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Difference From:

[fc9286dad1] uum (user: kinaba, tags: redesign, date: 2012-07-15 12:11:33)

To:

[8acc8e6c78] Prioritize distant lambda. (user: kinaba, tags: trunk, date: 2012-07-15 07:02:32)

Modified score_memo.txt from [95f0626c958d6d31] to [d46da9814cb8619d].

1 contest1 212! 1 contest1 212! 2 contest2 280? 2 contest2 280? 3 contest3 275! 3 contest3 275! 4 contest4 561? 4 contest4 561? 5 contest5 1281? 5 contest5 1281? 6 contest6 737 // deadend trap | 6 contest6 737 7 contest7 867? 7 contest7 867? 8 contest8 1245 // tricky | 8 contest8 1245 9 contest9 3042? 9 contest9 3042? 10 contest10 2076 // * on lambda, must move * first | 10 contest10 2076 11 flood1 569 // too slow, because of 1-left danger lambda | 11 flood1 569 12 flood2 280? 12 flood2 280? 13 flood3 802 // too slow, drown | 13 flood3 802 14 flood4 970 // incorrect order of digging | 14 flood4 970 15 flood5 561? 15 flood5 561? 16 trampoline1 291 // * on trampoline. must move * first | 16 trampoline1 291 17 trampoline2 1728? 17 trampoline2 1728? 18 trampoline3 698 // * on trampoline target. must move * first. | 18 trampoline3 698 19 beard1 856? 19 beard1 856? 20 beard2 2792 // hutsu-ni muzui | 20 beard2 2792 21 beard3 811 // tricky. must hurry to cut hige. | 21 beard3 811 22 beard4 677 // deadend trap | 22 beard4 677

Deleted src/driver.d version [3d15ff20e76164b8]

1 import game; < 2 import util; < 3 < 4 interface GameObserver < 5 { < 6 // this(in Game g); < 7 void on_game_changed(char c, in Game g, bool finished); < 8 } < 9 < 10 class Driver < 11 { < 12 this(Game g) { this.game = g; } < 13 this(File game_data) { this(new Game(game_data)); } < 14 < 15 void command(char c) < 16 { < 17 if( finished ) < 18 return; < 19 if( c == 'A' ) < 20 aborted = true; < 21 else < 22 game.command(c); < 23 foreach(ob; observers) < 24 ob.on_game_changed(c, game, finished); < 25 } < 26 < 27 T addObserver(T)() < 28 { < 29 T t = new T(game); < 30 observers ~= t; < 31 return t; < 32 } < 33 < 34 @property bool finished() < 35 { < 36 return game.cleared || game.dead || aborted; < 37 } < 38 < 39 private: < 40 Game game; < 41 GameObserver[] observers; < 42 bool aborted = false; < 43 } < 44 < 45 unittest < 46 { < 47 static class MockGame : Game { < 48 this() { super(null,null,null); } < 49 string log; < 50 void command(char c) { log ~= c; } < 51 } < 52 static class MockObserver : GameObserver { < 53 string log; < 54 this(in Game g) {} < 55 void on_game_changed(char c, in Game g, bool fin) { log~=c; if(f < 56 } < 57 < 58 auto g = new MockGame; < 59 auto d = new Driver(g); < 60 auto o = d.addObserver!MockObserver(); < 61 foreach(char c; "UDLRSAUDLRSA") < 62 d.command(c); < 63 assert(g.log == "UDLRS"); < 64 assert(o.log == "UDLRSA$"); < 65 } <

Modified src/game.d from [fc05481901940844] to [e25c75ea96d80507].

