Check-in Differences
Not logged in

Difference From:

[fc9286dad1] uum (user: kinaba, tags: redesign, date: 2012-07-15 12:11:33)

To:

[16f0b5784f] initial empty check-in (user: kinaba, tags: trunk, date: 2012-07-13 10:56:13)

Deleted icfp-96533632.tgz version [943329c30072989f]

cannot compute difference between binary files

Deleted make-submission version [bd7a911c141ae544]

1 #!/bin/sh < 2 rm -rf submission/src < 3 cp -r src submission/src < 4 tar czf icfp-96533632.tgz submission <

Deleted maps/100x100.map version [5beaf6fad4143830]

1 ################################################################################ < 2 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 3 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 4 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 5 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 6 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\L\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 7 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 8 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 9 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 10 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 11 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 12 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 13 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 14 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 15 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 16 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 17 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 18 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 19 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 20 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 21 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 22 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 23 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 24 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 25 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 26 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 27 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 28 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 29 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 30 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 31 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 32 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 33 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 34 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 35 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 36 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 37 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 38 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 39 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 40 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 41 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 42 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 43 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 44 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 45 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 46 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 47 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 48 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 49 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 50 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 51 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 52 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 53 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 54 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 55 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 56 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 57 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 58 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 59 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 60 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 61 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 62 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\R\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 63 #************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 64 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.********************************\.\.\.\.\.\.\.\.\. < 65 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.************* < 66 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 67 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 68 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 69 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 70 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 71 #************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 72 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.********************************\.\.\.\.\.\.\.\.\. < 73 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.************* < 74 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 75 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 76 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 77 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 78 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 79 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 80 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 81 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 82 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 83 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 84 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 85 #************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 86 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.********************************\.\.\.\.\.\.\.\.\. < 87 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.************* < 88 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 89 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 90 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 91 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 92 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 93 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 94 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 95 #************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 96 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.********************************\.\.\.\.\.\.\.\.\. < 97 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.************* < 98 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\. < 99 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ < 100 ################################################################################ <

Deleted maps/40x40.map version [06dc362ef16f425d]

1 ######################################## < 2 #L\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 3 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 4 #.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# < 5 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 6 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 7 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 8 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 9 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 10 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 11 #.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# < 12 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 13 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 14 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 15 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 16 #.\.\.\.\.\.\.\.\.\W\.\.\.\.\.\.\.\.\.\# < 17 #.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# < 18 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 19 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 20 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 21 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 22 #.\.\.\.\!\.\.\.\.\.\.\.\W\.\.\.\.\.\.\# < 23 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 24 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 25 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 26 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 27 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 28 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 29 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 30 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 31 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\!\.\.# < 32 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 33 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 34 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# < 35 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\!\.\.# < 36 #.\.\.\.\.\.\.\.\W\.\.\.\.\.\.\.\.\.\.\# < 37 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# < 38 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.R# < 39 ######################################## < 40 < 41 Flooding 80 <

Deleted maps/beard1.map version [bb6926793a51311a]

1 ########## < 2 #** \\\\# < 3 #.R.. # < 4 # \ ..*\# < 5 #! ..*!# < 6 #### # # < 7 #\\... # L < 8 #\\.W... # < 9 #\\. # < 10 ########## < 11 < 12 Growth 15 < 13 Razors 0 <

Deleted maps/beard2.map version [2e942009c89717d7]

1 ############################## < 2 #R...........................# < 3 #.........................W..# < 4 #..\\\\\\\\\\\\\\\\\\\\\\\\..# < 5 #............................# < 6 #..*****.*\...*...*...*****..# < 7 #..*\....*\....*\*..*.\\*\\..# < 8 #..*\....****..!*!......*....# < 9 #..*\....*\....*\*..*...*....# < 10 #..*\....*\...*...*.....*....# < 11 #............................# < 12 #..\\\\\\\\\\\\\\\\\\\\\\\\..# < 13 #................ ..... .....# < 14 #................ W....L# < 15 ############################## < 16 < 17 Growth 25 < 18 Razors 10 < 19 Flooding 20 <

Deleted maps/beard3.map version [1dcab340493857d0]

1 ################ < 2 #*****#!! 1 # < 3 #..\..# # < 4 #########\\\\ # .\\\. # < 5 #.............# * # < 6 #.. .\\\#..!..#\** # < 7 #.. LW\\#W ..##### #### < 8 #..R\\\\#.. ..*\*\*W...# < 9 #.......A.. ...\.\...\\# < 10 #.......... ** # < 11 ############....\.###### < 12 #.....!# < 13 ######## < 14 < 15 Growth 10 < 16 Trampoline A targets 1 <

Deleted maps/beard4.map version [b62967eb47a5f507]

1 #################### < 2 #W\\!#\\\**.\#W\\\W# < 3 ##*######..###..\\\# < 4 #.......\.R ###...\# < 5 #####.###.#.......## < 6 #.......#.#\####.### < 7 #\\##\###\#\\#...#.L < 8 #\##\.###.####.#.#.# < 9 #\W#####.....###.W.# < 10 ####\\...\\\...#.#.# < 11 #W*######.######.#.# < 12 #\\\\\\\\\.........# < 13 ############\###\### < 14 #\\.. *..........\\# < 15 #W... #.........##W# < 16 #################### <

Deleted maps/contest1.map version [ef21f59d072bdeee]

1 ###### < 2 #. *R# < 3 # \.# < 4 #\ * # < 5 L .\# < 6 ###### <

Deleted maps/contest10.map version [d07762183b3ea3e4]

1 ############################# < 2 #..........................\# < 3 #..\\###...#.... ###.# < 4 #..\*\\\.. #.... ..##\\..\#.# < 5 #..\*\.... #.... ..#\#....#.# < 6 #...\###.. #.... ....#....#.# < 7 #... ..... ..... .####......# < 8 #\\. #.... .......# < 9 #... #..#. .....*\ ##.......# < 10 #.#....... ...#.. ....###### < 11 #. ...#... ...#.\ ....#..* # < 12 ##........ ...#.. #....#.#\\# < 13 #.....*... .....*\#\\.....*.# < 14 #.***.* .......*\****.....#.# < 15 #.\\\.. ................ .# < 16 #.##### .###### ##### # < 17 #....\\.................... # < 18 #....****...#.##.....\\\\..\# < 19 #....\\\\...#.........*....\# < 20 #....\\\\...#.\\. #\###.\# < 21 #.... ..#.... ...#\\\\. # < 22 #........ ..#.... ...#..... # < 23 #........ ........#R# < 24 ###########################L# <

Deleted maps/contest2.map version [6aa3737e479950ca]

1 ####### < 2 #..***# < 3 #..\\\# < 4 #...**# < 5 #.*.*\# < 6 LR....# < 7 ####### <

Deleted maps/contest3.map version [e69b32e5f55cc311]

1 ######## < 2 #..R...# < 3 #..*...# < 4 #..#...# < 5 #.\.\..L < 6 ####**.# < 7 #\.....# < 8 #\..* .# < 9 ######## <

Deleted maps/contest4.map version [e51df3296a521070]

1 ######### < 2 #.*..#\.# < 3 #.\..#\.L < 4 #.R .##.# < 5 #.\ ...# < 6 #..\ ..# < 7 #...\ ## < 8 #....\ \# < 9 ######### <

Deleted maps/contest5.map version [06eef10efb597259]

1 ############ < 2 #..........# < 3 #.....*....# < 4 #..\\\\\\..# < 5 #. ....# < 6 #..\\\\\\\.# < 7 #..\.. .# < 8 #..\.. ....# < 9 #..... ..* # < 10 #..### ### # < 11 #...R#\#\\.# < 12 ######L##### <

Deleted maps/contest6.map version [761893c2edd898d3]

1 ############### < 2 #\\\.......** # < 3 #\\#.#####...## < 4 #\\#.....*##. # < 5 #\#####\...## # < 6 #\......####* # < 7 #\.######* #.\# < 8 #\.#. *...##.## < 9 #\##. .. *...# < 10 #\...... L#.#.# < 11 ###########.#.# < 12 #\..........#.# < 13 ##.##########.# < 14 #R.#\.........# < 15 ############### <

Deleted maps/contest7.map version [e9ce955873eea2ca]

1 ####### < 2 ## *# < 3 ##R *## < 4 ##\\\\## < 5 ##....## < 6 ##..\ . ## < 7 ## . L . ## < 8 ##\\\# #\\\\## < 9 ###### ####### <

Deleted maps/contest8.map version [a35dfa294589da57]

