single_step() < 714 { < 715 auto dm = death_move(g); < 716 if( plan.empty || dm[0].count(plan[0]) ) { < 717 plan = think(g, dm[0]); < 718 if( plan.empty ) < 719 plan = "W"; < 720 } < 721 < 722 char c = plan[0]; < 723 plan = plan[1..$]; < 724 < 725 if(c == 'W') { < 726 wait_counter++; < 727 if(dm[0].count(c) || wait_counter>=3) { < 728 c = 'A'; < 729 foreach(char cc; "DLRU") < 730 if(dm[0].count(cc) == 0) < 731 c = cc; < 732 } < 733 if(wait_counter > 20) < 734 c = 'A'; < 735 } else { < 736 wait_counter = 0; < 737 } < 738 if(c != 'A') < 739 g.command(c); < 740 return c; < 741 } < 742 < 743 void force(char c) < 744 { < 745 if(c != 'A') < 746 g.command(c); < 747 } < 748 < 749 int wait_counter = 0; < 750 < 751 string think(in Game g, string death) < 752 { < 753 auto Q = new Queue!(Tuple!(Pos,Pos)); < 754 Q.push(tuple(g.map.robot.clone(), g.map.robot.clone()), 0); < 755 Pos[][] V = new Pos[][](g.map.H+2, g.map.W+2); < 756 while(!Q.empty) { < 757 auto tup = Q.pop(); < 758 Pos p = tup[0][0]; < 759 Pos prev = tup[0][1]; < 760 int dist = tup[1]; < 761 if(V[p.y][p.x]) < 762 continue; < 763 V[p.y][p.x] = prev; < 764 if(g.map[p]=='\\' || g.map[p]=='O') < 765 { < 766 char[] trace; < 767 for(;;) { < 768 Pos q = V[p.y][p.x]; < 769 trace ~= (q.y==p.y ? (q.x<p.x ? 'R' : 'L < 770 (q.y<p.y ? 'U' : 'D < 771 if(q == g.map.robot) { < 772 reverse(trace); < 773 return trace.idup; < 774 } < 775 p=q; < 776 } < 777 } < 778 < 779 int[4] dy=UP ? [+1,0,0,-1] : [-1,+1,0,0]; < 780 int[4] dx=UP ? [0,-1,+1,0] : [0,0,-1,+1]; < 781 char[] ds=UP ? ['U','L','R','D'] : ['D','U','L','R']; < 782 for(int i=0; i<4; ++i) { < 783 if(g.map.robot==p && death.count(ds[i])) < 784 continue; < 785 int y=p.y+dy[i], x=p.x+dx[i]; < 786 if((g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x < 787 Q.push(tuple(new Pos(y,x),p), dist+1); < 788 } < 789 } < 790 } < 791 < 792 return ""; < 793 } < 794 } < 795 < 796 class Switcher < 797 { < 798 this(in Game g) < 799 { < 800 if(g.map.W*g.map.H <= 1600) < 801 sub_solver = new 侵掠如火!(徐如林)(g); < 802 else < 803 sub_solver = new 侵掠如火!(疾如風!(true))(g); < 804 } < 805 char single_step() { return sub_solver.single_step(); } < 806 void force(char c) { return sub_solver.force(c); } < 807 < 808 private Solver sub_solver; < 809 } < 810 < 811 alias 侵掠如火!(疾如風!(false)) FastSolver; < 812 < 813 alias Switcher MainSolver; | 390 alias Solver_2!(Solver_1) MainSolver; 814 //alias 徐如林 MainSolver; | 391 //alias Solver_1 MainSolver;

Modified src/util.d from [41ba420d0c49ce8d] to [b76be1f6ad977d56].

3 public import std.conv; 3 public import std.conv; 4 public import std.range; 4 public import std.range; 5 public import std.stdio; 5 public import std.stdio; 6 public import std.string; 6 public import std.string; 7 public import std.typecons; 7 public import std.typecons; 8 public import std.math; 8 public import std.math; 9 import std.c.stdlib; 9 import std.c.stdlib; > 10 > 11 T[] erase(T,V)(T[] xs, V y) > 12 { > 13 foreach(i,x; xs) > 14 if(x == y) > 15 return xs[0..i]~xs[i+1..$]; > 16 return xs; > 17 } 10 18 11 // To avoide the following ICE: 19 // To avoide the following ICE: 12 // src\phobos\std\algorithm.d(4552): 20 // src\phobos\std\algorithm.d(4552): 13 // Error: function std.algorithm.count!("a == b",string,char).count 21 // Error: function std.algorithm.count!("a == b",string,char).count 14 // compiler error, parameter 'value', bugzilla 2962? 22 // compiler error, parameter 'value', bugzilla 2962? 15 // Assertion failure: '0' on line 717 in file 'glue.c' 23 // Assertion failure: '0' on line 717 in file 'glue.c' 16 int count(T,V)(T[] a, V v) 24 int count(T,V)(T[] a, V v)

Modified submission/lifter from [fd8f637022eb131f] to [5103f55f5323fb3f].

cannot compute difference between binary files