349 } 349 } 350 } 350 } 351 351 352 //////////////////////////////////////////////////////////////////////////////// 352 //////////////////////////////////////////////////////////////////////////////// 353 353 354 class Game 354 class Game 355 { 355 { 356 public: | 356 mixin DeriveShow; > 357 357 this(File input) | 358 static Game load(File input) 358 { 359 { 359 // Read map data | 360 string[] raw_data; 360 string[] map_data_lines; | 361 string[string] params; > 362 > 363 // Raw map data; read until empty line. 361 for(string line; !(line=input.readln().chomp()).empty; ) 364 for(string line; !(line=input.readln().chomp()).empty; ) 362 map_data_lines ~= line; | 365 raw_data ~= line; 363 366 364 // H*W | 367 // Additional commands; read until EOF. 365 H_ = map_data_lines.length; | 368 char[char] trampo; 366 W_ = 0; | 369 for(string line; !(line=input.readln()).empty; ) { 367 foreach(mdl; map_data_lines) | 370 string[] ss = line.split(); 368 W_ = max(W_, mdl.length); | 371 if( ss.length == 2 ) 369 < > 372 params[ss[0]] = ss[1]; 370 // Copy to modifiable buffer and adjust coordinates. | 373 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="tar 371 raw_data_ = new char[][H_+1]; | 374 trampo[ss[1][0]] = ss[3][0]; 372 foreach(i,mdl; map_data_lines) { < 373 char[] buf = new char[mdl.length+1]; < 374 buf[0] = '#'; < 375 buf[1..$] = mdl[]; < 376 raw_data_[H_-i] = buf; < 377 } 375 } 378 376 379 // Detect objects | 377 return load(raw_data, params, trampo); 380 for(int y=1; y<=H_; ++y) < 381 for(int x=1; x<raw_data_[y].length; ++x) < > 378 } 382 { | 379 383 char c = raw_data_[y][x]; < > 380 static Game load(string[] raw_data, string[string] params, char[char] tr > 381 { 384 switch(c) | 382 return new Game(raw_data, params, trampo); > 383 } 385 { | 384 386 case '#': < 387 case '.': | 385 this(string[] raw_data, string[string] params, char[char] trampo) 388 case ' ': < > 386 { 389 break; | 387 this.map = Map.load(raw_data, params, trampo); 390 case 'L': | 388 this.water = Water.load(params); 391 case 'O': < 392 lift_pos_ = new Pos(y,x); < > 389 } > 390 393 break; | 391 Game clone() const { return new Game(this); } 394 case 'A': .. case 'I': | 392 this(in Game g) { 395 case '1': .. case '9': | 393 map = g.map.clone(); 396 trampoline_pos_[c] = new Pos(y,x); | 394 water = g.water.clone(); 397 break; | 395 turn = g.turn; 398 case '!': | 396 dead = g.dead; 399 razor_pos_ ~= new Pos(y,x); | 397 lambda = g.lambda; 400 break; | 398 cleared = g.cleared; 401 case '\\': | 399 under_water = g.under_water; 402 lambda_pos_ ~= new Pos(y,x); < 403 break; < > 400 } > 401 > 402 void command(char c) > 403 { > 404 assert(c != 'A'); > 405 if(dead || cleared) > 406 return; 404 407 405 // Moving objects are erased from raw_data_ | 408 // TODO: clarify the event order 406 case 'R': | 409 Tuple!(int,bool) ld = map.command(c, turn); 407 robot_pos_ = new Pos(y,x); | 410 if( map.cleared() ) { 408 raw_data_[y][x] = ' '; | 411 cleared = true; 409 break; < > 412 } 410 case '*': | 413 else { 411 case 'W': | 414 lambda += ld[0]; 412 dynamic_objects_[new Pos(y,x)] = c; | 415 if( ld[1] ) 413 raw_data_[y][x] = ' '; < 414 if(c=='*') < 415 may_update_[new Pos(y,x)] = true; | 416 dead = true; 416 break; < 417 default: < 418 assert(false); < 419 } | 417 } > 418 if(!cleared) { > 419 if( map.robot.y <= water_level ) > 420 ++under_water; > 421 else > 422 under_water = 0; > 423 if( under_water > map.waterproof ) > 424 dead = true; 420 } 425 } > 426 turn += 1; > 427 } 421 428 422 // Read other parameters | 429 Map map; 423 for(string line; !(line=input.readln()).empty; ) | 430 Water water; 424 { < > 431 int turn = 0; 425 string[] ss = line.split(); | 432 bool dead = false; 426 if( ss.length == 2 ) | 433 int lambda = 0; 427 switch(ss[0]) | 434 int under_water = 0; 428 { < > 435 bool cleared = false; 429 case "Water": water_base_ = ss[1].to!int(); | 436 // TODO: when adding members, take care of clone(). 430 case "Flooding": water_pace_ = ss[1].to!int(); | 437 // TODO: fix this poor design. 431 case "Waterproof": max_air_ = ss[1].to!int(); < 432 case "Growth": hige_pace_ = ss[1].to!int(); < 433 case "Razors": num_razor_ = ss[1].to!int(); < 434 default: assert(false); < 435 } < 436 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="tar < 437 { < 438 char fr=ss[1][0], to=ss[3][0]; < 439 trampoline_[fr] = to; < 440 if(to !in trampoline_rev_) trampoline_rev_[to] = < 441 trampoline_rev_[to] ~= fr; < 442 } < 443 } < 444 < 445 air_left_ = max_air_; < 446 } < 447 438 448 @property const { 439 @property const { 449 int H() { return H_; } | 440 long score() { return lambda*(dead ? 25L : cleared ? 75L : 50L) 450 int W() { return W_; } < 451 char trampoline(char c) { return (c in trampoline_ ? trampoline_ < 452 const(Pos)[] trampoline_rev(char c) { < 453 const(Pos)[] pp; < 454 if(c in trampoline_rev_) { < 455 foreach(ch; trampoline_rev_[c]) < 456 pp ~= trampoline_pos_[ch]; < 457 } < 458 return pp; < 459 } < 460 int water_level() { | 441 int water_level() { return water.level(turn); } 461 return water_pace_ ? water_base_ + turn_/water_pace_ : w < 462 } < 463 int water_until_rise() { | 442 int water_until_rise() { return water.until_rise(turn); } 464 return water_pace_ ? water_pace_ - turn_%water_pace_ : i < 465 } < 466 int hige_until_rise() { | 443 int hige_until_rise() { return map.hige.until_rise(turn); } 467 return hige_pace_ ? hige_pace_ - turn_%hige_pace_ : int. < 468 } < 469 bool is_hige_turn() { < 470 return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : f < 471 } < 472 int hp() { return air_left_; } | 444 int hp() { return map.waterproof - under_water; } 473 int num_razor() { return num_razor_; } < 474 bool cleared() { return cleared_; } < 475 bool dead() { return dead_; } < 476 long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L < 477 const(Pos) robot() { return robot_pos_; } < 478 const(Pos) lift() { return lift_pos_; } < 479 Pos[] lambdas() { < 480 Pos[] pp; < 481 foreach(p; lambda_pos_) < 482 pp ~= p.clone(); < 483 return pp; < 484 } | 445 } 485 Pos[] razors() { < 486 Pos[] pp; < 487 foreach(p; razor_pos_) < 488 pp ~= p.clone(); < 489 return pp; < 490 } < 491 const(Pos)[] higes() { < 492 const(Pos)[] pp; < 493 foreach(p,c; dynamic_objects_) < 494 if(c=='W') < 495 pp ~= p; < 496 return pp; < 497 } < 498 } < 499 const { < 500 char opIndex(in Pos p) { return opIndex(p.y, p.x); } < 501 char opIndex(int y, int x) { return map_get(y, x); } < 502 } < 503 < 504 public: < 505 void command(char c) < 506 { < 507 if(dead || cleared) < 508 return; < 509 < 510 if(c == 'U') command_move(+1, 0); < 511 if(c == 'D') command_move(-1, 0); < 512 if(c == 'L') command_move(0, -1); < 513 if(c == 'R') command_move(0, +1); < 514 if(c == 'S') use_razor(); < 515 if(c == 'W') {} < 516 < 517 if(!cleared) < 518 { < 519 map_update(); < 520 water_update(); < 521 } < 522 turn_ ++; < 523 } < 524 < 525 void command_move(int dy, int dx) < 526 { < 527 int y = robot_pos_.y, x = robot_pos_.x; < 528 char c = this[y+dy, x+dx]; < 529 Pos p = new Pos(y+dy, x+dx); < 530 < 531 switch(c){ < 532 case 'O': < 533 cleared_ = true; < 534 move_robot_to(p); < 535 break; < 536 case '\\': < 537 take_lambda_at(p); < 538 move_robot_to(p); < 539 break; < 540 case '!': < 541 take_razor_at(p); < 542 move_robot_to(p); < 543 break; < 544 case 'A': .. case 'I': < 545 enter_trampoline_at(p, c); < 546 break; < 547 case ' ': < 548 case '.': < 549 move_robot_to(p); < 550 break; < 551 case '*': < 552 if(dy!