1 ############## < 2 #\\... ......# < 3 ###.#. ...*..# < 4 #.#. ... ..# < 5 ### #. \ ..# < 6 #. .#..... **####### < 7 #.#\#..... ..\\\*. # < 8 #*\\#.###. ####\\\ # < 9 #\\.#. ...## \ # < 10 #\#.#..... ....# \ # < 11 ###.#..... ....# ## < 12 #\\.#..... ....#\ # < 13 ########.. ..###*#### < 14 #......... .........# < 15 #......... ....***..# < 16 #..\\\\\ # ####.....# < 17 #........*R..\\\ .# < 18 ##########L########## <

Deleted maps/contest9.map version [ca3ba6e12a3b27bb]

1 #L####### < 2 #*** \\ # < 3 #\\\ .. # < 4 #########.## ########## < 5 #.......\ ..........* .# < 6 #*******\......#....#\\ .# < 7 ###\.\\\...**..#....... *# < 8 #*****\\ .\\..## #\.# < 9 ######### .... ########## < 10 # # < 11 ####*#### < 12 #.......# < 13 ######### \\\\*########## < 14 #*\\ **# *..*\ \\\\\# < 15 #.\**\*** .....**.# \\##\# < 16 #\R...... .\\.. \\\\\# < 17 ########################## <

Deleted maps/flood1.map version [13e6356c0320c5a0]

1 ########### < 2 #....R....# < 3 #.*******.# < 4 #.\\\\\\\.# < 5 #. .# < 6 #..*\\\*..# < 7 #.#*\\\*#.# < 8 #########L# < 9 < 10 Water 1 < 11 Flooding 8 < 12 Waterproof 5 <

Deleted maps/flood2.map version [efc3a8b60af4e574]

1 ####### < 2 #..***# < 3 #..\\\# < 4 #...**# < 5 #.*.*\# < 6 LR....# < 7 ####### < 8 < 9 Flooding 5 < 10 Waterproof 3 <

Deleted maps/flood3.map version [0e69106bd1355053]

1 ############ < 2 #..........# < 3 #.....*....# < 4 #..\\\\\\..# < 5 #. ....# < 6 #..\\\\\\\.# < 7 #..\.. .# < 8 #..\.. ....# < 9 #..... ..* # < 10 #..### ### # < 11 #...R#\#\\.# < 12 ######L##### < 13 < 14 Waterproof 10 < 15 Flooding 10 < 16 Water 2 <

Deleted maps/flood4.map version [c9c97dc1a3f780f8]

1 ######################## < 2 #.....................\# < 3 #......*\ ...........# < 4 #......*... ......* ...# < 5 #.. \\... .*..... ...# < 6 #.. ....... ....... ...# < 7 #.. ....... .\\.... ...# ###### < 8 #. .... .....\...# #\\\\# < 9 #\\\......... .........# #....# < 10 ########### R ########*##### < 11 #.......... ........***\\\# < 12 #.......... ............**# < 13 #.......... ......... *.*\# < 14 #....\\.... ....\\..... ..L < 15 #.....................****# < 16 #........\*...............# < 17 #........... .........# < 18 #.........................# < 19 ########################### < 20 < 21 Water 1 < 22 Flooding 20 < 23 Waterproof 10 <

Deleted maps/flood5.map version [c126cfa939834819]

1 ######### < 2 #.*..#\.# < 3 #.\..#\.L < 4 #.R .##.# < 5 #.\ ...# < 6 #..\ ..# < 7 #...\ ## < 8 #....\ \# < 9 ######### < 10 < 11 Water 2 < 12 Flooding 11 < 13 Waterproof 5 <

Deleted maps/fun1.map version [2f7f87a4d02c6448]

1 \\\\\\\\\L < 2 ********** < 3 < 4 < 5 < 6 < 7 < 8 R <

Deleted maps/test1.map version [b9a48d82d64de91b]

1 * < 2 * < 3 * < 4 * < 5 * < 6 < 7 < 8 < 9 < 10 < 11 < 12 < 13 < 14 < 15 < 16 < 17 < 18 < 19 < 20 < 21 R < 22 L <

Deleted maps/trampoline1.map version [5af697c0003d5516]

1 ############ < 2 #..*.R..*..# < 3 #..A....B..###### < 4 #....2.. ..#\\\C# < 5 #......* *.#\\\1# < 6 ########L######## < 7 < 8 Trampoline A targets 1 < 9 Trampoline B targets 1 < 10 Trampoline C targets 2 <

Deleted maps/trampoline2.map version [288f9d055c2777fa]

1 ###### < 2 #....# < 3 #.**.# < 4 #.**.# < 5 #.**.# < 6 ######.\\.###### < 7 #**....*.......# < 8 #\\....L\\\....# < 9 #A......*****..# < 10 ######R.....########### < 11 ###.....*.....\\\# < 12 #\\\\#..1...\\\# < 13 #\\\\#......\\\# < 14 ################ < 15 < 16 Trampoline A targets 1 <

Deleted maps/trampoline3.map version [7fcf90c1ca373c41]

1 ####################################### < 2 #****................#..1...\\\\\\\B..# < 3 #R.......############################## < 4 #.. ..................................# < 5 #.. ........ \ ......# < 6 #.. .*. ....**.*...#....... ..........# < 7 #.. ... ....\\\\...#.A..... ..........# < 8 #.. ... ....\ .....#....... * \\..# < 9 #.. ... ....\......#....... ..........# < 10 #.. ... ....\......#....... ..........# < 11 #.. ... ...........#................**# < 12 #..\\\\\...........#................\\# < 13 ########### ############## ############ < 14 #...*.................................# < 15 #....*.................. ......# < 16 #... .*....*.............. ..... .....# < 17 #....*2*........########.. ..... .....L < 18 #...*...*.......#\\\#..... ...*.......# < 19 #.....\\\.......#\\\#....**..***......# < 20 #.... .......#\\\#*................# < 21 #...............#\\\#*...**...*.......# < 22 #...............#.....................# < 23 ###### ############## ### ####### < 24 #\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\# < 25 ####################################### < 26 < 27 Trampoline A targets 1 < 28 Trampoline B targets 2 < 29 <

Deleted score_memo.txt version [95f0626c958d6d31]

1 contest1 212! < 2 contest2 280? < 3 contest3 275! < 4 contest4 561? < 5 contest5 1281? < 6 contest6 737 // deadend trap < 7 contest7 867? < 8 contest8 1245 // tricky < 9 contest9 3042? < 10 contest10 2076 // * on lambda, must move * first < 11 flood1 569 // too slow, because of 1-left danger lambda < 12 flood2 280? < 13 flood3 802 // too slow, drown < 14 flood4 970 // incorrect order of digging < 15 flood5 561? < 16 trampoline1 291 // * on trampoline. must move * first < 17 trampoline2 1728? < 18 trampoline3 698 // * on trampoline target. must move * first. < 19 beard1 856? < 20 beard2 2792 // hutsu-ni muzui < 21 beard3 811 // tricky. must hurry to cut hige. < 22 beard4 677 // deadend trap <

Deleted src/Makefile version [01a4f7a0531dae71]

1 # To build, the following packages are needed. < 2 # wget http://ftp.digitalmars.com/dmd_2.059-0_i386.deb < 3 # sudo apt-get install gcc gcc-multilib < 4 # sudo pkg -i dmd_2.059-0_i386.deb < 5 < 6 all: < 7 dmd -O -release -inline -oflifter cui_auto_main.d driver.d game.d output <

Deleted src/cui_auto_main.d version [b38d60ea39d11e6e]

1 import util; < 2 import game; < 3 import output; < 4 import driver; < 5 import solver; < 6 < 7 class CUI(Solver) : GameObserver < 8 { < 9 this(in Game g) { solver = new Solver(g); } < 10 Solver solver; < 11 bool fin; < 12 override void on_game_changed(char c, in Game g, bool finished) < 13 { < 14 fin = finished; < 15 } < 16 } < 17 < 18 void main(string[] args) < 19 { < 20 Driver d = new Driver(stdin); < 21 d.addObserver!(GuardedOutput)(); < 22 auto c = d.addObserver!(CUI!MainSolver)(); < 23 while(!c.fin) < 24 d.command(c.solver.single_step()); < 25 } <

Deleted src/driver.d version [3d15ff20e76164b8]