=0 || this[y,x+dx*2]!=' ') < 553 break; < 554 move_robot_to(p); < 555 push_rock(p, new Pos(y,x+dx*2)); < 556 break; < 557 default: < 558 break; < 559 } < 560 } < 561 < 562 void use_razor() < 563 { < 564 if(num_razor_ == 0) < 565 return; < 566 num_razor_ --; < 567 < 568 for(int dy=-1; dy<=+1; ++dy) < 569 for(int dx=-1; dx<=+1; ++dx) if(dy||dx) < 570 { < 571 Pos p = new Pos(robot_pos_.y+dy, robot_pos_.x+dx); < 572 if(auto it = p in dynamic_objects_) < 573 if(*it == 'W') { < 574 something_gone(p); < 575 dynamic_objects_.remove(p); < 576 } < 577 } < 578 } < 579 < 580 void take_lambda_at(Pos p) < 581 { < 582 map_set_empty(p); < 583 num_lambda_ ++; < 584 lambda_pos_ = lambda_pos_.erase(p); < 585 } < 586 < 587 void take_razor_at(Pos p) < 588 { < 589 map_set_empty(p); < 590 num_razor_ ++; < 591 razor_pos_ = razor_pos_.erase(p); < 592 } < 593 < 594 void enter_trampoline_at(Pos p, char c) < 595 { < 596 char d = trampoline(c); < 597 foreach(cc; trampoline_rev_[d]) { < 598 Pos pp = trampoline_pos_[cc]; < 599 something_gone(pp); < 600 map_set_empty(pp); < 601 } < 602 move_robot_to(trampoline_pos_[d]); < 603 } < 604 < 605 void move_robot_to(Pos p) < 606 { < 607 something_gone(robot_pos_); < 608 map_set_empty(p.y, p.x); < 609 robot_pos_ = p; < 610 } < 611 < 612 void push_rock(Pos fr, Pos to) < 613 { < 614 dynamic_objects_.remove(fr); < 615 dynamic_objects_[to] = '*'; < 616 may_update_[to] = true; < 617 } < 618 < 619 void something_gone(Pos p) < 620 { < 621 for(int dy=0; dy<=+1; ++dy) < 622 for(int dx=-1; dx<=+1; ++dx) if(dy||dx) < 623 may_update_[new Pos(p.y+dy,p.x+dx)] = true; < 624 } < 625 < 626 void map_update() < 627 { < 628 Pos[] may_update_list; < 629 foreach(p,_; may_update_) < 630 if(this[p] == '*') < 631 may_update_list ~= p; < 632 may_update_ = null; < 633 < 634 if( is_hige_turn() ) < 635 foreach(p,c; dynamic_objects_) < 636 if(c == 'W') < 637 may_update_list ~= p; < 638 < 639 sort(may_update_list); < 640 char[Pos] to_be_written; < 641 foreach(p; may_update_list) < 642 if(is_hige_turn() && this[p]=='W') < 643 { < 644 for(int dy=-1; dy<=+1; ++dy) < 645 for(int dx=-1; dx<=+1; ++dx) { < 646 Pos q = new Pos(p.y+dy,p.x+dx); < 647 if( this[q] == ' ' ) < 648 to_be_written[q] = 'W'; < 649 } < 650 } < 651 else < 652 { < 653 int y = p.y; < 654 int x = p.x; < 655 char below = this[y-1,x]; < 656 // * < 657 // _ < 658 if(below==' ') { < 659 Pos q = new Pos(y-1,x); < 660 to_be_written[p] = ' '; < 661 to_be_written[q] = '*'; < 662 may_update_[q] = true; < 663 } < 664 // *_ *_ < 665 // *_ or \_ < 666 else if((below=='*'||below=='\\')&&this[y-1,x+1] < 667 Pos q = new Pos(y-1,x+1); < 668 to_be_written[p] = ' '; < 669 to_be_written[q] = '*'; < 670 may_update_[q] = true; < 671 } < 672 // _* < 673 // _* < 674 else if(below=='*'&&this[y-1,x-1]==' '&&this[y,x < 675 Pos q = new Pos(y-1,x-1); < 676 to_be_written[p] = ' '; < 677 to_be_written[q] = '*'; < 678 may_update_[q] = true; < 679 } < 680 } < 681 < 682 foreach(p,c; to_be_written) { < 683 dynamic_objects_[p] = c; < 684 if(c=='*' && p.y==robot_pos_.y+1 && p.x==robot_pos_.x) < 685 dead_ = true; < 686 } < 687 < 688 if(lambda_pos_.empty) < 689 raw_data_[lift_pos_.y][lift_pos_.x] = 'O'; < 690 } < 691 < 692 void water_update() < 693 { < 694 if( robot_pos_.y <= water_level() ) < 695 air_left_ --; < 696 else < 697 air_left_ = max_air_; < 698 if( air_left_ < 0 ) < 699 dead_ = true; < 700 } < 701 < 702 private: < 703 char map_get(int y, int x) const < 704 { < 705 if( y<1 || H<y || x<1 || W<x ) return '#'; < 706 Pos p = new Pos(y,x); < 707 if(p == robot_pos_) < 708 return 'R'; < 709 if(auto it = (p in dynamic_objects_)) < 710 return *it; < 711 if( x<0 || raw_data_[y].length<=x ) return ' '; < 712 return raw_data_[y][x]; < 713 } < 714 < 715 void map_set_empty(in Pos p) < 716 { < 717 return map_set_empty(p.y, p.x); < 718 } < 719 < 720 void map_set_empty(int y, int x) < 721 { < 722 if( y<1 || H<y || x<1 || W<x ) return; < 723 if( x<0 || raw_data_[y].length<=x ) return; < 724 raw_data_[y][x] = ' '; < 725 } < 726 < 727 public: < 728 Game clone() const { return new Game(this); } < 729 this(in Game g) { < 730 H_ = g.H_; < 731 W_ = g.W_; < 732 raw_data_ = new char[][g.raw_data_.length]; < 733 foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; < 734 trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; < 735 razor_pos_ = (cast(Game)g).razor_pos_.dup; < 736 lambda_pos_ = (cast(Game)g).lambda_pos_.dup; < 737 lift_pos_ = g.lift_pos_.clone(); < 738 robot_pos_ = g.robot_pos_.clone(); < 739 dynamic_objects_ = dup(g.dynamic_objects_); < 740 trampoline_ = (cast(Game)g).trampoline_; < 741 trampoline_rev_ = (cast(Game)g).trampoline_rev_; < 742 water_base_ = g.water_base_; < 743 water_pace_ = g.water_pace_; < 744 max_air_ = g.max_air_; < 745 hige_pace_ = g.hige_pace_; < 746 num_razor_ = g.num_razor_; < 747 num_lambda_ = g.num_lambda_; < 748 turn_ = g.turn_; < 749 air_left_ = g.air_left_; < 750 cleared_ = g.cleared_; < 751 dead_ = g.dead_; < 752 may_update_ = dup(g.may_update_); < 753 } < 754 < 755 V[K] dup(V,K)(in V[K] aa) { < 756 V[K] aa2; < 757 foreach(k,v; aa) aa2[k] = v; < 758 return aa2; < 759 } < 760 < 761 private: < 762 int H_; < 763 int W_; < 764 char[][] raw_data_; < 765 Pos[char] trampoline_pos_; < 766 Pos[] razor_pos_; < 767 Pos[] lambda_pos_; < 768 Pos lift_pos_; < 769 Pos robot_pos_; < 770 char[Pos] dynamic_objects_; < 771 char[char] trampoline_; < 772 char[][char] trampoline_rev_; < 773 int water_base_ = 0; < 774 int water_pace_ = 0; < 775 int max_air_ = 10; < 776 int hige_pace_ = 25; < 777 int num_razor_ = 0; < 778 int num_lambda_ = 0; < 779 < 780 int turn_ = 0; < 781 int air_left_ = 0; < 782 bool cleared_ = false; < 783 bool dead_ = false; < 784 bool[Pos] may_update_; < 785 } 446 }