1 import game; < 2 import util; < 3 < 4 interface GameObserver < 5 { < 6 // this(in Game g); < 7 void on_game_changed(char c, in Game g, bool finished); < 8 } < 9 < 10 class Driver < 11 { < 12 this(Game g) { this.game = g; } < 13 this(File game_data) { this(new Game(game_data)); } < 14 < 15 void command(char c) < 16 { < 17 if( finished ) < 18 return; < 19 if( c == 'A' ) < 20 aborted = true; < 21 else < 22 game.command(c); < 23 foreach(ob; observers) < 24 ob.on_game_changed(c, game, finished); < 25 } < 26 < 27 T addObserver(T)() < 28 { < 29 T t = new T(game); < 30 observers ~= t; < 31 return t; < 32 } < 33 < 34 @property bool finished() < 35 { < 36 return game.cleared || game.dead || aborted; < 37 } < 38 < 39 private: < 40 Game game; < 41 GameObserver[] observers; < 42 bool aborted = false; < 43 } < 44 < 45 unittest < 46 { < 47 static class MockGame : Game { < 48 this() { super(null,null,null); } < 49 string log; < 50 void command(char c) { log ~= c; } < 51 } < 52 static class MockObserver : GameObserver { < 53 string log; < 54 this(in Game g) {} < 55 void on_game_changed(char c, in Game g, bool fin) { log~=c; if(f < 56 } < 57 < 58 auto g = new MockGame; < 59 auto d = new Driver(g); < 60 auto o = d.addObserver!MockObserver(); < 61 foreach(char c; "UDLRSAUDLRSA") < 62 d.command(c); < 63 assert(g.log == "UDLRS"); < 64 assert(o.log == "UDLRSA$"); < 65 } <

Deleted src/game.d version [fc05481901940844]

1 import util; < 2 < 3 //////////////////////////////////////////////////////////////////////////////// < 4 < 5 class Pos < 6 { < 7 public immutable int y, x; < 8 mixin DeriveCreate; < 9 mixin DeriveCompare; < 10 mixin DeriveShow; < 11 Pos clone() const { return cast(Pos) this; } < 12 < 13 @property: < 14 Pos wait() { return this.clone(); } < 15 Pos up() { return new Pos(y+1, x); } < 16 Pos down() { return new Pos(y-1, x); } < 17 Pos left() { return new Pos(y, x-1); } < 18 Pos right() { return new Pos(y, x+1); } < 19 alias wait W,w; < 20 alias up U,u; < 21 alias down D,d; < 22 alias left L,l; < 23 alias right R,r; < 24 } < 25 < 26 unittest < 27 { < 28 assert( (new Pos(2,1)).U == new Pos(3,1) ); < 29 assert( (new Pos(0,1)).D == new Pos(-1,1) ); < 30 assert( (new Pos(2,1)).L == new Pos(2,0) ); < 31 assert( (new Pos(2,1)).R == new Pos(2,2) ); < 32 int[Pos] aa; < 33 aa[new Pos(1,2)] = 1; < 34 aa[new Pos(1,2)] = 2; < 35 aa[new Pos(2,1)] = 3; < 36 assert( aa.length==2 ); < 37 assert( aa[new Pos(1,2)]==2 ); < 38 } < 39 < 40 //////////////////////////////////////////////////////////////////////////////// < 41 < 42 class Water < 43 { < 44 public immutable int base, pace; < 45 mixin DeriveCreate; < 46 mixin DeriveCompare; < 47 mixin DeriveShow; < 48 Water clone() const { return cast(Water)this; } < 49 < 50 static load(string[string] params) < 51 { < 52 return new Water(params.get("Water", "0").to!int(), < 53 params.get("Flooding", "0").to!int()); < 54 } < 55 < 56 int level(int number_of_update) const < 57 { < 58 return pace ? base+(number_of_update/pace) : base; < 59 } < 60 < 61 int until_rise(int number_of_update) const < 62 { < 63 return pace ? pace-number_of_update%pace : int.max; < 64 } < 65 } < 66 < 67 unittest < 68 { < 69 Water w = new Water(1, 3); < 70 assert( 1 == w.level(0) ); < 71 assert( 1 == w.level(1) ); < 72 assert( 1 == w.level(2) ); < 73 assert( 2 == w.level(3) ); < 74 assert( 2 == w.level(4) ); < 75 assert( 2 == w.level(5) ); < 76 assert( 3 == w.level(6) ); < 77 < 78 w = new Water(1, 0); < 79 assert( 1 == w.level(0) ); < 80 assert( 1 == w.level(1) ); < 81 assert( 1 == w.level(2) ); < 82 assert( 1 == w.level(3) ); < 83 assert( 1 == w.level(4) ); < 84 assert( 1 == w.level(5) ); < 85 } < 86 < 87 //////////////////////////////////////////////////////////////////////////////// < 88 < 89 class Hige < 90 { < 91 public immutable int pace; < 92 mixin DeriveCreate; < 93 mixin DeriveCompare; < 94 mixin DeriveShow; < 95 Hige clone() const { return cast(Hige)this; } < 96 < 97 static load(string[string] params) < 98 { < 99 return new Hige(params.get("Growth", "25").to!int()); < 100 } < 101 < 102 bool is_growing_turn(int turn) const < 103 { < 104 return pace ? turn%pace == pace-1 : false; < 105 } < 106 < 107 int until_rise(int turn) const < 108 { < 109 return pace ? pace-turn%pace : int.max; < 110 } < 111 } < 112 < 113 //////////////////////////////////////////////////////////////////////////////// < 114 < 115 class Map < 116 { < 117 mixin DeriveShow; < 118 < 119 static Map load(string[] raw_data, string[string] params, char[char] tra < 120 { < 121 // TODO: choose optimal representation. < 122 return new Map(raw_data, params, trampo); < 123 } < 124 < 125 char[][] data; < 126 Pos robot; < 127 Pos lift; < 128 int waterproof; < 129 Pos[char] tr_target; < 130 Pos[][char] tr_source; < 131 const(Hige) hige; < 132 int razor; < 133 < 134 Map clone() const { return new Map(this); } < 135 this(in Map m) { < 136 foreach(s; m.data) < 137 this.data ~= s.dup; < 138 this.robot = m.robot.clone(); < 139 this.lift = m.lift.clone(); < 140 this.waterproof = m.waterproof; < 141 this.tr_target = cast(Pos[char])m.tr_target; < 142 this.tr_source = cast(Pos[][char])m.tr_source; < 143 this.hige = m.hige.clone(); < 144 this.razor = m.razor; < 145 } < 146 < 147 this(string[] raw_data, string[string] params, char[char] trampo) < 148 { < 149 int width = 0; < 150 foreach(r; raw_data) < 151 width = max(width, r.length); < 152 foreach(r; raw_data) { < 153 this.data ~= r.dup; < 154 this.data[$-1].length = width; < 155 this.data[$-1][r.length..$] = ' '; < 156 } < 157 < 158 for(int y=1; y<=H; ++y) < 159 for(int x=1; x<=W; ++x) { < 160 if(this[y,x] == 'R') < 161 this.robot = new Pos(y,x); < 162 if(this[y,x] == 'L' || this[y,x] == 'O') < 163 this.lift = new Pos(y,x); < 164 } < 165 < 166 Pos[char] tr_pos; < 167 for(int y=1; y<=H; ++y) < 168 for(int x=1; x<=W; ++x) { < 169 char c = this[y,x]; < 170 if('1'<=c && c<='9' || 'A'<=c&&c<='I') < 171 tr_pos[c] = new Pos(y,x); < 172 } < 173 < 174 this.waterproof = params.get("Waterproof", "5").to!int(); < 175 foreach(fr,to; trampo) { < 176 tr_target[fr] = tr_pos[to]; < 177 if(to !in tr_source) tr_source[to] = []; < 178 tr_source[to] ~= tr_pos[fr]; < 179 } < 180 < 181 this.hige = Hige.load(params); < 182 this.razor = params.get("Razors", "0").to!int(); < 183 } < 184 < 185 const @property { < 186 int H() { return data.length; } < 187 int W() { return data[0].length; } < 188 } < 189 < 190 const { < 191 char opIndex(int y, int x) < 192 { < 193 // Adjust coordinate to the spec. bottom-left is (1,1). < 194 --y, --x; < 195 if(y<0||H<=y||x<0||W<=x) < 196 return '#'; < 197 return data[H-1-y][x]; < 198 } < 199 < 200 char opIndex(in Pos p) < 201 { < 202 return this[p.y, p.x]; < 203 } < 204 } < 205 < 206 void opIndexAssign(char c, int y, int x) < 207 { < 208 // Adjust coordinate to the spec. bottom-left is (1,1). < 209 --y, --x; < 210 if(y<0||H<=y||x<0||W<=x) < 211 return; < 212 data[H-1-y][x] = c; < 213 } < 214 < 215 void opIndexAssign(char c, in Pos p) < 216 { < 217 this[p.y, p.x] = c; < 218 } < 219 < 220 Pos[] objects(char c) const { < 221 Pos[] ans; < 222 for(int y=1; y<=H; ++y) < 223 for(int x=1; x<=W; ++x) < 224 if(this[y,x] == c) < 225 ans ~= new Pos(y,x); < 226 return ans; < 227 } < 228 < 229 Pos[] razors() const { return objects('!'); } < 230 Pos[] lambdas() const { return objects('\\'); } < 231 < 232 bool cleared() const < 233 { < 234 for(int y=1; y<=H; ++y) < 235 for(int x=1; x<=W; ++x) < 236 if(this[y,x] == 'L' || this[y,x] == 'O') < 237 return false; < 238 return true; < 239 } < 240 < 241 Tuple!(int,bool) command(char c, int turn) < 242 { < 243 assert( this[robot] == 'R' ); < 244 if(c=='R') return move( 0, +1, turn); < 245 if(c=='L') return move( 0, -1, turn); < 246 if(c=='U') return move(+1, 0, turn); < 247 if(c=='D') return move(-1, 0, turn); < 248 if(c=='W') return move( 0, 0, turn); < 249 if(c=='S') return use_razor(turn); < 250 assert(false); < 251 } < 252 < 253 Tuple!(int, bool) use_razor(int turn) < 254 { < 255 if(razor) { < 256 razor--; < 257 for(int dy=-1; dy<=+1; ++dy) < 258 for(int dx=-1; dx<=+1; ++dx) < 259 if(this[robot.y+dy,robot.x+dx] == 'W') < 260 this[robot.y+dy,robot.x+dx] = ' '; < 261 } < 262 < 263 bool dead = update(turn); < 264 return tuple(0,dead); < 265 } < 266 < 267 Tuple!(int, bool) move(int dy, int dx, int turn) < 268 { < 269 int y = robot.y; < 270 int x = robot.x; < 271 int lambda = 0; < 272 if( '\\' == this[y+dy,x+dx] ) < 273 lambda++; < 274 if( '!' == this[y+dy,x+dx] ) < 275 razor++; < 276 if( " \\!.O".count(this[y+dy,x+dx])==1 ) { < 277 this[y,x]=' '; < 278 this[y+dy,x+dx]='R'; < 279 robot = new Pos(y+dy,x+dx); < 280 } else if(dy==0 && '*'==this[y+dy,x+dx] && ' '==this[y+dy*2,x+dx < 281 this[y,x]=' '; < 282 this[y+dy,x+dx]='R'; < 283 this[y+dy*2,x+dx*2]='*'; < 284 robot = new Pos(y+dy,x+dx); < 285 } else if('A'<=this[y+dy,x+dx] && this[y+dy,x+dx]<='I') { < 286 this[y,x]=' '; < 287 Pos tp = tr_target[this[y+dy,x+dx]]; < 288 foreach(p; tr_source[this[tp]]) < 289 this[p] = ' '; < 290 this[tp] = 'R'; < 291 robot = tp; < 292 } < 293 bool dead = update(turn); < 294 return tuple(lambda,dead); < 295 } < 296 < 297 bool update(int turn) < 298 { < 299 bool dead = false; < 300 < 301 char[][] next; < 302 foreach(y,s; data) < 303 next ~= s.dup; < 304 < 305 ref char access(Pos p) { return next[H-p.y][p.x-1]; } < 306 < 307 bool lambda = false; < 308 for(int y=1; y<=H; ++y) < 309 for(int x=1; x<=W; ++x) < 310 lambda |= (this[y,x] == '\\'); < 311 < 312 for(int y=1; y<=H; ++y) < 313 for(int x=1; x<=W; ++x) { < 314 Pos p = new Pos(y,x); < 315 if(this[p]=='*') { < 316 if(this[p.D]==' ') { < 317 access(p) =' '; < 318 access(p.D)='*'; < 319 if(robot == p.D.D) < 320 dead=true; < 321 } < 322 else if((this[p.D]=='*' || this[p.D]=='\\') && t < 323 access(p)=' '; < 324 access(p.R.D)='*'; < 325 if(robot == p.R.D.D) < 326 dead=true; < 327 } < 328 else if(this[p.D]=='*' && this[p.L]==' ' && this < 329 access(p)=' '; < 330 access(p.L.D)='*'; < 331 if(robot == p.L.D.D) < 332 dead=true; < 333 } < 334 } < 335 else if(this[p]=='L') { < 336 if(!lambda) < 337 access(p) = 'O'; < 338 } < 339 else if(this[p]=='W') { < 340 if( hige.is_growing_turn(turn) ) < 341 for(int dy=-1; dy<=+1; ++dy) < 342 for(int dx=-1; dx<=+1; ++dx) < 343 if(this[p.y+dy,p.x+dx] == ' ') < 344 access(new Pos(p.y+dy,p. < 345 } < 346 } < 347 data = next; < 348 return dead; < 349 } < 350 } < 351 < 352 //////////////////////////////////////////////////////////////////////////////// < 353 < 354 class Game < 355 { < 356 public: < 357 this(File input) < 358 { < 359 // Read map data < 360 string[] map_data_lines; < 361 for(string line; !(line=input.readln().chomp()).empty; ) < 362 map_data_lines ~= line; < 363 < 364 // H*W < 365 H_ = map_data_lines.length; < 366 W_ = 0; < 367 foreach(mdl; map_data_lines) < 368 W_ = max(W_, mdl.length); < 369 < 370 // Copy to modifiable buffer and adjust coordinates. < 371 raw_data_ = new char[][H_+1]; < 372 foreach(i,mdl; map_data_lines) { < 373 char[] buf = new char[mdl.length+1]; < 374 buf[0] = '#'; < 375 buf[1..