Modified src/gui.d from [e84cacd6262f93a7] to [d4577900b4db97c1].

4 import driver; 4 import driver; 5 5 6 class GUI(Solver) : Form, GameObserver 6 class GUI(Solver) : Form, GameObserver 7 { 7 { 8 this(in Game g) 8 this(in Game g) 9 { 9 { 10 this.solver = new Solver(g); 10 this.solver = new Solver(g); 11 setup_size(g.W, g.H); | 11 setup_size(g.map.W, g.map.H); 12 setup_resources(g); 12 setup_resources(g); 13 draw(g); 13 draw(g); 14 } 14 } 15 15 16 private void delegate(char c) fn; 16 private void delegate(char c) fn; 17 void set_fn(F)(F f) { this.fn = f; } 17 void set_fn(F)(F f) { this.fn = f; } 18 18 ................................................................................................................................................................................ 79 this.render['\\'] = "λ"; 79 this.render['\\'] = "λ"; 80 this.render['R'] = "☃"; 80 this.render['R'] = "☃"; 81 this.render['d'] = "☠"; 81 this.render['d'] = "☠"; 82 this.render['L'] = "☒"; 82 this.render['L'] = "☒"; 83 this.render['O'] = "☐"; 83 this.render['O'] = "☐"; 84 this.render['W'] = "ꔣ"; 84 this.render['W'] = "ꔣ"; 85 this.render['!'] = "✄"; 85 this.render['!'] = "✄"; > 86 foreach(c,tp; g.map.tr_target) { > 87 char d = g.map[tp]; 86 foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.tr | 88 this.render[c] = [cast(dchar)('☢'+d-'1')].to!string(); > 89 } 87 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1 90 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1 88 this.paint ~= (Control c, PaintEventArgs ev) { 91 this.paint ~= (Control c, PaintEventArgs ev) { 89 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientS 92 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientS 90 }; 93 }; 91 } 94 } 92 95 93 void draw(in Game g) 96 void draw(in Game g) ................................................................................................................................................................................ 99 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH) 102 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH) 100 103 101 // Fill water. 104 // Fill water. 102 int w = g.water_level(); 105 int w = g.water_level(); 103 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell 106 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell 104 107 105 // Paint map. 108 // Paint map. 106 for(int y=1; y<=g.H; ++y) | 109 for(int y=1; y<=g.map.H; ++y) 107 for(int x=1; x<=g.W; ++x) { | 110 for(int x=1; x<=g.map.W; ++x) { 108 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 111 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 109 char c = g[y,x]; | 112 char c = g.map[y,x]; 110 if( c != ' ' ) { 113 if( c != ' ' ) { 111 if( c == 'R' && g.dead ) 114 if( c == 'R' && g.dead ) 112 c = 'd'; 115 c = 'd'; 113 graphicContext.drawText(this.render[c], font, th 116 graphicContext.drawText(this.render[c], font, th 114 } 117 } 115 } 118 } 116 119 117 // Update textual info. 120 // Update textual info. 118 this.text = .text( 121 this.text = .text( 119 "Score: ", g.score, 122 "Score: ", g.score, 120 " Air: ", g.hp, 123 " Air: ", g.hp, 121 " Tide: ", g.water_until_rise, 124 " Tide: ", g.water_until_rise, 122 " Wadler: ", g.hige_until_rise, 125 " Wadler: ", g.hige_until_rise, 123 " Razor: ", g.num_razor); | 126 " Razor: ", g.map.razor); 124 invalidate(); 127 invalidate(); 125 } 128 } 126 129 127 private: 130 private: 128 void setup_keyhandling() 131 void setup_keyhandling() 129 { 132 { 130 noMessageFilter(); 133 noMessageFilter();