$] = mdl[]; < 376 raw_data_[H_-i] = buf; < 377 } < 378 < 379 // Detect objects < 380 for(int y=1; y<=H_; ++y) < 381 for(int x=1; x<raw_data_[y].length; ++x) < 382 { < 383 char c = raw_data_[y][x]; < 384 switch(c) < 385 { < 386 case '#': < 387 case '.': < 388 case ' ': < 389 break; < 390 case 'L': < 391 case 'O': < 392 lift_pos_ = new Pos(y,x); < 393 break; < 394 case 'A': .. case 'I': < 395 case '1': .. case '9': < 396 trampoline_pos_[c] = new Pos(y,x); < 397 break; < 398 case '!': < 399 razor_pos_ ~= new Pos(y,x); < 400 break; < 401 case '\\': < 402 lambda_pos_ ~= new Pos(y,x); < 403 break; < 404 < 405 // Moving objects are erased from raw_data_ < 406 case 'R': < 407 robot_pos_ = new Pos(y,x); < 408 raw_data_[y][x] = ' '; < 409 break; < 410 case '*': < 411 case 'W': < 412 dynamic_objects_[new Pos(y,x)] = c; < 413 raw_data_[y][x] = ' '; < 414 if(c=='*') < 415 may_update_[new Pos(y,x)] = true; < 416 break; < 417 default: < 418 assert(false); < 419 } < 420 } < 421 < 422 // Read other parameters < 423 for(string line; !(line=input.readln()).empty; ) < 424 { < 425 string[] ss = line.split(); < 426 if( ss.length == 2 ) < 427 switch(ss[0]) < 428 { < 429 case "Water": water_base_ = ss[1].to!int(); < 430 case "Flooding": water_pace_ = ss[1].to!int(); < 431 case "Waterproof": max_air_ = ss[1].to!int(); < 432 case "Growth": hige_pace_ = ss[1].to!int(); < 433 case "Razors": num_razor_ = ss[1].to!int(); < 434 default: assert(false); < 435 } < 436 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="tar < 437 { < 438 char fr=ss[1][0], to=ss[3][0]; < 439 trampoline_[fr] = to; < 440 if(to !in trampoline_rev_) trampoline_rev_[to] = < 441 trampoline_rev_[to] ~= fr; < 442 } < 443 } < 444 < 445 air_left_ = max_air_; < 446 } < 447 < 448 @property const { < 449 int H() { return H_; } < 450 int W() { return W_; } < 451 char trampoline(char c) { return (c in trampoline_ ? trampoline_ < 452 const(Pos)[] trampoline_rev(char c) { < 453 const(Pos)[] pp; < 454 if(c in trampoline_rev_) { < 455 foreach(ch; trampoline_rev_[c]) < 456 pp ~= trampoline_pos_[ch]; < 457 } < 458 return pp; < 459 } < 460 int water_level() { < 461 return water_pace_ ? water_base_ + turn_/water_pace_ : w < 462 } < 463 int water_until_rise() { < 464 return water_pace_ ? water_pace_ - turn_%water_pace_ : i < 465 } < 466 int hige_until_rise() { < 467 return hige_pace_ ? hige_pace_ - turn_%hige_pace_ : int. < 468 } < 469 bool is_hige_turn() { < 470 return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : f < 471 } < 472 int hp() { return air_left_; } < 473 int num_razor() { return num_razor_; } < 474 bool cleared() { return cleared_; } < 475 bool dead() { return dead_; } < 476 long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L < 477 const(Pos) robot() { return robot_pos_; } < 478 const(Pos) lift() { return lift_pos_; } < 479 Pos[] lambdas() { < 480 Pos[] pp; < 481 foreach(p; lambda_pos_) < 482 pp ~= p.clone(); < 483 return pp; < 484 } < 485 Pos[] razors() { < 486 Pos[] pp; < 487 foreach(p; razor_pos_) < 488 pp ~= p.clone(); < 489 return pp; < 490 } < 491 const(Pos)[] higes() { < 492 const(Pos)[] pp; < 493 foreach(p,c; dynamic_objects_) < 494 if(c=='W') < 495 pp ~= p; < 496 return pp; < 497 } < 498 } < 499 const { < 500 char opIndex(in Pos p) { return opIndex(p.y, p.x); } < 501 char opIndex(int y, int x) { return map_get(y, x); } < 502 } < 503 < 504 public: < 505 void command(char c) < 506 { < 507 if(dead || cleared) < 508 return; < 509 < 510 if(c == 'U') command_move(+1, 0); < 511 if(c == 'D') command_move(-1, 0); < 512 if(c == 'L') command_move(0, -1); < 513 if(c == 'R') command_move(0, +1); < 514 if(c == 'S') use_razor(); < 515 if(c == 'W') {} < 516 < 517 if(!cleared) < 518 { < 519 map_update(); < 520 water_update(); < 521 } < 522 turn_ ++; < 523 } < 524 < 525 void command_move(int dy, int dx) < 526 { < 527 int y = robot_pos_.y, x = robot_pos_.x; < 528 char c = this[y+dy, x+dx]; < 529 Pos p = new Pos(y+dy, x+dx); < 530 < 531 switch(c){ < 532 case 'O': < 533 cleared_ = true; < 534 move_robot_to(p); < 535 break; < 536 case '\\': < 537 take_lambda_at(p); < 538 move_robot_to(p); < 539 break; < 540 case '!': < 541 take_razor_at(p); < 542 move_robot_to(p); < 543 break; < 544 case 'A': .. case 'I': < 545 enter_trampoline_at(p, c); < 546 break; < 547 case ' ': < 548 case '.': < 549 move_robot_to(p); < 550 break; < 551 case '*': < 552 if(dy!=0 || this[y,x+dx*2]!=' ') < 553 break; < 554 move_robot_to(p); < 555 push_rock(p, new Pos(y,x+dx*2)); < 556 break; < 557 default: < 558 break; < 559 } < 560 } < 561 < 562 void use_razor() < 563 { < 564 if(num_razor_ == 0) < 565 return; < 566 num_razor_ --; < 567 < 568 for(int dy=-1; dy<=+1; ++dy) < 569 for(int dx=-1; dx<=+1; ++dx) if(dy||dx) < 570 { < 571 Pos p = new Pos(robot_pos_.y+dy, robot_pos_.x+dx); < 572 if(auto it = p in dynamic_objects_) < 573 if(*it == 'W') { < 574 something_gone(p); < 575 dynamic_objects_.remove(p); < 576 } < 577 } < 578 } < 579 < 580 void take_lambda_at(Pos p) < 581 { < 582 map_set_empty(p); < 583 num_lambda_ ++; < 584 lambda_pos_ = lambda_pos_.erase(p); < 585 } < 586 < 587 void take_razor_at(Pos p) < 588 { < 589 map_set_empty(p); < 590 num_razor_ ++; < 591 razor_pos_ = razor_pos_.erase(p); < 592 } < 593 < 594 void enter_trampoline_at(Pos p, char c) < 595 { < 596 char d = trampoline(c); < 597 foreach(cc; trampoline_rev_[d]) { < 598 Pos pp = trampoline_pos_[cc]; < 599 something_gone(pp); < 600 map_set_empty(pp); < 601 } < 602 move_robot_to(trampoline_pos_[d]); < 603 } < 604 < 605 void move_robot_to(Pos p) < 606 { < 607 something_gone(robot_pos_); < 608 map_set_empty(p.y, p.x); < 609 robot_pos_ = p; < 610 } < 611 < 612 void push_rock(Pos fr, Pos to) < 613 { < 614 dynamic_objects_.remove(fr); < 615 dynamic_objects_[to] = '*'; < 616 may_update_[to] = true; < 617 } < 618 < 619 void something_gone(Pos p) < 620 { < 621 for(int dy=0; dy<=+1; ++dy) < 622 for(int dx=-1; dx<=+1; ++dx) if(dy||dx) < 623 may_update_[new Pos(p.y+dy,p.x+dx)] = true; < 624 } < 625 < 626 void map_update() < 627 { < 628 Pos[] may_update_list; < 629 foreach(p,_; may_update_) < 630 if(this[p] == '*') < 631 may_update_list ~= p; < 632 may_update_ = null; < 633 < 634 if( is_hige_turn() ) < 635 foreach(p,c; dynamic_objects_) < 636 if(c == 'W') < 637 may_update_list ~= p; < 638 < 639 sort(may_update_list); < 640 char[Pos] to_be_written; < 641 foreach(p; may_update_list) < 642 if(is_hige_turn() && this[p]=='W') < 643 { < 644 for(int dy=-1; dy<=+1; ++dy) < 645 for(int dx=-1; dx<=+1; ++dx) { < 646 Pos q = new Pos(p.y+dy,p.x+dx); < 647 if( this[q] == ' ' ) < 648 to_be_written[q] = 'W'; < 649 } < 650 } < 651 else < 652 { < 653 int y = p.y; < 654 int x = p.x; < 655 char below = this[y-1,x]; < 656 // * < 657 // _ < 658 if(below==' ') { < 659 Pos q = new Pos(y-1,x); < 660 to_be_written[p] = ' '; < 661 to_be_written[q] = '*'; < 662 may_update_[q] = true; < 663 } < 664 // *_ *_ < 665 // *_ or \_ < 666 else if((below=='*'||below=='\\')&&this[y-1,x+1] < 667 Pos q = new Pos(y-1,x+1); < 668 to_be_written[p] = ' '; < 669 to_be_written[q] = '*'; < 670 may_update_[q] = true; < 671 } < 672 // _* < 673 // _* < 674 else if(below=='*'&&this[y-1,x-1]==' '&&this[y,x < 675 Pos q = new Pos(y-1,x-1); < 676 to_be_written[p] = ' '; < 677 to_be_written[q] = '*'; < 678 may_update_[q] = true; < 679 } < 680 } < 681 < 682 foreach(p,c; to_be_written) { < 683 dynamic_objects_[p] = c; < 684 if(c=='*' && p.y==robot_pos_.y+1 && p.x==robot_pos_.x) < 685 dead_ = true; < 686 } < 687 < 688 if(lambda_pos_.empty) < 689 raw_data_[lift_pos_.y][lift_pos_.x] = 'O'; < 690 } < 691 < 692 void water_update() < 693 { < 694 if( robot_pos_.y <= water_level() ) < 695 air_left_ --; < 696 else < 697 air_left_ = max_air_; < 698 if( air_left_ < 0 ) < 699 dead_ = true; < 700 } < 701 < 702 private: < 703 char map_get(int y, int x) const < 704 { < 705 if( y<1 || H<y || x<1 || W<x ) return '#'; < 706 Pos p = new Pos(y,x); < 707 if(p == robot_pos_) < 708 return 'R'; < 709 if(auto it = (p in dynamic_objects_)) < 710 return *it; < 711 if( x<0 || raw_data_[y].length<=x ) return ' '; < 712 return raw_data_[y][x]; < 713 } < 714 < 715 void map_set_empty(in Pos p) < 716 { < 717 return map_set_empty(p.y, p.x); < 718 } < 719 < 720 void map_set_empty(int y, int x) < 721 { < 722 if( y<1 || H<y || x<1 || W<x ) return; < 723 if( x<0 || raw_data_[y].length<=x ) return; < 724 raw_data_[y][x] = ' '; < 725 } < 726 < 727 public: < 728 Game clone() const { return new Game(this); } < 729 this(in Game g) { < 730 H_ = g.H_; < 731 W_ = g.W_; < 732 raw_data_ = new char[][g.raw_data_.length]; < 733 foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; < 734 trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; < 735 razor_pos_ = (cast(Game)g).razor_pos_.dup; < 736 lambda_pos_ = (cast(Game)g).lambda_pos_.dup; < 737 lift_pos_ = g.lift_pos_.clone(); < 738 robot_pos_ = g.robot_pos_.clone(); < 739 dynamic_objects_ = dup(g.dynamic_objects_); < 740 trampoline_ = (cast(Game)g).trampoline_; < 741 trampoline_rev_ = (cast(Game)g).trampoline_rev_; < 742 water_base_ = g.water_base_; < 743 water_pace_ = g.water_pace_; < 744 max_air_ = g.max_air_; < 745 hige_pace_ = g.hige_pace_; < 746 num_razor_ = g.num_razor_; < 747 num_lambda_ = g.num_lambda_; < 748 turn_ = g.turn_; < 749 air_left_ = g.air_left_; < 750 cleared_ = g.cleared_; < 751 dead_ = g.dead_; < 752 may_update_ = dup(g.may_update_); < 753 } < 754 < 755 V[K] dup(V,K)(in V[K] aa) { < 756 V[K] aa2; < 757 foreach(k,v; aa) aa2[k] = v; < 758 return aa2; < 759 } < 760 < 761 private: < 762 int H_; < 763 int W_; < 764 char[][] raw_data_; < 765 Pos[char] trampoline_pos_; < 766 Pos[] razor_pos_; < 767 Pos[] lambda_pos_; < 768 Pos lift_pos_; < 769 Pos robot_pos_; < 770 char[Pos] dynamic_objects_; < 771 char[char] trampoline_; < 772 char[][char] trampoline_rev_; < 773 int water_base_ = 0; < 774 int water_pace_ = 0; < 775 int max_air_ = 10; < 776 int hige_pace_ = 25; < 777 int num_razor_ = 0; < 778 int num_lambda_ = 0; < 779 < 780 int turn_ = 0; < 781 int air_left_ = 0; < 782 bool cleared_ = false; < 783 bool dead_ = false; < 784 bool[Pos] may_update_; < 785 } <