Modified src/output.d from [e2d0d7db868c3a44] to [045b845268918546].

31 override void on_game_changed(char c, in Game g, bool finished) 31 override void on_game_changed(char c, in Game g, bool finished) 32 { 32 { 33 if(flushed) 33 if(flushed) 34 return; 34 return; 35 35 36 log ~= c; 36 log ~= c; 37 score_log ~= g.score; 37 score_log ~= g.score; 38 if(finished || log.length+1==g.W*g.H) | 38 if(finished || log.length+1==g.map.W*g.map.H) 39 flush(); 39 flush(); 40 } 40 } 41 41 42 private: 42 private: 43 string log; 43 string log; 44 long[] score_log; 44 long[] score_log; 45 bool flushed; 45 bool flushed;

Modified src/solver.d from [22c356ff1975e92f] to [57f6f73657cc3655].

13 int wait_count = 0; 13 int wait_count = 0; 14 int choke_count = 0; 14 int choke_count = 0; 15 15 16 Game g; 16 Game g; 17 this(in Game g) 17 this(in Game g) 18 { 18 { 19 this.g = g.clone(); 19 this.g = g.clone(); 20 forbidden_cell = new bool[][](g.H+2, g.W+2); | 20 forbidden_cell = new bool[][](g.map.H+2, g.map.W+2); 21 } 21 } 22 22 23 char single_step() 23 char single_step() 24 { 24 { 25 Tuple!(string,int) de = death_move(g); 25 Tuple!(string,int) de = death_move(g); 26 char c = act(g, de[0], de[1]); 26 char c = act(g, de[0], de[1]); 27 force(c); 27 force(c); ................................................................................................................................................................................ 39 string death; 39 string death; 40 int choice = 0; 40 int choice = 0; 41 foreach(char c; "UDLRW") { 41 foreach(char c; "UDLRW") { 42 Game gg = g.clone(); 42 Game gg = g.clone(); 43 gg.command(c); 43 gg.command(c); 44 if( !gg.cleared && gg.dead ) 44 if( !gg.cleared && gg.dead ) 45 death ~= c; 45 death ~= c; 46 else if( gg.robot != g.robot ) | 46 else if( gg.map.robot != g.map.robot ) 47 choice++; 47 choice++; 48 else if( c != 'W' ) // meaningless move 48 else if( c != 'W' ) // meaningless move 49 death ~= c; 49 death ~= c; 50 } 50 } 51 return tuple(death, choice); 51 return tuple(death, choice); 52 } 52 } 53 53 54 Tuple!(Pos, int)[] log; 54 Tuple!(Pos, int)[] log; 55 bool[][] forbidden_cell; 55 bool[][] forbidden_cell; 56 56 57 char act(const(Game) g, string death, int breath) 57 char act(const(Game) g, string death, int breath) 58 { 58 { 59 const Pos ro = g.robot; | 59 const Pos ro = g.map.robot; 60 const Pos li = g.lift; | 60 const Pos li = g.map.lift; 61 Pos[] la = g.lambdas(); | 61 Pos[] la = g.map.lambdas(); 62 sort!((Pos a,Pos b){ 62 sort!((Pos a,Pos b){ 63 int ad=abs(a.y-li.y)+abs(a.x-li.x); 63 int ad=abs(a.y-li.y)+abs(a.x-li.x); 64 int bd=abs(b.y-li.y)+abs(b.x-li.x); 64 int bd=abs(b.y-li.y)+abs(b.x-li.x); 65 return ad>bd;; 65 return ad>bd;; 66 })(la); 66 })(la); 67 Pos[] ra = g.razors(); | 67 Pos[] ra = g.map.razors(); 68 const(Pos)[] hi = g.higes(); | 68 const(Pos)[] hi = g.map.objects('W'); 69 69 70 Tuple!(char,int)[] cand; 70 Tuple!(char,int)[] cand; 71 char c = 'W'; 71 char c = 'W'; 72 if( la.empty ) { 72 if( la.empty ) { 73 cand = search(g, ro, [li], death); 73 cand = search(g, ro, [li], death); 74 } else { 74 } else { 75 cand ~= search(g, ro, la~ra, death); 75 cand ~= search(g, ro, la~ra, death); 76 } 76 } 77 77 78 // 'higesori' mode 78 // 'higesori' mode 79 if( !hi.empty && g.num_razor>0 ) { | 79 if( !hi.empty && g.map.razor>0 ) { 80 int his = 0; 80 int his = 0; 81 for(int dy=-1; dy<=+1; ++dy) 81 for(int dy=-1; dy<=+1; ++dy) 82 for(int dx=-1; dx<=+1; ++dx) 82 for(int dx=-1; dx<=+1; ++dx) 83 if(g[ro.y+dy,ro.x+dx] == 'W') | 83 if(g.map[ro.y+dy,ro.x+dx] == 'W') 84 his++; 84 his++; 85 85 86 if(his>=2 || his==hi.length) 86 if(his>=2 || his==hi.length) 87 cand = [tuple('S',int.max)]; 87 cand = [tuple('S',int.max)]; 88 if(cand.empty) { 88 if(cand.empty) { 89 const(Pos)[] tgt; 89 const(Pos)[] tgt; 90 for(int y=1; y<=g.H; ++y) | 90 for(int y=1; y<=g.map.H; ++y) 91 for(int x=1; x<=g.W; ++x) | 91 for(int x=1; x<=g.map.W; ++x) 92 if(g[y,x]=='.'||g[y,x]==' ') { | 92 if(g.map[y,x]=='.'||g.map[y,x]==' ') { 93 his = 0; 93 his = 0; 94 for(int dy=-1; dy<=+1; ++dy) 94 for(int dy=-1; dy<=+1; ++dy) 95 for(int dx=-1; dx<=+1; ++dx) 95 for(int dx=-1; dx<=+1; ++dx) 96 if(g[y+dy,x+dx] == 'W') | 96 if(g.map[y+dy,x+dx] == ' 97 his++; 97 his++; 98 if(his>=2) 98 if(his>=2) 99 tgt ~= new Pos(y,x); 99 tgt ~= new Pos(y,x); 100 } 100 } 101 cand ~= search(g, ro, tgt, death, true); 101 cand ~= search(g, ro, tgt, death, true); 102 } 102 } 103 } 103 } 104 104 105 // 'dig' mode 105 // 'dig' mode 106 if(cand.empty) { 106 if(cand.empty) { 107 const(Pos)[] tgt; 107 const(Pos)[] tgt; 108 for(int y=1; y<=g.H; ++y) | 108 for(int y=1; y<=g.map.H; ++y) 109 for(int x=1; x<=g.W; ++x) | 109 for(int x=1; x<=g.map.W; ++x) 110 if(g[y,x]=='.') | 110 if(g.map[y,x]=='.') 111 if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1 | 111 if(g.map[y+1,x]=='*'||g.map[y+1,x-1]=='* 112 ||g[y,x+1]=='*'||g[y,x-1]=='*') | 112 ||g.map[y,x+1]=='*'||g.map[y,x-1]=='*') 113 tgt ~= new Pos(y,x); 113 tgt ~= new Pos(y,x); 114 cand ~= search(g, ro, tgt, death, true); 114 cand ~= search(g, ro, tgt, death, true); 115 } 115 } 116 116 117 if(cand.empty) { 117 if(cand.empty) { 118 choke_count++; 118 choke_count++; 119 cand ~= tuple('W',int.max); 119 cand ~= tuple('W',int.max); ................................................................................................................................................................................ 