Deleted src/gui.d version [e84cacd6262f93a7]

1 import dfl.all; < 2 import util; < 3 import game; < 4 import driver; < 5 < 6 class GUI(Solver) : Form, GameObserver < 7 { < 8 this(in Game g) < 9 { < 10 this.solver = new Solver(g); < 11 setup_size(g.W, g.H); < 12 setup_resources(g); < 13 draw(g); < 14 } < 15 < 16 private void delegate(char c) fn; < 17 void set_fn(F)(F f) { this.fn = f; } < 18 < 19 void run(bool automate = false) < 20 { < 21 if(automate) { < 22 Timer t = new Timer; < 23 t.interval = 50; < 24 t.tick ~= (Timer sender, EventArgs ea){ < 25 fn(solver.single_step()); < 26 }; < 27 t.start(); < 28 this.closing ~= (Form f,CancelEventArgs c){t.stop();}; < 29 } else { < 30 setup_keyhandling(); < 31 } < 32 Application.run(this); < 33 } < 34 < 35 override void on_game_changed(char c, in Game g, bool finished) < 36 { < 37 draw(g); < 38 } < 39 < 40 private: < 41 int cell; < 42 < 43 void setup_size(int W, int H) < 44 { < 45 this.formBorderStyle = FormBorderStyle.FIXED_DIALOG; < 46 this.maximizeBox = false; < 47 this.minimizeBox = false; < 48 this.cell = min(1024/W, 640/H); < 49 this.clientSize = Size(W*cell, H*cell); < 50 } < 51 < 52 Font font; < 53 Color[char] colors; < 54 string[char] render; < 55 Graphics graphicContext; < 56 < 57 void setup_resources(in Game g) < 58 { < 59 this.graphicContext = new MemoryGraphics(this.clientSize.width, < 60 this.setStyle(ControlStyles.OPAQUE, true); < 61 this.font = new Font("MS Gothic", cell-2, GraphicsUnit.PIXEL); < 62 this.backColor = Color(255,255,255); < 63 this.colors['#'] = < 64 this.colors['.'] = Color(255,191,127); < 65 this.colors['*'] = Color(255,127,127); < 66 this.colors['R'] = Color(128,128,0); < 67 this.colors['d'] = Color(255,0,0); < 68 this.colors['\\'] = < 69 this.colors['L'] = < 70 this.colors['O'] = Color(127,255,127); < 71 this.colors['w'] = Color(204,229,255); < 72 this.colors['W'] = < 73 this.colors['!'] = Color(159,159,159); < 74 foreach(char c; 'A'..'J') this.colors[c] = Color(142,142,255); < 75 foreach(char c; '1'..':') this.colors[c] = Color(255,142,255); < 76 this.render['#'] = "■"; < 77 this.render['*'] = "✹"; < 78 this.render['.'] = "♒"; < 79 this.render['\\'] = "λ"; < 80 this.render['R'] = "☃"; < 81 this.render['d'] = "☠"; < 82 this.render['L'] = "☒"; < 83 this.render['O'] = "☐"; < 84 this.render['W'] = "ꔣ"; < 85 this.render['!'] = "✄"; < 86 foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.tr < 87 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1 < 88 this.paint ~= (Control c, PaintEventArgs ev) { < 89 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientS < 90 }; < 91 } < 92 < 93 void draw(in Game g) < 94 { < 95 int scrW = this.clientSize.width; < 96 int scrH = this.clientSize.height; < 97 < 98 // Fill bg. < 99 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH) < 100 < 101 // Fill water. < 102 int w = g.water_level(); < 103 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell < 104 < 105 // Paint map. < 106 for(int y=1; y<=g.H; ++y) < 107 for(int x=1; x<=g.W; ++x) { < 108 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); < 109 char c = g[y,x]; < 110 if( c != ' ' ) { < 111 if( c == 'R' && g.dead ) < 112 c = 'd'; < 113 graphicContext.drawText(this.render[c], font, th < 114 } < 115 } < 116 < 117 // Update textual info. < 118 this.text = .text( < 119 "Score: ", g.score, < 120 " Air: ", g.hp, < 121 " Tide: ", g.water_until_rise, < 122 " Wadler: ", g.hige_until_rise, < 123 " Razor: ", g.num_razor); < 124 invalidate(); < 125 } < 126 < 127 private: < 128 void setup_keyhandling() < 129 { < 130 noMessageFilter(); < 131 this.keyDown ~= &my_keydown; < 132 } < 133 < 134 void do_manual_command(char c) < 135 { < 136 solver.force(c); < 137 fn(c); < 138 } < 139 < 140 void my_keydown(Control c, KeyEventArgs ev) < 141 { < 142 switch(ev.keyCode) < 143 { < 144 case Keys.DOWN: do_manual_command('D'); break; < 145 case Keys.UP: do_manual_command('U'); break; < 146 case Keys.LEFT: do_manual_command('L'); break; < 147 case Keys.RIGHT: do_manual_command('R'); break; < 148 case Keys.W: do_manual_command('W'); break; < 149 case Keys.S: do_manual_command('S'); break; < 150 case Keys.A: do_manual_command('A'); break; < 151 case Keys.G: fn(solver.single_step()); break; < 152 default: break; < 153 } < 154 } < 155 < 156 Solver solver; < 157 } <

Deleted src/gui_main.d version [05082d0f328d756c]

1 import gui; < 2 import output; < 3 import driver; < 4 import solver; < 5 import std.stdio; < 6 pragma(lib, "dfl.lib"); < 7 < 8 void main(string[] args) < 9 { < 10 Driver d = new Driver(stdin); < 11 d.addObserver!(GuardedOutput)(); < 12 auto g = d.addObserver!(GUI!MainSolver)(); < 13 g.set_fn(&d.command); < 14 g.run(); < 15 } <

Deleted src/output.d version [e2d0d7db868c3a44]

1 import util; < 2 import game; < 3 import driver; < 4 import core.stdc.signal; < 5 < 6 class NilOutput : GameObserver < 7 { < 8 this(in Game g) {} < 9 override void on_game_changed(char c, in Game g, bool finished) {} < 10 } < 11 < 12 class StdOutput : GameObserver < 13 { < 14 this(in Game g) {} < 15 override void on_game_changed(char c, in Game g, bool finished) < 16 { < 17 stdout.write(c); < 18 stdout.flush(); < 19 } < 20 } < 21 < 22 class GuardedOutput : GameObserver < 23 { < 24 this(in Game g) < 25 { < 26 setup_sigint_handling(); < 27 score_log ~= g.score; < 28 flushed = false; < 29 } < 30 < 31 override void on_game_changed(char c, in Game g, bool finished) < 32 { < 33 if(flushed) < 34 return; < 35 < 36 log ~= c; < 37 score_log ~= g.score; < 38 if(finished || log.length+1==g.W*g.H) < 39 flush(); < 40 } < 41 < 42 private: < 43 string log; < 44 long[] score_log; < 45 bool flushed; < 46 < 47 void flush() < 48 { < 49 if(flushed) < 50 return; < 51 < 52 Tuple!(long, int) cand; < 53 cand[0] = long.min; < 54 < 55 for(int i=0; i<score_log.length; ++i) < 56 if(cand[0] < score_log[i]) < 57 cand = tuple(score_log[i],i); < 58 < 59 std.c.stdio.printf("%.*sA\n", cand[1], log.ptr); < 60 std.c.stdio.fflush(std.c.stdio.stdout); < 61 flushed = true; < 62 } < 63 < 64 private: < 65 static __gshared GuardedOutput g_output; < 66 < 67 void setup_sigint_handling() < 68 { < 69 assert(g_output is null); < 70 g_output = this; < 71 extern(C) static void catch_sigint(int) { g_output.flush(); appl < 72 core.stdc.signal.signal(SIGINT, &catch_sigint); < 73 } < 74 } <