133 } 133 } 134 } 134 } 135 135 136 if(c == 'W') 136 if(c == 'W') 137 wait_count++; 137 wait_count++; 138 else 138 else 139 wait_count = 0; 139 wait_count = 0; 140 if(choke_count >= g.H) | 140 if(choke_count >= g.map.H) 141 c = 'A'; 141 c = 'A'; 142 142 143 bool[char] choice; 143 bool[char] choice; 144 foreach(t; cand) 144 foreach(t; cand) 145 choice[t[0]] = true; 145 choice[t[0]] = true; 146 log ~= tuple(ro.clone(), cast(int)choice.length); 146 log ~= tuple(ro.clone(), cast(int)choice.length); 147 if(log.length > 5) 147 if(log.length > 5) ................................................................................................................................................................................ 157 return c; 157 return c; 158 } 158 } 159 159 160 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death 160 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death 161 { 161 { 162 bool danger(int y, int x) 162 bool danger(int y, int x) 163 { 163 { 164 if(g[y,x] == ' ' || g[y,x] == 'R') | 164 if(g.map[y,x] == ' ' || g.map[y,x] == 'R') 165 return false; 165 return false; 166 if(g[y+1,x] == '*') | 166 if(g.map[y+1,x] == '*') > 167 return true; > 168 if(g.map[y+1,x-1]=='*' && (g.map[y,x-1]=='\\'||g.map[y,x 167 return true; 169 return true; 168 if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && | 170 if(g.map[y+1,x+1]=='*' && (g.map[y,x+1]=='*') && (g.map[ 169 return true; 171 return true; 170 if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '| | 172 if(g.map[y,x-1]=='*' && (g.map[y-1,x-1]=='\\'||g.map[y-1 171 return true; 173 return true; 172 if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') | 174 if(g.map[y,x+1]=='*' && (g.map[y-1,x+1]=='*') && (g.map[ 173 return true; < 174 if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '| < 175 return true; 175 return true; 176 return false; 176 return false; 177 } 177 } 178 178 179 // avoid directly below '*' 179 // avoid directly below '*' 180 Tuple!(char,int)[] tryA() { 180 Tuple!(char,int)[] tryA() { 181 const(Pos)[] q; 181 const(Pos)[] q; 182 foreach(p; gs) 182 foreach(p; gs) 183 if(!danger(p.y,p.x)) 183 if(!danger(p.y,p.x)) 184 q ~= p; 184 q ~= p; 185 bool[][] v = new bool[][](g.H+2, g.W+2); | 185 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 186 foreach(p; q) v[p.y][p.x]=true; 186 foreach(p; q) v[p.y][p.x]=true; 187 for(int step=1; q.length; ++step) { 187 for(int step=1; q.length; ++step) { 188 Pos[] q2; 188 Pos[] q2; 189 foreach(p; q) { 189 foreach(p; q) { 190 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 190 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 191 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 191 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 192 for(int i=0; i<yyy.length; ++i) { 192 for(int i=0; i<yyy.length; ++i) { 193 int y = yyy[i]; 193 int y = yyy[i]; 194 int x = xxx[i]; 194 int x = xxx[i]; 195 if('1'<=g[y,x]&&g[y,x]<='9') { | 195 if('1'<=g.map[y,x]&&g.map[y,x]<= 196 foreach(ppp; g.trampolin | 196 foreach(ppp; g.map.tr_so 197 yyy ~= ppp.y; 197 yyy ~= ppp.y; 198 xxx ~= ppp.x; 198 xxx ~= ppp.x; 199 } 199 } 200 continue; 200 continue; 201 } 201 } 202 if(v[y][x]) continue; 202 if(v[y][x]) continue; 203 if(y==s.y && x==s.x && i<4) { 203 if(y==s.y && x==s.x && i<4) { 204 char c = "UDRL"[i]; 204 char c = "UDRL"[i]; 205 if( death.count(c) == 0 205 if( death.count(c) == 0 206 return [tuple(c, 206 return [tuple(c, 207 } else if(forbidden_cell[y][x]){ 207 } else if(forbidden_cell[y][x]){ 208 } else if(g[y,x]==' '||g[y,x]==' | 208 } else if(g.map[y,x]==' '||g.map 209 if(danger(y,x)) 209 if(danger(y,x)) 210 continue; 210 continue; 211 q2 ~= new Pos(y,x); 211 q2 ~= new Pos(y,x); 212 v[y][x]=true; 212 v[y][x]=true; 213 } 213 } 214 } 214 } 215 } 215 } ................................................................................................................................................................................ 218 return []; 218 return []; 219 } 219 } 220 220 221 // any empty space is my ground 221 // any empty space is my ground 222 Tuple!(char,int)[] tryB() { 222 Tuple!(char,int)[] tryB() { 223 const(Pos)[] q; 223 const(Pos)[] q; 224 foreach(p; gs) q ~= p; 224 foreach(p; gs) q ~= p; 225 bool[][] v = new bool[][](g.H+2, g.W+2); | 225 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 226 foreach(p; q) v[p.y][p.x]=true; 226 foreach(p; q) v[p.y][p.x]=true; 227 for(int step=10; q.length; ++step) { 227 for(int step=10; q.length; ++step) { 228 Pos[] q2; 228 Pos[] q2; 229 foreach(p; q) { 229 foreach(p; q) { 230 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 230 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 231 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 231 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 232 for(int i=0; i<yyy.length; ++i) { 232 for(int i=0; i<yyy.length; ++i) { 233 int y = yyy[i]; 233 int y = yyy[i]; 234 int x = xxx[i]; 234 int x = xxx[i]; 235 if('1'<=g[y,x]&&g[y,x]<='9') { | 235 if('1'<=g.map[y,x]&&g.map[y,x]<= 236 foreach(ppp; g.trampolin | 236 foreach(ppp; g.map.tr_so 237 yyy ~= ppp.y; 237 yyy ~= ppp.y; 238 xxx ~= ppp.x; 238 xxx ~= ppp.x; 239 } 239 } 240 continue; 240 continue; 241 } 241 } 242 if(v[y][x]) continue; 242 if(v[y][x]) continue; 243 if(y==s.y && x==s.x && i<4) { 243 if(y==s.y && x==s.x && i<4) { 244 char c = "UDRL"[i]; 244 char c = "UDRL"[i]; 245 if( death.count(c) == 0 245 if( death.count(c) == 0 246 return [tuple(c, 246 return [tuple(c, 247 } else if(forbidden_cell[y][x]){ 247 } else if(forbidden_cell[y][x]){ 248 } else if(g[y,x]==' '||g[y,x]==' | 248 } else if(g.map[y,x]==' '||g.map 249 q2 ~= new Pos(y,x); 249 q2 ~= new Pos(y,x); 250 v[y][x]=true; 250 v[y][x]=true; 251 } 251 } 252 } 252 } 253 } 253 } 254 q = q2; 254 q = q2; 255 } 255 } ................................................................................................................................................................................ 