Deleted src/solver.d version [22c356ff1975e92f]

1 import util; < 2 import game; < 3 < 4 class Solver_0 < 5 { < 6 this(in Game g) {} < 7 char single_step() { return 'W'; } < 8 void force(char c) {} < 9 } < 10 < 11 class Solver_1 < 12 { < 13 int wait_count = 0; < 14 int choke_count = 0; < 15 < 16 Game g; < 17 this(in Game g) < 18 { < 19 this.g = g.clone(); < 20 forbidden_cell = new bool[][](g.H+2, g.W+2); < 21 } < 22 < 23 char single_step() < 24 { < 25 Tuple!(string,int) de = death_move(g); < 26 char c = act(g, de[0], de[1]); < 27 force(c); < 28 return c; < 29 } < 30 < 31 void force(char c) < 32 { < 33 if(c != 'A') < 34 g.command(c); < 35 } < 36 < 37 Tuple!(string,int) death_move(const(Game) g) < 38 { < 39 string death; < 40 int choice = 0; < 41 foreach(char c; "UDLRW") { < 42 Game gg = g.clone(); < 43 gg.command(c); < 44 if( !gg.cleared && gg.dead ) < 45 death ~= c; < 46 else if( gg.robot != g.robot ) < 47 choice++; < 48 else if( c != 'W' ) // meaningless move < 49 death ~= c; < 50 } < 51 return tuple(death, choice); < 52 } < 53 < 54 Tuple!(Pos, int)[] log; < 55 bool[][] forbidden_cell; < 56 < 57 char act(const(Game) g, string death, int breath) < 58 { < 59 const Pos ro = g.robot; < 60 const Pos li = g.lift; < 61 Pos[] la = g.lambdas(); < 62 sort!((Pos a,Pos b){ < 63 int ad=abs(a.y-li.y)+abs(a.x-li.x); < 64 int bd=abs(b.y-li.y)+abs(b.x-li.x); < 65 return ad>bd;; < 66 })(la); < 67 Pos[] ra = g.razors(); < 68 const(Pos)[] hi = g.higes(); < 69 < 70 Tuple!(char,int)[] cand; < 71 char c = 'W'; < 72 if( la.empty ) { < 73 cand = search(g, ro, [li], death); < 74 } else { < 75 cand ~= search(g, ro, la~ra, death); < 76 } < 77 < 78 // 'higesori' mode < 79 if( !hi.empty && g.num_razor>0 ) { < 80 int his = 0; < 81 for(int dy=-1; dy<=+1; ++dy) < 82 for(int dx=-1; dx<=+1; ++dx) < 83 if(g[ro.y+dy,ro.x+dx] == 'W') < 84 his++; < 85 < 86 if(his>=2 || his==hi.length) < 87 cand = [tuple('S',int.max)]; < 88 if(cand.empty) { < 89 const(Pos)[] tgt; < 90 for(int y=1; y<=g.H; ++y) < 91 for(int x=1; x<=g.W; ++x) < 92 if(g[y,x]=='.'||g[y,x]==' ') { < 93 his = 0; < 94 for(int dy=-1; dy<=+1; ++dy) < 95 for(int dx=-1; dx<=+1; ++dx) < 96 if(g[y+dy,x+dx] == 'W') < 97 his++; < 98 if(his>=2) < 99 tgt ~= new Pos(y,x); < 100 } < 101 cand ~= search(g, ro, tgt, death, true); < 102 } < 103 } < 104 < 105 // 'dig' mode < 106 if(cand.empty) { < 107 const(Pos)[] tgt; < 108 for(int y=1; y<=g.H; ++y) < 109 for(int x=1; x<=g.W; ++x) < 110 if(g[y,x]=='.') < 111 if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1 < 112 ||g[y,x+1]=='*'||g[y,x-1]=='*') < 113 tgt ~= new Pos(y,x); < 114 cand ~= search(g, ro, tgt, death, true); < 115 } < 116 < 117 if(cand.empty) { < 118 choke_count++; < 119 cand ~= tuple('W',int.max); < 120 } < 121 sort!((Tuple!(char,int) c1, Tuple!(char,int) c2){ < 122 if(c1[1] != c2[1]) < 123 return c1[1] < c2[1]; < 124 return c1[0] < c2[0]; < 125 })(cand); < 126 c = cand[0][0]; < 127 < 128 if(death.count(c) || wait_count>=2) { < 129 foreach(char live; "UDLRW") < 130 if(death.count(live)==0) { < 131 c=live; < 132 break; < 133 } < 134 } < 135 < 136 if(c == 'W') < 137 wait_count++; < 138 else < 139 wait_count = 0; < 140 if(choke_count >= g.H) < 141 c = 'A'; < 142 < 143 bool[char] choice; < 144 foreach(t; cand) < 145 choice[t[0]] = true; < 146 log ~= tuple(ro.clone(), cast(int)choice.length); < 147 if(log.length > 5) < 148 log = log[$-5..$]; < 149 int cnt = 0; < 150 foreach(l; log) < 151 if(l[0] == log[$-1][0]) < 152 ++cnt; < 153 if( cnt >= 3 && breath==1 ) { < 154 forbidden_cell[ro.y][ro.x] = true; < 155 } < 156 < 157 return c; < 158 } < 159 < 160 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death < 161 { < 162 bool danger(int y, int x) < 163 { < 164 if(g[y,x] == ' ' || g[y,x] == 'R') < 165 return false; < 166 if(g[y+1,x] == '*') < 167 return true; < 168 if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && < 169 return true; < 170 if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '| < 171 return true; < 172 if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') < 173 return true; < 174 if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '| < 175 return true; < 176 return false; < 177 } < 178 < 179 // avoid directly below '*' < 180 Tuple!(char,int)[] tryA() { < 181 const(Pos)[] q; < 182 foreach(p; gs) < 183 if(!danger(p.y,p.x)) < 184 q ~= p; < 185 bool[][] v = new bool[][](g.H+2, g.W+2); < 186 foreach(p; q) v[p.y][p.x]=true; < 187 for(int step=1; q.length; ++step) { < 188 Pos[] q2; < 189 foreach(p; q) { < 190 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; < 191 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; < 192 for(int i=0; i<yyy.length; ++i) { < 193 int y = yyy[i]; < 194 int x = xxx[i]; < 195 if('1'<=g[y,x]&&g[y,x]<='9') { < 196 foreach(ppp; g.trampolin < 197 yyy ~= ppp.y; < 198 xxx ~= ppp.x; < 199 } < 200 continue; < 201 } < 202 if(v[y][x]) continue; < 203 if(y==s.y && x==s.x && i<4) { < 204 char c = "UDRL"[i]; < 205 if( death.count(c) == 0 < 206 return [tuple(c, < 207 } else if(forbidden_cell[y][x]){ < 208 } else if(g[y,x]==' '||g[y,x]==' < 209 if(danger(y,x)) < 210 continue; < 211 q2 ~= new Pos(y,x); < 212 v[y][x]=true; < 213 } < 214 } < 215 } < 216 q = q2; < 217 } < 218 return []; < 219 } < 220 < 221 // any empty space is my ground < 222 Tuple!(char,int)[] tryB() { < 223 const(Pos)[] q; < 224 foreach(p; gs) q ~= p; < 225 bool[][] v = new bool[][](g.H+2, g.W+2); < 226 foreach(p; q) v[p.y][p.x]=true; < 227 for(int step=10; q.length; ++step) { < 228 Pos[] q2; < 229 foreach(p; q) { < 230 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; < 231 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; < 232 for(int i=0; i<yyy.length; ++i) { < 233 int y = yyy[i]; < 234 int x = xxx[i]; < 235 if('1'<=g[y,x]&&g[y,x]<='9') { < 236 foreach(ppp; g.trampolin < 237 yyy ~= ppp.y; < 238 xxx ~= ppp.x; < 239 } < 240 continue; < 241 } < 242 if(v[y][x]) continue; < 243 if(y==s.y && x==s.x && i<4) { < 244 char c = "UDRL"[i]; < 245 if( death.count(c) == 0 < 246 return [tuple(c, < 247 } else if(forbidden_cell[y][x]){ < 248 } else if(g[y,x]==' '||g[y,x]==' < 249 q2 ~= new Pos(y,x); < 250 v[y][x]=true; < 251 } < 252 } < 253 } < 254 q = q2; < 255 } < 256 return []; < 257 } < 258 < 259 // push rocks! < 260 Tuple!(char,int)[] tryC() { < 261 const(Pos)[] q; < 262 foreach(p; gs) q ~= p; < 263 bool[][] v = new bool[][](g.H+2, g.W+2); < 264 foreach(p; q) v[p.y][p.x]=true; < 265 for(int step=20; q.length; ++step) { < 266 Pos[] q2; < 267 foreach(p; q) { < 268 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; < 269 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; < 270 for(int i=0; i<yyy.length; ++i) { < 271 int y = yyy[i]; < 272 int x = xxx[i]; < 273 if(g[p] == '*') { < 274 if(i>=4)continue; < 275 if(y!=p.y)continue; < 276 if(g[y,p.x+(p.x-x)]!=' ' < 277 } < 278 if('1'<=g[y,x]&&g[y,x]<='9') { < 279 foreach(ppp; g.trampolin < 280 yyy ~= ppp.y; < 281 xxx ~= ppp.x; < 282 } < 283 continue; < 284 } < 285 if(v[y][x]) continue; < 286 if(y==s.y && x==s.x && i<4) { < 287 char c = "UDRL"[i]; < 288 if( death.count(c) == 0 < 289 return [tuple(c, < 290 } else if(forbidden_cell[y][x]){ < 291 } else if(g[y,x]==' '||g[y,x]==' < 292 q2 ~= new Pos(y,x); < 293 v[y][x]=true; < 294 } < 295 } < 296 } < 297 q = q2; < 298 } < 299 return []; < 300 } < 301 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); < 302 } < 303 } < 304 < 305 class Solver_2(Solver) < 306 { < 307 string plan; < 308 bool plan_broken = true; < 309 < 310 Game g; < 311 this(in Game g) < 312 { < 313 this.g = g.clone(); < 314 make_plan(g); < 315 } < 316 < 317 Tuple!(Solver,string) run_sub_solver(in Game g) < 318 { < 319 string log; < 320 auto s = new Solver(g); < 321 while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { < 322 char c = s.single_step(); < 323 if( c == 'A' ) < 324 break; < 325 log ~= c; < 326 } < 327 while(log.length>0 && log[$-1]=='W') < 328 log.length--; < 329 return tuple(s, log); < 330 } < 331 < 332 void make_plan(in Game g) { < 333 plan_broken = false; < 334 Tuple!(Solver,string) x = run_sub_solver(g); < 335 plan = x[1]; < 336 if(x[0].g.cleared) < 337 return; < 338 modify_plan(g, x[0].g.score); < 339 } < 340 < 341 void modify_plan(in Game ini, long unmod) < 342 { < 343 int bp = max(0, (cast(int)plan.length)-10); < 344 Game g = ini.clone(); < 345 for(int i=0; i<bp; ++i) g.command(plan[i]); < 346 < 347 Tuple!(string,long) cand = tuple(plan, unmod); < 348 for(int i=bp; i<plan.length; ++i) { < 349 foreach(string c; ["U","D","L","R","UD","DU","LR","RL"]) < 350 if(c[0] != plan[i]) { < 351 Tuple!(string,long) zz = try_plan(c, g); < 352 if(cand[1]<zz[1]) < 353 cand = tuple(plan[0..i]~c~zz[0], < 354 } < 355 g.command(plan[i]); < 356 } < 357 plan = cand[0]; < 358 } < 359 < 360 Tuple!(string,long) try_plan(string c, in Game g) < 361 { < 362 Game gg = g.clone(); < 363 foreach(cc;c)gg.command(cc); < 364 Tuple!(Solver, string) x = run_sub_solver(gg); < 365 return tuple(x[1], x[0].g.score); < 366 } < 367 < 368 char single_step() { < 369 if(plan_broken) < 370 make_plan(g); < 371 if(plan.empty) < 372 return 'A'; < 373 char c = plan[0]; < 374 plan = plan[1..$]; < 375 g.command(c); < 376 return c; < 377 } < 378 < 379 void force(char c) { < 380 g.command(c); < 381 if(plan.length==0 || plan[0]!=c) { < 382 plan = ""; < 383 plan_broken = true; < 384 } < 385 else < 386 plan = plan[1..$]; < 387 } < 388 } < 389 < 390 alias Solver_2!(Solver_1) MainSolver; < 391 //alias Solver_1 MainSolver; <