256 return []; 256 return []; 257 } 257 } 258 258 259 // push rocks! 259 // push rocks! 260 Tuple!(char,int)[] tryC() { 260 Tuple!(char,int)[] tryC() { 261 const(Pos)[] q; 261 const(Pos)[] q; 262 foreach(p; gs) q ~= p; 262 foreach(p; gs) q ~= p; 263 bool[][] v = new bool[][](g.H+2, g.W+2); | 263 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 264 foreach(p; q) v[p.y][p.x]=true; 264 foreach(p; q) v[p.y][p.x]=true; 265 for(int step=20; q.length; ++step) { 265 for(int step=20; q.length; ++step) { 266 Pos[] q2; 266 Pos[] q2; 267 foreach(p; q) { 267 foreach(p; q) { 268 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 268 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 269 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 269 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 270 for(int i=0; i<yyy.length; ++i) { 270 for(int i=0; i<yyy.length; ++i) { 271 int y = yyy[i]; 271 int y = yyy[i]; 272 int x = xxx[i]; 272 int x = xxx[i]; 273 if(g[p] == '*') { | 273 if(g.map[p] == '*') { 274 if(i>=4)continue; 274 if(i>=4)continue; 275 if(y!=p.y)continue; 275 if(y!=p.y)continue; 276 if(g[y,p.x+(p.x-x)]!=' ' | 276 if(g.map[y,p.x+(p.x-x)]! 277 } 277 } 278 if('1'<=g[y,x]&&g[y,x]<='9') { | 278 if('1'<=g.map[y,x]&&g.map[y,x]<= 279 foreach(ppp; g.trampolin | 279 foreach(ppp; g.map.tr_so 280 yyy ~= ppp.y; 280 yyy ~= ppp.y; 281 xxx ~= ppp.x; 281 xxx ~= ppp.x; 282 } 282 } 283 continue; 283 continue; 284 } 284 } 285 if(v[y][x]) continue; 285 if(v[y][x]) continue; 286 if(y==s.y && x==s.x && i<4) { 286 if(y==s.y && x==s.x && i<4) { 287 char c = "UDRL"[i]; 287 char c = "UDRL"[i]; 288 if( death.count(c) == 0 288 if( death.count(c) == 0 289 return [tuple(c, 289 return [tuple(c, 290 } else if(forbidden_cell[y][x]){ 290 } else if(forbidden_cell[y][x]){ 291 } else if(g[y,x]==' '||g[y,x]==' | 291 } else if(g.map[y,x]==' '||g.map 292 q2 ~= new Pos(y,x); 292 q2 ~= new Pos(y,x); 293 v[y][x]=true; 293 v[y][x]=true; 294 } 294 } 295 } 295 } 296 } 296 } 297 q = q2; 297 q = q2; 298 } 298 } ................................................................................................................................................................................ 301 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 301 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 302 } 302 } 303 } 303 } 304 304 305 class Solver_2(Solver) 305 class Solver_2(Solver) 306 { 306 { 307 string plan; 307 string plan; 308 bool plan_broken = true; < 309 308 310 Game g; 309 Game g; 311 this(in Game g) 310 this(in Game g) 312 { 311 { 313 this.g = g.clone(); 312 this.g = g.clone(); 314 make_plan(g); 313 make_plan(g); 315 } 314 } 316 315 317 Tuple!(Solver,string) run_sub_solver(in Game g) 316 Tuple!(Solver,string) run_sub_solver(in Game g) 318 { 317 { 319 string log; 318 string log; 320 auto s = new Solver(g); 319 auto s = new Solver(g); 321 while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { | 320 while(!g.cleared && !g.dead && plan.length<=g.map.H*g.map.W) { 322 char c = s.single_step(); 321 char c = s.single_step(); 323 if( c == 'A' ) 322 if( c == 'A' ) 324 break; 323 break; 325 log ~= c; 324 log ~= c; 326 } 325 } 327 while(log.length>0 && log[$-1]=='W') 326 while(log.length>0 && log[$-1]=='W') 328 log.length--; 327 log.length--; 329 return tuple(s, log); 328 return tuple(s, log); 330 } 329 } 331 330 332 void make_plan(in Game g) { 331 void make_plan(in Game g) { 333 plan_broken = false; < 334 Tuple!(Solver,string) x = run_sub_solver(g); 332 Tuple!(Solver,string) x = run_sub_solver(g); 335 plan = x[1]; 333 plan = x[1]; 336 if(x[0].g.cleared) 334 if(x[0].g.cleared) 337 return; 335 return; 338 modify_plan(g, x[0].g.score); 336 modify_plan(g, x[0].g.score); 339 } 337 } 340 338 ................................................................................................................................................................................ 362 Game gg = g.clone(); 360 Game gg = g.clone(); 363 foreach(cc;c)gg.command(cc); 361 foreach(cc;c)gg.command(cc); 364 Tuple!(Solver, string) x = run_sub_solver(gg); 362 Tuple!(Solver, string) x = run_sub_solver(gg); 365 return tuple(x[1], x[0].g.score); 363 return tuple(x[1], x[0].g.score); 366 } 364 } 367 365 368 char single_step() { 366 char single_step() { 369 if(plan_broken) < 370 make_plan(g); < 371 if(plan.empty) 367 if(plan.empty) 372 return 'A'; 368 return 'A'; 373 char c = plan[0]; 369 char c = plan[0]; 374 plan = plan[1..$]; 370 plan = plan[1..$]; 375 g.command(c); 371 g.command(c); 376 return c; 372 return c; 377 } 373 } 378 374 379 void force(char c) { 375 void force(char c) { 380 g.command(c); 376 g.command(c); 381 if(plan.length==0 || plan[0]!=c) { < 382 plan = ""; | 377 make_plan(g); 383 plan_broken = true; < 384 } < 385 else < 386 plan = plan[1..$]; < 387 } 378 } 388 } 379 } 389 380 390 alias Solver_2!(Solver_1) MainSolver; 381 alias Solver_2!(Solver_1) MainSolver; 391 //alias Solver_1 MainSolver; 382 //alias Solver_1 MainSolver;