Deleted src/util.d version [b76be1f6ad977d56]

1 public import std.algorithm; < 2 public import std.array; < 3 public import std.conv; < 4 public import std.range; < 5 public import std.stdio; < 6 public import std.string; < 7 public import std.typecons; < 8 public import std.math; < 9 import std.c.stdlib; < 10 < 11 T[] erase(T,V)(T[] xs, V y) < 12 { < 13 foreach(i,x; xs) < 14 if(x == y) < 15 return xs[0..i]~xs[i+1..$]; < 16 return xs; < 17 } < 18 < 19 // To avoide the following ICE: < 20 // src\phobos\std\algorithm.d(4552): < 21 // Error: function std.algorithm.count!("a == b",string,char).count < 22 // compiler error, parameter 'value', bugzilla 2962? < 23 // Assertion failure: '0' on line 717 in file 'glue.c' < 24 int count(T,V)(T[] a, V v) < 25 { < 26 int cnt = 0; < 27 foreach(e; a) < 28 if(e == v) < 29 ++cnt; < 30 return cnt; < 31 } < 32 < 33 void application_exit() < 34 { < 35 std.c.stdlib.exit(0); < 36 } < 37 < 38 template DeriveCreate() < 39 { < 40 this(TS...)(TS params) < 41 { < 42 this.tupleof = params; < 43 } < 44 } < 45 < 46 template DeriveCompare() < 47 { < 48 override: < 49 bool opEquals(Object rhs) const < 50 { < 51 return tuple(this.tupleof) == tuple((cast(typeof(this))rhs).tupl < 52 } < 53 < 54 int opCmp(Object rhs) const < 55 { < 56 return tuple(this.tupleof).opCmp(tuple((cast(typeof(this))rhs).t < 57 } < 58 < 59 hash_t toHash() const < 60 { < 61 hash_t v = 0; < 62 foreach(mem; this.tupleof) { < 63 v *= 11; < 64 static if(__traits(compiles, v^=mem)) < 65 v ^= mem; < 66 else < 67 v ^= typeid(mem).getHash(&mem); < 68 } < 69 return v; < 70 } < 71 } < 72 < 73 template DeriveShow() < 74 { < 75 override: < 76 string toString() const < 77 { < 78 string str = text(typeof(this).stringof, "("); < 79 foreach(i,mem; this.tupleof) { < 80 if(i) str ~= ", "; < 81 str = text(str, this.tupleof[i].stringof[5..$], ":", me < 82 } < 83 return str ~ ")"; < 84 } < 85 } <

Deleted submission/PACKAGES version [da39a3ee5e6b4b0d]

Deleted submission/README version [9ce063855f41ff05]

1 Team: < 2 Dark Integers < 3 Member: < 4 Kazuhiro Inaba (www.kmonos.net / kiki@kmonos.net) < 5 Language: < 6 D Programming Language (dlang.org) < 7 < 8 This submission for lightning division is not particulary interseting. < 9 < 10 - Robot rushes to the nearest lambda (or the open lift) by breadth first search. < 11 - Not at all taking into account the dynamics (falling rocks, floods). < 12 - To mitigate the staticness, the robot avoids the '.' below '*' as much as < 13 possible, so that it won't fall new rocks. < 14 < 15 - Output routine is 'guarded' by a 'sudden death' or 'stray sheep' detector. < 16 That is, if the above search routine was hit by a rock or a water, or it < 17 couldn't find a way to the next target and walked in vain, the output guards < 18 trims the command history and inserts the 'A'bort at the optimal timing. < 19 This is also used for SIGINT handling. < 20 < 21 - gui.d is a windows GUI for the game, using DFL (http://github.com/Rayerd/dfl) < 22 it is not compiled into the submitted routine. This is just a helper. < 23 < 24 Stay tuned for the full submission, judges! <

Deleted submission/install version [be776bcfbc13fcbf]

1 #!/bin/sh < 2 echo "Hello, world" <

Deleted submission/lifter version [5103f55f5323fb3f]

cannot compute difference between binary files