Modified src/util.d from [b76be1f6ad977d56] to [41ba420d0c49ce8d].

4 public import std.range; 4 public import std.range; 5 public import std.stdio; 5 public import std.stdio; 6 public import std.string; 6 public import std.string; 7 public import std.typecons; 7 public import std.typecons; 8 public import std.math; 8 public import std.math; 9 import std.c.stdlib; 9 import std.c.stdlib; 10 10 11 T[] erase(T,V)(T[] xs, V y) < 12 { < 13 foreach(i,x; xs) < 14 if(x == y) < 15 return xs[0..i]~xs[i+1..$]; < 16 return xs; < 17 } < 18 < 19 // To avoide the following ICE: 11 // To avoide the following ICE: 20 // src\phobos\std\algorithm.d(4552): 12 // src\phobos\std\algorithm.d(4552): 21 // Error: function std.algorithm.count!("a == b",string,char).count 13 // Error: function std.algorithm.count!("a == b",string,char).count 22 // compiler error, parameter 'value', bugzilla 2962? 14 // compiler error, parameter 'value', bugzilla 2962? 23 // Assertion failure: '0' on line 717 in file 'glue.c' 15 // Assertion failure: '0' on line 717 in file 'glue.c' 24 int count(T,V)(T[] a, V v) 16 int count(T,V)(T[] a, V v) 25 { 17 {